Super Smash Bros. Ultimate Downloadable Contents Discussion Thread 3 | Seeking Answers to the Un-Bear-able Quest-ions!

MondoMega

Member
Jan 10, 2018
11,705
Sydney, Australia
At least Smash 4's DLC had other things to keep us occupied between Ryu and Cloud, namely Mii Fighter costumes, new/returning stages like Mario Maker and Pirate Ship, and that shitty online tourney mode lol.
Hey; we've gotten, uh, VR Mode and amiibo Journeys in-between Joker and Hero!

That's something.

I'm honestly expecting a Mii Costume wave not tied to a character at some point
 

TheDinoman

Member
Oct 25, 2017
4,816
Daily reminder that the reason that Sunshine's enemies are all wack as fuck looking is because they're all creations of Bowser Jr.'s paintbrush



This game's enemy characters are created by Bowser Jr.'s scribbling. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.

I honestly assumed they looked odd because they were just tropical subspecies of the enemies seen in the Mushroom Kingdom
 

DrArchon

Member
Oct 25, 2017
8,661
I honestly assumed they looked odd because they were just tropical subspecies of the enemies seen in the Mushroom Kingdom
Yeah, that was always what I thought. Same for why there were no standard Koopas and Goombas. They just didn't live there.

I didn't even think about why they might be weak to water. It just seemed obvious that basically everything is "weak" to getting shot in the face with a fire hose.
 

MondoMega

Member
Jan 10, 2018
11,705
Sydney, Australia
Daily reminder that the reason that Sunshine's enemies are all wack as fuck looking is because they're all creations of Bowser Jr.'s paintbrush



This game's enemy characters are created by Bowser Jr.'s scribbling. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.

I honestly assumed they looked odd because they were just tropical subspecies of the enemies seen in the Mushroom Kingdom
So I guess Bowser Jr. went try-hard mode when making Yoshi because he really wanted to ride one, but half-assed all of the enemies.
 

BGBW

Member
Oct 25, 2017
7,184
It was an interesting approach and made it clear this wasn't the Mushroom Kingdom and Mario was indeed abroad. Interesting to read there was an even deeper significance to the odd designs.

Still, I imagine the Club Nintendo surveys weren't exactly positive.
 

TheDinoman

Member
Oct 25, 2017
4,816
I think Donkey Kong Jungle Beat had a similar problem with its enemies/characters all being really fucking weird looking



Which I guess makes sense, considering a lot of the same team that worked on Sunshine also worked on Jungle Beat.

You know, it's kind of strange that EAD/EPD doesn't reference JB more considering it's their baby. Odyssey had a whole bunch of references to DK characters in New Donk City and yet they were all shout outs to Rare's characters.
 

MaitreWakou

Avenger
May 15, 2018
4,269
Toulouse, France
If you want to count plant in the Fighters Pass, I guess?
PP is a DLC character who was from the beginning announced to release in february. There was no way that the first Fighter Pass character would release before that.
February - april - july/august - september/october - december - february is definitely a good pacing.
One character every ~two/three months is fine.
After Joker's release, we only got one full month of no news (may). It's fine lol.
And like you said, it was in order to get 2 big reveals.
 

BGBW

Member
Oct 25, 2017
7,184
New theory: they brought back the enemy designer from Sunshine to design the NSMBU Angry Sun for Super Mario Maker 2.
 

MondoMega

Member
Jan 10, 2018
11,705
Sydney, Australia
If Bowser Jr made the Yoshis in Sunshine, why don't they try and kill you like everything else?
Even fake paint Yoshis are pure beings that can do no wrong.

Apparently Petey, Gooper Blooper and Cataquack must not have been made by Bowser Jr's paint, because all three come back in later games in the series.
I guess so; none of them are purely defeated by water (Petey being the closest, since you fill it up to make it vulnerable) so it adds up.
 

Gartooth

Avenger
Oct 25, 2017
5,324
Gamecube era EAD was just really weird with experimenting with different art styles. Pikmin, Luigi's Mansion, Wind Waker, Sunshine, and Jungle Beat all had really distinct and weird looks that weren't the typical norm. Some of them like Wind Waker were a hit while others like Jungle Beat were never spoken of again.
 

TheDinoman

Member
Oct 25, 2017
4,816
Gamecube era EAD was just really weird with experimenting with different art styles. Pikmin, Luigi's Mansion, Wind Waker, Sunshine, and Jungle Beat all had really distinct and weird looks that weren't the typical norm. Some of them like Wind Waker were a hit while others like Jungle Beat were never spoken of again.
This particular style can be referred to as Japan Magic Creative™, as coined by DK Vine
 

Pancracio17

Avenger
Oct 29, 2017
6,812
Man its friday already? Where are you, Hero?
I think Donkey Kong Jungle Beat had a similar problem with its enemies/characters all being really fucking weird looking



Which I guess makes sense, considering a lot of the same team that worked on Sunshine also worked on Jungle Beat.

