So I started the game about a week behind everyone else and was avoiding the Odyssey threads until I at least hit the end credits and found out what the postgame opened up, for fear of spoilers.
I hit about 500-600 screenshots and reached the end credits before realizing that I could use ZL/ZR to rotate the image and L/R to affix the Odyssey logo postcard-style. That's what I get for not really reading instructions (though I did use everything else in the interface liberally), and I doubly have no excuse because I actually lost several fantastic shots to accidentally leaving the UI overlay on without noticing, as I was flipping through the different filters and snapping pictures so quickly. And I definitely didn't consider vertical (portrait) shots at all until I dropped by this thread.
I've treated some other games (most significantly WoW and BotW) as photography expeditions before, so I'm no stranger to spending way too much time setting up shots or constantly breaking the flow of big set pieces with a pause-and-play shutterbug habit. But the freedom of the camera in Odyssey's snapshot mode took something that was already crack and purified it into a whole other grade of narcotic. The way I've been playing it, Odyssey is a photography game with a bit of platforming on the side.
I mean to do some pruning first before I offload the images from the Switch to my computer, but then I'll share a few shots in this thread. Scrolling through this thread it's uncanny how on so many occasions I picked a lot of the same subjects, and I don't mean the obvious set pieces (who
didn't snap a whole series of photos of the scooter chase?) but even smaller, more subtle moments like the birds on the city bench in
Nanashrew's post above (which I also took as a pencil sketch)
and the postcard-like framing of the festival stage. I'll upload mine for comparison later.