Oh fuck right off with this nonsense.It Doesn't surprise that a dude from the UK thinks the world revolves around him.
Oh fuck right off with this nonsense.It Doesn't surprise that a dude from the UK thinks the world revolves around him.
They are in the UK, yes. Although nearly everyone calls them "tabs", but please continue. This is humorous.
Epic certainly could have tried to take a risk and picked some up and coming indies that have not proven themselves but have a really solid pitch/demo/whatever. In addition to the exclusives they've already signed ofc.Yea, because that's a stupid business decision. How the hell can you honestly rationalize Epic wanting to work with developers that fail?
People make Steam sound so incredible that it seems impossible that developers could fail on it... yet they do.. all the time.
I remember arguing with people about why it was important for Valve to remain open to all developers at the expense of helping the ones that do business with them actually succeed. I assume certain developers don't feel like Valve isn't invested in helping them succeed anymore and that Valve would rather just skim off of the sheer quantity of devs instead of working with developers and promoting them.
If the Epic store was as open to developers as Steam, most games there would fail too.
This is a pretty disingenuous argument.Yea, because that's a stupid business decision. How the hell can you honestly rationalize Epic wanting to work with developers that fail?
People make Steam sound so incredible that it seems impossible that developers could fail on it... yet they do.. all the time.
I remember arguing with people about why it was important for Valve to remain open to all developers at the expense of helping the ones that do business with them actually succeed. I assume certain developers don't feel like Valve isn't invested in helping them succeed anymore and that Valve would rather just skim off of the sheer quantity of devs instead of working with developers and promoting them.
...no
The steam store is a shitshow for tiny indies because on top of having zero marketing sense, they have to compete with thousands of shit asset swaps that deliver cards and chievos for pennies on the dollar. Sale time used to be when users could discover new games, but unless a title is already one of the better reviewed on steam, it gets buried, no matter which metric you use to sort.
Epic would barely have to worry about curation beyond disallowing the most obvious crap in.
It's a massive fallacy to believe that any platform could prevent developers from failing.People make Steam sound so incredible that it seems impossible that developers could fail on it... yet they do.. all the time.
Well, for the very basics: match standard platform features.
I'm not talking 100%, but things like achievements, profiles, cloud storage, family sharing and so on.
People act like that is some impossibility, but it really really isn't. Put a medium sized group of competent engineers on it for a few months and it's done.
Oh, wow. Why does it make you so salty that people use their local slang? Chacho, se te va la pinza, papafrita.It Doesn't surprise that a dude from the UK thinks the world revolves around him.
Most games fail on Steam. I never said Epic was getting into business to change that. It's what the reality is. You can claim that Valve is helping devs by actually allowing them to release games on their platform... but they are failing.This is a pretty disingenuous argument.
People were responding to your point that most games on fail Steam. By picking only games that were in a strong position to succeed on Steam, Epic have in fact not helped save any games from failure.
It's a massive fallacy to believe that any platform could prevent developers from failing.
Oh, wow. Why does it make you so salty that people use their local slang? Chacho, se te va la pinza, papafrita.
As of their current lineup, most games fall at the first hurdle on Epic Store. They are rejected from even releasing.Most games fail on Steam. I never said Epic was getting into business to change that. It's what the reality is. You can claim that Valve is helping devs by actually allowing them to release games on their platform... but they are failing.
The good news is that those devs can still make their games on Steam... so..
And the point was that maybe developers want to actually work with a store that actually pushes them and gives them exposure. That's the developers side. From Epic's side... they want to work with notable devs in the indie scene who have succeeded. That's perfectly understandable.
It Doesn't surprise that a dude from the UK thinks the world revolves around him.
"Papafrita" is not an insult, so I'm not sure why you just insulted me. You really need to take a deep breath and relax.
Right, because Epic is focusing on helping the games that they want on their store to succeed... They aren't a dumping grounds for everyone to put their games on so that the developers who they have partnered with get less exposure.As of their current lineup, most games fall at the first hurdle on Epic Store. They are rejected from even releasing.
If/when that changes, it would be interesting to compare success rates for releases across the two stores.
"Papafrita" is not an insult, so I'm not sure why you just insulted me. You really need to take a deep breath and relax.
Wow do u think the World revolves around u or sommithttps://www.merriam-webster.com/dictionary/flower
It's section 2 you're after.
It's an American dictionary, if that helps.
