They bring back Icons just to immediately shelve it and start over?Oh hey, Icons is coming back. 5 dollars will get you all characters and cosmetics, no more F2P or anything
And they're continuing development on it under a new name (and a new product, Icons is a legacy product)
Fight my plantAs a gamer who lives in a society, Joker is my favorite so far.
I mean, it's kind of a mess, they really did need to start over.They bring back Icons just to immediately shelve it and start over?
Smash was what got me curious about all these Nintendo franchises, got me to explore the internet to find the old site and now resetera, and was generally responsible for me becoming a gaming enthusiast.
In other words Sakurai ruined my life
Love both the K. Rool and Banjo name drops in this video. Thanks to the Pokemon craze of the 90's, Smash introduced me to Nintendo as well as Rareware.
Having only 8 tracks and no remixes is weak. Obviously I get why but that doesn't change my enjoymet of them overall.
For me there's distinctly two phases of Smash, 64-Melee and pre-Brawl to now.
When 64 and Melee came out, these were just fun cartoony fighting games that happened to star Nintendo characters. I wasn't really thinking in terms of "I hope they add XYZ to the next game." The closest it came to that was learning that Mewtwo was in Melee and rushing to unlock him. Even so, I loved the games and played them for dozens of hours, with my brother, with friends, Melee is easily one of my most played games ever.
Once Brawl speculation started, I was older and internet savvy, so I was watching everyone discuss character speculation saying "I hope this character gets in," and "this character deserves to be in." This got me thinking about Smash more as a great crossover where iconic characters and franchises get to stand shoulder to shoulder with each other, and how Smash was a validation. The DK series was in a weird spot during the GameCube and early Wii days, so seeing Diddy Kong get in, a 100% Rare created character, was very exciting and validating. I learned a lot about Nintendo and gaming history in general via Smash speculation. And sometimes the obsessive speculation made the experience more rewarding, sometimes more disappointing. I was disappointed when the K. Rool costume was shown in Smash 4 DLC, but then I cried tears of joy at the character trailer in Ultimate.
Also worth pointing out that the series has gotten me to play two of my all time favorite games, as in, literally my #2 and #3, Persona 5 and Metal Gear Solid (and by extension the rest of the Metal Gear series).
It's hard to separate how I engage modern Smash games from how I speculate about them. So many hours on the internet spent combing over patterns and clues and debating the merits of fat irrelevant crocodiles being on the roster. Obviously I love the games and still play them a ton, I put 200 hours into Smash 4 and I'm coming up on 300 for Ultimate. But the pre-release hype for Smash is intoxicating and hard to tear away from and forms a large portion of what I get out of the series. While it's been up and down, Ultimate adding so many longstanding dream characters really makes it feel like an amazing culmination of the last 20 years, and I'm very thankful Sakurai is going to be adding characters to it as long as possible. When Banjo & Kazooie were added, Ultimate became my de facto favorite game of all time, not just because it's an amazing game, but because it represents a capstone of years and years of speculation and hoping, and how essentially all of my favorite video game series and characters are in one title.
I'm gonna be late for work after writing all that...
Also people who bought any of the DLC for the original version of Icons get this "Legacy Edition" for free, so that's neat.I mean, it's kind of a mess, they really did need to start over.
And they're selling the old Icons for 5 dollars, so it doesn't seem that bad.
I mean, yeah. It is a mess. But given the same people are involved I don't see their next attempt being any cleaner.I mean, it's kind of a mess, they really did need to start over.
And they're selling the old Icons for 5 dollars, so it doesn't seem that bad.
Probably not, but they're going to tryI mean, yeah. It is a mess. But given the same people are involved I don't see their next attempt being any cleaner.
I tried to wipe this from my mind, but your thread made me remember it AND improved on the monstrosity.
Oh hey, Icons is coming back. 5 dollars will get you all characters and cosmetics, no more F2P or anything
And they're continuing development on it under a new name (and a new product, Icons is a legacy product)
I'm glad they're not giving up.Oh hey, Icons is coming back. 5 dollars will get you all characters and cosmetics, no more F2P or anything
And they're continuing development on it under a new name (and a new product, Icons is a legacy product)
If the next popular character can't make a viable echo, then there just won't be an echo.Regarding Sora echoes, Roxas has kind of developed his own style, so could they do Ven or Xion?
I think it'd make more sense character wise but Roxas is way more popular than both of those so I think some people would be dumbfounded.
I hate that they managed to get two Sonic 1 songs, but chosen SCRAP BRAIN over Marble, Spring Yard or Star Light.