You know, it's kind of strange that EAD/EPD doesn't reference JB more considering it's their baby. Odyssey had a whole bunch of references to DK characters in New Donk City and yet they were all shout outs to Rare's characters.
They mightve wanted to reference what people remember of the DK franchise, or maybe the young blood there wasnt in EPD when they made Jungle Beat, so its not "their" baby.
 

ned_ballad

Member
Oct 25, 2017
21,248
Western New York
They can add in a New K. Rool Mode to capitalize on his Smash popularity.

I mean, I think he’d work surprisingly well over DK I’m that game.
I really hope the next DKC features K Rool. Maybe not as the main villain, but as a secret unlockable character or something. Like he's old and retired in the swamps of DK Island, and after you find him, he comically rips off his old man beard, stands up straight and now you can play as K Rool.

Or go the other direction and retcon DKC:R and DK:TF to have K Rool be the true mastermind behind those two games' villains in his longest con ever.
 

Gartooth

Avenger
Oct 25, 2017
5,324
If Nintendo does another reboot of the DK series with a brand new aesthetic I think people are going to get fed up with Nintendo's creative control on that IP.

DK has such an identity crisis on what its' main look even is. The Returns style was "the" look of the franchise for the past 9 years and influenced how DKC was presented in outside appearances like MK8, Smash 4, and now Super Nintendo World. Then we have Smash Ultimate clearly sticking to the Rare games for the majority of the DKC representation.

Ideally whoever the next developer is on the series will unify the two styles. Take the environments of the Returns series and combine it with the character cast of the Rare series.
 

DrArchon

Member
Oct 25, 2017
8,661
Gamecube era EAD was just really weird with experimenting with different art styles. Pikmin, Luigi's Mansion, Wind Waker, Sunshine, and Jungle Beat all had really distinct and weird looks that weren't the typical norm. Some of them like Wind Waker were a hit while others like Jungle Beat were never spoken of again.
Considering what it was originally developed for, we have to include Twilight Princess in this list.

Because holy shit Twilight Princess has some weird stuff.
 
OP
OP
IntelliHeath

IntelliHeath

Member
Oct 25, 2017
7,322
It was either this or not have "Everyone is here!"

Were you willing to make that sacrifice?
Naw. I don’t really mind the waiting between the updates since I would able to focus on finish the backlog.

I think I’m almost done with Dragon Quest (again I think). I decided to take a looks at the arts. I was blown away with the fact that DQ1 MC is a blonde! I always thought he had black hairs.

 

TheDinoman

Member
Oct 25, 2017
4,816
DK has such an identity crisis on what its' main look even is. The Returns style was "the" look of the franchise for the past 9 years and influenced how DKC was presented in outside appearances like MK8, Smash 4, and now Super Nintendo World. Then we have Smash Ultimate clearly sticking to the Rare games for the majority of the DKC representation.
Sometimes, Sakurai/Smash kind of march to the beat of their own drums. See: Kirby
 
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GreenMamba

Member
Oct 25, 2017
2,001
If Nintendo does another reboot of the DK series with a brand new aesthetic I think people are going to get fed up with Nintendo's creative control on that IP.

DK has such an identity crisis on what its' main look even is. The Returns style was "the" look of the franchise for the past 9 years and influenced how DKC was presented in outside appearances like MK8, Smash 4, and now Super Nintendo World. Then we have Smash Ultimate clearly sticking to the Rare games for the majority of the DKC representation.

Ideally whoever the next developer is on the series will unify the two styles. Take the environments of the Returns series and combine it with the character cast of the Rare series.
Ultimate's redesign of Kongo Falls is kinda sorta a marrying of the two styles as it took a level loosely based in Rare's designs from Melee and redesigned the trees to look like they do in Returns.

Kinda?

(interestingly the tree design in Jungle Japes was left alone)
 

Pancracio17

Avenger
Oct 29, 2017
6,812
I really hope the next DKC features K Rool. Maybe not as the main villain, but as a secret unlockable character or something. Like he's old and retired in the swamps of DK Island, and after you find him, he comically rips off his old man beard, stands up straight and now you can play as K Rool.

Or go the other direction and retcon DKC:R and DK:TF to have K Rool be the true mastermind behind those two games' villains in his longest con ever.
Id take a new DKC with King K. Rool as the villian. Would be a good way to close out the reboot trilogy (if it even is one).
 

NeonZ

Member
Oct 28, 2017
4,277
Naw. I don’t really mind the waiting between the updates since I would able to focus on finish the backlog.

I think I’m almost done with Dragon Quest (again I think). I decided to take a looks at the arts. I was blown away with the fact that DQ1 MC is a blonde! I always thought he had black hairs.

I'm pretty sure they gave him blonde hair in those arcade games to make him look different from Erdrick when he isn't wearing a helmet. He clearly has black eyebrows in old artwork.
 
Mar 9, 2018
2,215
If Nintendo does another reboot of the DK series with a brand new aesthetic I think people are going to get fed up with Nintendo's creative control on that IP.