Yes, you are right. Me calling you out on an insult totally justifies you randomly getting angry at someone just using a totally normal word from their local UK slang. Truly.Haha what a hypocrite. See different people can take slang differently
Mate, come on. I am not asking for Epic to promote random asset flips or guaranteed failures on their new store, but maybe if they did some research and took a risk on some promising titles it would not be that much to ask? The Fortnite money is in the "Fuck You" category still, so it's not like they can't afford it and it would lend much credence to their pro dev claims.Right, because Epic is focusing on helping the games that they want on their store to succeed... They aren't a dumping grounds for everyone to put their games on so that the developers who they have partnered with get less exposure.
When you buy something.. it needs to reach your personal metric of whether it's worth purchasing or not, right? Well, the same happens in business when companies choose to do business with people they consider worthy of doing business with. A repair shop that allows any old person to fix my car because they can turn a wrench isn't exactly as good as a company the only hires professionals, is it?
I still don't really understand your point, other than an irrelevant and patronising metaphor.Right, because Epic is focusing on helping the games that they want on their store to succeed... They aren't a dumping grounds for everyone to put their games on so that the developers who they have partnered with get less exposure.
When you buy something.. it needs to reach your personal metric of whether it's worth purchasing or not, right? Well, the same happens in business when companies choose to do business with people they consider worthy of doing business with. A repair shop that allows any old person to fix my car because they can turn a wrench isn't exactly as good as a company the only hires professionals, is it?
It's early man. The store is ~5 days old. Let's see what they do instead of damning them to hell because they haven't done EVERYTHING already.Mate, come on. I am not asking for Epic to promote random asset flips or guaranteed failures on their new store, but maybe if they did some research and took a risk on some promising titles it would not be that much to ask? The Fortnite money is in the "Fuck You" category still, so it's not like they can't afford it and it would lend much credence to their pro dev claims.
I still don't really understand your point, other than an irrelevant and patronising metaphor.
Are you arguing that because bad games exist on Steam, these games that Epic have secured as exclusives would fail on Steam? People wouldn't notice Journey releasing on Steam because My First Unity Game is stealing all the attention?
The store has been live for 5 days, that's not the same thing.It's early man. The store is ~5 days old. Let's see what they do instead of damning them to hell because they haven't done EVERYTHING already.
It's early man. The store is ~5 days old. Let's see what they do instead of damning them to hell because they haven't done EVERYTHING already.
The only thing they HAVE done in these 5 days is bringing console-like moneyhatting 3rd party games for exclusivity on pc. Epic can burn in hell for this as far as I'm concerned, and we can only hope that the other storefronts won't follow suit.
To be fair, whilst the store has been active for less than a week, their launcher has been there for over 3 years. More than enough time to improve upon and introduce features and they didn't.It's early man. The store is ~5 days old. Let's see what they do instead of damning them to hell because they haven't done EVERYTHING already.
Factually incorrect. Asset flips are not burying anything. The fact is that there are too many good games coming out at once. This is a fact. You can't solve this. Epic wouldn't solve this if they allowed everyone but asset flips. It's just not how it works....no
The steam store is a shitshow for tiny indies because on top of having zero marketing sense, they have to compete with thousands of shit asset swaps that deliver cards and chievos for pennies on the dollar. Sale time used to be when users could discover new games, but unless a title is already one of the better reviewed on steam, it gets buried, no matter which metric you use to sort.
Epic would barely have to worry about curation beyond disallowing the most obvious crap in.
Jim Sterling said it, so it must be true.Factually incorrect. Asset flips are not burying anything. The fact is that there are too many good games coming out at once. This is a fact. You can't solve this. Epic wouldn't solve this if they allowed everyone but asset flips. It's just not how it works.
88% of a couple thousand sales. Hope they enjoy that huge margin!
It's early man. The store is ~5 days old. Let's see what they do instead of damning them to hell because they haven't done EVERYTHING already.
That's valves problem... to figure out why developer are failing on their platform and to do something about it or not. That's the relationship between Valve and Developers... Not between me and them.
I'm arguing that Epic doesn't have to save developers. The pic that I quoted is a bunch of bullshit designed to push the thought that devs and Epic are fucking their customers over for money and greed. That pic exists because whoever made it or agrees with it does so because they feel they are entitled to it. Plain and simple.
You claiming that these devs wouldn't fail on Steam means absolutely fuck all, perhaps there's OTHER reasons as well?
The fuck you got mine types certainly might benefit. I should point out that Fortnite's eyeballs did nothing to save UT or ParagonI'm guessing the Epic loader has more than a few thousand eyeballs on it daily thanks to Fortnite.
