I don't understand how Mario 64 controls are considered the pinnacle by some. Mario controls like a tank in that game and doesn't feel as nimble as the galaxy games to me.
I feel like people are being blinded by nostalgia when they talk about 64's controls.
But most of us don't play games like that so it's kind of pointless to even bring it up. Personally, I like 64's controls fine enough and he's definitely the most athletic and nimble Mario to date but he's also the most slippery and 64 in general has some jank that can be kind of annoying, like when you land on the edge of a platform and you enter this weird limbo where you aren't sure if he'll fall or not. Galaxy's is almost tank like but his overall movement is tight so it does come down to personal preference. I personally just want a little bit of eachto show how flexibe and fast mario moveset was in mario 64 vs how limited and slow it was in comparison in other mario games like Galaxy? what a 64 speedrun then a Galaxy one
Played through the entire game with pro controller, never used motion controls once.
Waggle makes you move faster in some instances... that's all I've come across.
It's really that optional.Ok this makes me happy. I assume you missed a lot of the moons or is motion control really that optional?
I don't understand how Mario 64 controls are considered the pinnacle by some. Mario controls like a tank in that game and doesn't feel as nimble as the galaxy games to me.
I'm not sure how a speed run would change how I feel about the way the game controls. I literally played 64 two days ago and then played the Galaxy games after. As well as playing the Odyssey demo.
It's the variety and versatility of Mario's moveset that makes the controls great. They can be janky at times, they aged poorly, but no other Mario game gives you so much freedom of movement. (Not counting Odyssey which I haven't played in-depth)I don't understand how Mario 64 controls are considered the pinnacle by some. Mario controls like a tank in that game and doesn't feel as nimble as the galaxy games to me.
Jozue Martinz said:100/100 ------- PonyLand
88/100 --------- Fifa 18
75/100 --------- ¿Super Mario Odyssey?
¡PORFAVOR! ¿Que clase de criterio tiene esta pagina de mierda que inclusive esta dentro de Metacritic? Se muy bien que lo hicieron para llamar la atencion, porque la pagina es tan basura que se trababa constantemente, pero venga, ¿Ganar popularidad asi vale la pena?
lmao (yeah, sorry, but this comment doesn't deserve any bettet)
here's the 64's 120 star world record speedrun:
https://www.youtube.com/watch?v=_7OrViRAsjI
here's another runner with basically the same time in case the commentary by the first one bothers you:
https://www.youtube.com/watch?v=kNXvwir8oK4
and here's a 70 star race (way shorter, if that's what you prefer) between the two runners from before plus another two (4 man race):
https://www.youtube.com/watch?v=ie_Z9QBvaEs
any of those is super fun to what. After that, try watching a super mario Galaxy speedrun and you will see the difference between what mario could do in 64 vs Galaxy.
But most of us don't play games like that so it's kind of pointless to even bring it up
Google translate sez: "PLEASE! What kind of criterion does this page have crap that is even within Metacritic? It was very good that they did it to get the attention."I can't quite understand what this commenter is saying but I can tell that he's maed.
More moves do not mean the controls are better. Yes, Mario can do more in 64.
I think Galaxy and Odyssey feels better, however.
the thing that sets 64/sunshine appart from the following mario games the most was the dive (the "b" button). That move wasn't even present in galaxy. They could have changed how it felt to move mario in odyssey (how mario responded when moving the analog stick, which they obviously did change), but kept 64's dive in odyssey, which was a big part of what made mario so fun to control in a 3d space to some of us.
When people refer to 64's controls, mario's moveset is included into that (we aren't simpy talking about how mario responded when moving the analog stick) and his moveset was very different after 64/sunshine (again, because of the absence of the dive).
kinda looks like Cappy is about to rob that payday loan center...
Did you go to a Payday Loan to be able to afford the game?
It's not really about the number, it's more about the uses they have within the game and the overall feel. I agree that the controls are far more polished and less buggy in every game after 64.More moves do not mean the controls are better. Yes, Mario can do more in 64.
I think Galaxy and Odyssey feels better, however.
It's not really about the number, it's more about the uses they have within the game and the overall feel. I agree that the controls are far more polished and less buggy in every game after 64.
Yeah, but I can't take any adult seriously who needs to use the wrist straps. (I kid. Mostly.)This guy right here:
Under his software leadership, Nintendo delivered two GOTY games on the same year on the same platform.
kinda looks like Cappy is about to rob that payday loan center...
Did you go to a Payday Loan to be able to afford the game?
Seems like a good decision to me.
Yeah, but I can't take any adult seriously who needs to use the wrist straps. (I kid. Mostly.)
quoting myself:
Like, come on now. You can have mario to feel as good as you like, then add the dive (more movement options) on top of it. It feels as if some of you are being obtuse on purpose
The dive isn't needed in Galaxy. It is not as "open" as Mario 64 so the controls don't need to be the same. It still has the long jump and the backflip, which are likely the two most important aspects of 3D Mario movement.
[...]
Why do you think that mario, in super mario sunshine, has such an insane moveset? It's there for the player to experience with it in the massive levels the game had and have fun with it.
Odyssey seemed like the appropiate game to bring 64's dive back (as it shares the open level desing) to give mario as many movement options as posible (not saying that he doesn't have plenty already). Thas's why some of us were lamenting it's absesnce.
I agree that the controls are far more polished and less buggy in every game after 64.
which doesn't necesarily mean that the mechanics (the dive) that were introduced in 64 can't come back. You can have the game feel amazing by the new standars set by odyssey in 2017, yet still have, in odyssey, the movement options present in 64. But that fact seems to be eluding some users (ie. you).
Yes, Mario can do more in 64.
I think Galaxy and Odyssey feels better, however.
Koizumi's credentials are pretty much just a list of my favourite games.This guy right here:
Under his software leadership, Nintendo delivered two GOTY games on the same year on the same platform.