Seriously. Sony created that studio for one purpose and then completely failed to support them and give them the backing for the roster they wanted on terms not dictated by Sony's other studios being pissy ingrates.
No More Heroes 2 was really a game that felt like it was pulled in about three different directions, not really knowing what it wanted to do as much as it knew what it didn't want to do. It didn't want a poor overworld, it didn't want people to grind, it didn't want people to go through slapped together minigames and it didn't want Travis to be a one-trick pony in a narrative sense. The end result was a game that didn't waste your time at the very least but it still couldn't escape that the original game's concessions were designed around the game, so what you're left with is a much more hollow experience. The bosses in particular are so hit-and-miss, treated as annoyances, whereas in NMH1 they were the entire reason you were playing the game. Seeing those assassin title cards every time you start up a new mission was an exciting feeling of "oh yeah, let's do it", and you start imagining all the possible ways in your head as you battle through the level how that tease will pay off. No such thing in NMH2 where you only get the title cards after you beat them and at least 50% of the boss have their exposition handled via a rosy third party flash back narration that is telling over showing, which kinda defeats the point.No More Heroes 2 sounds better on paper but it really isn't since, in an effort to streamline everything, the pacing is completely off.
There's no anticipation of your next opponent and no time to reflect on who you just thought making more of the cast rather forgettable. It may have been a dead overworld, but it served a purpose.
*flashback to PSASBR's Kat*Gravity Rush is such a perfect fit for Smash that it makes me eternally sad that it will never happen even if a Sony character gets in.
The stage, moveset, alt costume, echo, and music potential is amazingly high, more so than any other Sony ip imo. On top of that, Kat would be good female representation and skin tone diversity. Including it checks pretty much every box for a potentially interesting Smash inclusion
At least, he is the king in King of Fighters.
lmao I wouldn't lie about that. It happened to me few times when I didn't meant to ask for that but at least Ultimate fixed that kinda since I would able to save myself after those mistakes.
It's the truth. It's pretty fun to do that when you are one doing that.
You have a point. Get rid of roll staling for Little Mac and only Little Mac, and afford him some sort of aerial defense.I feel like Mac's speed and power is less focused on playing aggressively and moreso on being able to react and counteract effectively - he can dish out quick hits, but he can't follow up, and anyone good can just shield his onslaught and throw him off-stage if they see it coming
If anything, stuff like the armored smashes is less in character, but of course getting rid of that would make him even worse
Its really unfortunate. There were some legit great movesets in that game and its clear that Superbot wanted to do more with it but they got dealt a really bad hand.It's the truth. It's pretty fun to do that when you are one doing that.
Remember early Sack Boys. I was one of those players. Got loads of rage quits, rage messages, etc because of that character. It's shame that PSASBR had to die early. It's even more shame that Sackboy got nerfed way too earlier than he should have.
The general vibe coming off the reports of how PSASBR turned out is that Sony thought that "Smash Bros., but with PlayStation branding" would sell itself to both consumers and developers who were getting repped in the game. They seemed convinced they could just beat Smash 4 to the punch in being a third party crossover fighter without having to put in the work Sakurai and his teams did in building up their rep through three prior games.
One thing worth noting is that Naughty Dog was originally set to develop it, but they were too busy with The Last of Us, so Sony instead formed Superbot to make the game.The general vibe coming off the reports of how PSASBR turned out is that Sony thought that "Smash Bros., but with PlayStation branding" would sell itself to both consumers and developers who were getting repped in the game. They seemed convinced they could just beat Smash 4 to the punch in being a third party crossover fighter without having to put in the work Sakurai and his teams did in building up their rep through three prior games.
I think they would’ve if they saw how Smash 4 and Ultimate became such a viral marketing tool for announcements.
I shouldn't laugh, but I found this hilarious, gawd damn, poor superbot, they tried so hard, bless their socks.
Fortunately all stage edges you can recover to are suspiciously yellow, though you may find your jump distance inexplicably changes drastically on proximity to these ledges
Superbot devs had Wiis at their desks and basically played a ton of Brawl. It's pretty shameless how much they wanted to ape Smash (though that was always the purpose of the project to begin with).
"roll attacks" where you input A during a roll to get a near-instantaneous attack out of it in direction Mac faces out of the roll, but with reach limited to directly in front of him
Emmett Smith's moveset is amazing. And I long for it to be in Smash Bros but I don't think anyone would ever get Emmett's moveset tho.