I'm very excited for this. Haven't played beyond Pirates Ocean since the Wii launch days so the back half of the game will feel pretty much new to me (actually, I don't think I ever even made it past Space Case as a kid).
For those wondering about the music, here's a partial list of what has a new track and what reuses a track from the older games courtesy of @DeddoRain on Twitter:
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They are slightly incorrect on Space Case though, which reuses the White Cliffs music from SMB3D, as well as Ultra Heaven which is now confirmed to be new. I really like the new tracks for Monkey Island and Sinking Swamp, the latter of which feels like it could have come from the original games:
They have a Twitter account where they've acknowledged the demand for the OG games several times, they even did a poll asking what fans want to see next and "SMB 1 & 2 Remaster" ranked just behind ""give us a brand new game". So, fingers crossed!
Yep:
I'm very excited for this. Haven't played beyond Pirates Ocean since the Wii launch days so the back half of the game will feel pretty much new to me (actually, I don't think I ever even made it past Space Case as a kid).
For those wondering about the music, here's a partial list of what has a new track and what reuses a track from the older games courtesy of @DeddoRain on Twitter:
![]()
They are slightly incorrect on Space Case though, which reuses the White Cliffs music from SMB3D, as well as Ultra Heaven which is now confirmed to be new. I really like the new tracks for Monkey Island and Sinking Swamp, the latter of which feels like it could have come from the original games:
They have a Twitter account where they've acknowledged the demand for the OG games several times, they even did a poll asking what fans want to see next and "SMB 1 & 2 Remaster" ranked just behind ""give us a brand new game". So, fingers crossed!
Yep:
Any differences knows between the Switch and PS4 version?
I'm hyped!
I've not really seen any differences in content. Of course, the Switch version lacks achievements and runs at a lower resolution (but still 60fps), but asides from that, I'd wager the two are identical.
They were more tech demos for the Wiimote than minigames, the best ones (which are still eh) got ported over.
I played it at TGS it felt fine to me.
I know banana blitz sucked on Wii but a lot of that was the controls.
They have changed some of the stages here since it is reverting to the original control scheme.
Hopefully the 1,2 combination of fixes can drastically change the game as a whole.
If jumping is still in then it's still broken. Jumping kills momentum in an instant in a game that's all about momentum. Takes away a ton of the challenge. I don't know what the hell they were thinking.
Everyone please buy this so they have an incentive to port 1 and 2 or make a new Monkey Ball game.
Side note: Banana Splitz with small tweaks would have been a great game.
Because barely any of the cut minigames were worth salvaging (I'm not even sure most of the ones they kept were worth keeping). There are like 3 that I would call anywhere close to SMB 1 & 2 party games.
They actively designed the stages around being able to jump though, plus it adds an extra layer of depth to the game for skilled players since there are a ton of skips you can do with jumping.
If jumping is still in then it's still broken. Jumping kills momentum in an instant in a game that's all about momentum. Takes away a ton of the challenge. I don't know what the hell they were thinking.
I'm very excited for this. Haven't played beyond Pirates Ocean since the Wii launch days so the back half of the game will feel pretty much new to me (actually, I don't think I ever even made it past Space Case as a kid).
For those wondering about the music, here's a partial list of what has a new track and what reuses a track from the older games courtesy of @DeddoRain on Twitter:
![]()
Just because they did that doesn't mean they should have. 1/2 had plenty of shortcuts. And that video kind of illustrates my point about momentum and challenge. It's just too easy to jump your way out of trouble and there's none of that tension of moderating your speed or anything.
It's a different take on the gameplay compared to the originals but I don't think it's inherently inferior, there are some fun platforming-heavy moments that they couldn't have achieved in the older games. You definitely cannot simply jump your way out of every dangerous situation either, YanYan can get away with it because she's super light and thus lacks much momentum when going fast compared to a heavier character like GonGon.
As for the video, that stage in particular is literally impossible for YanYan without jumping because she's so light that she'll instantly go flying off the stage if she hits a dash pad, which actually makes her one of the hardest characters to beat it with.
I still don't like the jumping. It allows for some interesting shortcuts but it's basically a get out of jail card for any situation where you're going too fast
It gets really easy when you realize you can jump over all speed pads :PThat stage is in the demo and I would certainly not call it easy.