Finally got time to play some of your levels.
(It helps to not be building something!)
But first, me.
Re:
Déjà Boo 9 : Art Show (2C7-PDY-8FG)
Jesus christ. This shit was a mind fuck. That is one of the coolest levels I have played though. As it started to come together it was like a light clicked on and everything was clear. I don't even know how you did this shit but damn, that is an insanely cool mechanic.
"Mindfuck" is usually what I aim for with this series of level, so... glad I reached the target. :)
The mechanic is indeed very cool. For those who are interested, someone posted about it on Reddit a few weeks ago and that's how I learnt about it. I'm not sure if I'm allowed to link directly from here, but search "Scroll Stop Woods" on r/MarioMarker and you'll find the post.
Déjà Boo 8 was also built on the same tech, but I tried very hard to find new use for it and I'm happy about the result.
Now, onto the feedback.
Today, I became a speedrunner.
I just uploaded a new level
EVERYBODY LOVES ELEVATOR LEVELS
426-R0J-MWF
I really liked it.
I actually never played an elevator level before this one, so that was pretty cool.
I had a rough time against the giant bullets at first because of the camera... until I realized I could simply follow the coins to safety (silly me). It's a fun and fair level.
And World Record!
The Secret Of Cold Cold Mountain
LPS-FNH-4BG
World Record too!
I've got to admit, I paid no attention to the narration. I ran and ran and... stopped, because I had no idea how the launchers on top of he cannons were moving up and down. There was something with red and blue switches, but I didn't understand how exactly they were moving.
The way up felt very satisfying. Very nice and polished level, as always.
Usually it takes me about a week to make a level, but I had a quick turn around on this one:
World rec---- and I died.
So close. My speedrunning career crushed by a piranha plant and, hum, my wife stepping in front of the screen?
Yeah, I said it, it's her fault.
I really enjoyed this level.
Simbabbad is right, you chose the right style, the Magikoopas in SMB3 really pop.
I staid really fun all way long, and appart from the section where you have to wait for the magikoopas to free you, it's very well designed for going as fast as possible, especially the last part before the "boss".
I didn't even
try to go for the World Record here, as I knew
CaptainMatilder would have destroyed it anyway.
The design here is top-notch, yes, even the giant Crosses which feel very weird in a Mario game. The coin collecting was very fun and with the exact right amount of difficulty.
I just have one remark/question.
Did it have to be a recto/verso level.
It was especially apparent for me the whole way through, even though I read the title and new the concept. It could have been (and it is) a very fine level either way, so I hope it wasn't too much of a pain to reverse everything to fit the theme. :)
I already commented in game, but it's worth repeating: how do you keep finding those amazing concepts?
I died a bunch of times though, so I Booed.
Ok, no. Of course.
But I did die a bunch of times!
The reserse way in the third "section" was particularly hard on me, as I could never remember when to hit the final switch.
If I had one remark, it's that the part before the first checkpoint is a bit too long. Or maybe it felt this way because I died a lot, I don't know.
The ending was really inspired and much have took some time to build, great job.
Mario Must Die
Updated Code: BTV-L5J-C5G
I loved the story here.
And the level.
But especially the story, and the upbeat ending, and everything about it.
Great level.