I can see the logic of picking Scrap Brain over those three given that Star Light, Marble, and Spring Yard are very meandering tracks and Sakurai has talked in the past during Ultimate's leadup about wanting tracks that fit a "Smash vibe". Notably it was one of the tracks they brought back after its absence from 4. Though yes, the 8-bit version is objectively superior.I hate that they managed to get two Sonic 1 songs for Brawl, but chosen SCRAP BRAIN over Marble, Spring Yard or Star Light.
Scrap Brain fits terribly on Green Hill and Windy Hill though. Like, who would actually set it anywhere close to max likelihood? Insanity.Scrap Brain is a great song. Definitely better than Marble at least.
Wish we got western artists on Ultimate earlier. You're underestimating the power of Tee Lopes to make any Sonic song a bop.
Before Icons lunched. I've heard members of the Dev team talk about Smash and understanding how it became the game that it is, the little things that set it apart that other games fail to do, what makes casual
Fans happy, what makes Smash bros fans happy.
So when Icons launched. It rather shocked me how many mistakes they made. So I think they made a right choice starting over, it would probably take much more effort to make Icons appealing. You could somewhat argue Icons reveal trailer was its biggest downfall. First impressions are everything in most cases and that did not go well for them.
I'm more talking about deciding to include it all the way back in Brawl, before Sakurai seemingly cared about that "Smash vibe" thing (he made sure that all of Ultimate's Animal Crossing remixes were fast-paced for a reason; I think he mentioned the The Roost specifically as a track that didn't fit... yet he brought it back anyway).I can see the logic of picking Scrap Brain over those three given that Star Light, Marble, and Spring Yard are very meandering tracks and Sakurai has talked in the past during Ultimate's leadup about wanting tracks that fit a "Smash vibe". Notably it was one of the tracks they brought back after its absence from 4. Though yes, the 8-bit version is objectively superior.
Still mad Sonic literally only has one remix in this entire damn series.
Oh right, I need to read the most recent issue; forgot this was a thing lol.Speaking of Sonic I'm actually digging back into the franchise again and I just started looking into the IDW comics. Considering his voice actor and all the Resident Evil talk I found it amusing.
Oh right, I need to read the most recent issue; forgot this was a thing lol.
Those two were part of the reason I started digging into IDW. They look cool.Oh are we posting Sonic comics now?
It's been kind a drag of a comic due to corporate mandates by Sega, but apparently the whole Zombot story has been kicking into gear as of late. I was more interested in the Tangle & Whisper mini.
You know, since they were down with Generations tracks, I would've taken Speed Highway and Chemical Plant...I'm still shocked (and really happy) we got Rooftop Run Modern in. Definitely was not what I was expecting for the Generations song.
Those two were part of the reason I started digging into IDW. They look cool.
I'm even worse than thatI'm one of those complete degenerates who's not much of a fan of Sonic games on account of them either sucking or me sucking at them in the case of the good ones like 3&K and Mania, but I like the media surrounding the character.
I'll beat you both. I unironically like both Adventure 1+2.(Though SA2 is better.)I'm even worse than that
i'm one of those vile creatures who unironically likes the Adventure games. Well, at least SA2; a lot of the enjoyment from SA1 is totally ironic.
I'm even worse than that
i'm one of those vile creatures who unironically likes the Adventure games. Well, at least SA2; a lot of the enjoyment from SA1 is totally ironic.
I'll beat you both. I unironically like both Adventure 1+2.(Though SA2 is better.)
I will not tolerate Sega Genesis music disrespect in this house
Platforming is a thing in the game well before you get your third legion.Every time I think I'm about to start really enjoying Astral Chain it does something bad.
Like here I've just unlocked Bladewolf from MGR and now the game wants me to platform.
EDIT: Never mind Bladewolf can dig up items by scritching his little paws and I love him.
Why would I fight you you're right.
Why fight when you're almost right?
Platforming is a thing in the game well before you get your third legion.
Sonic Adventure obviously always had problems from the get go but I do think it's safe to say the DX version and all subsequent ports of it on later consoles probably had a helping hand in pissing all over the legacy/reputation of that game.
I still really hate the DX character models, they're really waxy and annoying to look at. The Dreamcast versions are more charming and actually look quite similar to the Classic era designs, albeit with adjusted proportions to look better for a 3D platforming game and colored eyes for some reason.
The Adventure gameplay is more sustainable overall for Sonic Team. They can make less level for more playtime in comparison to the boost formula, while still making Sonic fast.If they took SA2's Sonic/Shadow gameplay and built a whole game around that it'd be fun. It'd last two hours, but it'd be fun.