DK has such an identity crisis on what its' main look even is. The Returns style was "the" look of the franchise for the past 9 years and influenced how DKC was presented in outside appearances like MK8, Smash 4, and now Super Nintendo World. Then we have Smash Ultimate clearly sticking to the Rare games for the majority of the DKC representation.

Ideally whoever the next developer is on the series will unify the two styles. Take the environments of the Returns series and combine it with the character cast of the Rare series.
I kind of disagree, I think they should ditch the environments from the Retro games too. They should go full on OG SNES DKC style, trying to recreate the darkness of the original games, but with the dynamism of the Retro games. But the art style should lean hard on the SNES DKCs.
 

GreenMamba

Member
Oct 25, 2017
2,001
Probably because Kongo Falls is mostly a generic "Donkey Kong Country" stage not really tied to a specific location or game, but Jungle Japes is a DK64 stage, specifically


So the trees more closely resemble the ones found in Donkey Kong 64
The only thing Jungle Japes really takes from the DK64 stage is Cranky having lab equipment in his house and the name, I always thought it was weird that they named it as such. It always looked to me more like a GCN reimagining of the the sunset jungle design used in Kongo Jungle 64, which was based on a specific stage from the original Donkey Kong Country (which wasn't actually in Kongo Jungle?).

As much as I like the aesthetic of the newly remodeled Melee DK stages in Ultimate I always thought it was weak that it took until 4 to get a DK stage that actually looked like a place from an actual post Donkey Kong Country game.

Still have no idea what Rumble Falls was supposed to be.
 
Mar 9, 2018
2,215
Considering what it was originally developed for, we have to include Twilight Princess in this list.

Because holy shit Twilight Princess has some weird stuff.
I hope one day we get a game that looks closer to the concept art in TP. I think it still holds up. TP, the game itself, is a little harder to look at. Maybe it was just too hard to translate given the technology at the time. And maybe it's too expensive now.
 

Lumi

Member
Oct 25, 2017
1,900
Naw. I don’t really mind the waiting between the updates since I would able to focus on finish the backlog.

I think I’m almost done with Dragon Quest (again I think). I decided to take a looks at the arts. I was blown away with the fact that DQ1 MC is a blonde! I always thought he had black hairs.

This seemed like such an obvious alt Erdrick color to go for that I'm surprised it didn't happen.
 

ned_ballad

Member
Oct 25, 2017
21,248
Western New York
The only thing Jungle Japes really takes from the DK64 stage is Cranky having lab equipment in his house and the name, I always thought it was weird that they named it as such. It always looked to me more like a GCN reimagining of the the sunset jungle design used in Kongo Jungle 64, which was based on a specific stage from the original Donkey Kong Country (which wasn't actually in Kongo Jungle?).

As much as I like the aesthetic of the newly remodeled Melee DK stages in Ultimate I always thought it was weak that it took until 4 to get a DK stage that actually looked like a place from an actual post Donkey Kong Country game.

Still have no idea what Rumble Falls was supposed to be.
On the surface, Jungle Japes doesn't seem to relate to DK64 at all, but it does follow the more abstract "this stage is from this game and this location but it's not exactly" style Melee used for a number of its stages.

Rainbow Cruise is only sorta based on Rainbow Ride/Cruise
Pokemon Stadium is a vague interpretation of Pokemon Stadium
Temple isn't really a specific area in Zelda II
Big Blue is very loosely based on Big Blue from F-Zero X

It was a thing with Melee stages. Jungle Japes is clearly loosely based on the same stage from DK64, just with many liberties taken and no specific set pieces from DK64, besides Cranky's Shack, which grounds the stage firmly as a DK64 stage
 

Red Arremer

Member
Oct 26, 2017
8,061
Temple is meant to be an amalgamation of some of the palaces in Zelda 2. The colour palette suggests it's meant to be Parapa Palace (it's the only palace with grey tiles), but the circular shape of the stage with the cavernous elements might suggest it's also taking from Grand Palace.
It's kind of like how Planet Zebes/Brinstar is an amalgamation of several Metroid locations.
 

DrArchon

Member
Oct 25, 2017
8,661
As technology has improved, I feel like we lost something going from stages that evoke their source material but aren't specific locations in games to more that are "this stage is basically ripped out of the source game" kinds of stages.

I guess it helped that a bunch of stages in Smash 64 and Melee were based on games that weren't in 3D. There was no 3D model of Saffron City, or the Zelda II Temples, or Brinstar Depths, so it was really cool to see some creative flexes and liberties being taken to make them feel like that's how they'd look if the games had been 3D.
 

yuoke

Member
Oct 25, 2017
22,978
As technology has improved, I feel like we lost something going from stages that evoke their source material but aren't specific locations in games to more that are "this stage is basically ripped out of the source game" kinds of stages.

I guess it helped that a bunch of stages in Smash 64 and Melee were based on games that weren't in 3D. There was no 3D model of Saffron City, or the Zelda II Temples, or Brinstar Depths, so it was really cool to see some creative flexes and liberties being taken to make them feel like that's how they'd look if the games had been 3D.
Yea I agree. We sort of at least get that with Dracula's castle, and now also memento's to an extent.