I'm all for this if it drives down storefront cuts, devs getting paid more is good for the industry.
so many eyeballsI'm guessing the Epic loader has more than a few thousand eyeballs on it daily thanks to Fortnite.
I'm all for this if it drives down storefront cuts, devs getting paid more is good for the industry.
Bullshit. I agree that those games deserve a right to exist. PC is open and these games can reach an audience in any number of ways besides Steam and other clients. That said... asset flips are definitely burying better games on Steam. Many users have commented on this before. It makes the store more of a chore to use. And developers have spoken about how they feel this is affecting them. Not to mention as I said.. the fact that Valve allows this stuff means that there is less exposure for them. And if you feel that they don't deserve any special exposure over anyone else, that's fine, except that's what drives them to go to other places where they will get more exposure.Factually incorrect. Asset flips are not burying anything. The fact is that there are too many good games coming out at once. This is a fact. You can't solve this. Epic wouldn't solve this if they allowed everyone but asset flips. It's just not how it works.
so many eyeballs
*checks Paragon and Unreal Tournament fates*
oh
Developers have been saying for months if not years that they're struggling with visibility. A new thread pops up every couple of months from some dev complaining about steams approach to curation. What's your source for the 'fact' that the problem is there are too many games coming out at once?Factually incorrect. Asset flips are not burying anything. The fact is that there are too many good games coming out at once. This is a fact. You can't solve this. Epic wouldn't solve this if they allowed everyone but asset flips. It's just not how it works.
Actually using Steam. 100s if not thousands of games launch per day. Obviously they're not all good, but folks are spoilt for choice, and a lot of them are quite good.Developers have been saying for months if not years that they're struggling with visibility. A new thread pops up every couple of months from some dev complaining about steams approach to curation. What's your source for the 'fact' that the problem is there are too many games coming out at once?
Probably true. For all that I'm glad that these additional stores are popping up, nothing any of them have done suggests to me they'll be a success. They're all so half baked. If they improve as a result that's great though.Yeah, I doubt 95% of the Fortnite playerbase will even know Epic has a storefront now, I doubt many will bother with it even if they do.
Yeah, I doubt 95% of the Fortnite playerbase will even know Epic has a storefront now, I doubt many will bother with it even if they do.
I genuinely don't mind the extra storefronts, it's just money-hatting third parties for exclusivity that gets my back up.Probably true. For all that I'm glad that these additional stores are popping up, nothing any of them have done suggests to me they'll be a success. They're all so half baked. If they improve as a result that's great though.
EDIT: yeah there are lots of great games, but there are just as many great games on PS4 and Switch, and indie do fine on them because games are not literally buried.
Right it's like how no new songs can get popular on Spotify because there's too many songs, how no new videos can get popular on youtube because there's too many videos, no new books can sell on Amazon because there are too many books, no new websites can get popular because there's too many websites.Developers have been saying for months if not years that they're struggling with visibility. A new thread pops up every couple of months from some dev complaining about steams approach to curation. What's your source for the 'fact' that the problem is there are too many games coming out at once?
I could see them doing that tbh, when you launch the game or something.What if Epic starts advertising games on their store in Fortnite? :X
Yeah, I doubt 95% of the Fortnite playerbase will even know Epic has a storefront now, I doubt many will bother with it even if they do.
They aren't. Factually speaking. Anybody that actually uses the store knows the only way you're going to find asset flips is by literally searching for them.Bullshit. I agree that those games deserve a right to exist. PC is open and these games can reach an audience in any number of ways besides Steam and other clients. That said... asset flips are definitely burying better games on Steam. Many users have commented on this before. It makes the store more of a chore to use. And developers have spoken about how they feel this is affecting them. Not to mention as I said.. the fact that Valve allows this stuff means that there is less exposure for them. And if you feel that they don't deserve any special exposure over anyone else, that's fine, except that's what drives them to go to other places where they will get more exposure.
They are struggling with visibility...because they are getting buried by just as a good or better games.Developers have been saying for months if not years that they're struggling with visibility. A new thread pops up every couple of months from some dev complaining about steams approach to curation. What's your source for the 'fact' that the problem is there are too many games coming out at once?
I mean it's something Nintendo manages quite well, like with the Nindies showcase. Valve could be doing loads with shouting about the games coming out on their platform, but they want to automate everything, and let the free market dictate what happens.I genuinely don't mind the extra storefronts, it's just money-hatting third parties for exclusivity that gets my back up.
The lack of standard features does not help either.
And yeah, Steam could do more to highlight game releases, but then some developers would still miss out. How would they advertise them all?