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Are you still expecting to see Smash Bros announcement at TGA?

  • Yes, the character would be from any relevant title that comes out this year and is part of the VGA

    Votes: 41 20.6%
  • Yes, character wouldn't be from any relevant title that comes out this year and is part of the VGA.

    Votes: 138 69.3%
  • Nope

    Votes: 13 6.5%
  • Nope and I still believe in Smash Anniversary Direct. Get Hype!

    Votes: 7 3.5%

  • Total voters
    199
Status
Not open for further replies.

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,387
Houston, TX
AN ARGUMENT IN FAVOR OF TWINTELLE IN SUPER SMASH BROS. ULTIMATE

This was inevitable, but it's finally time to tackle one of Nintendo's recent hit characters (& one of my personal favorites), Twintelle from ARMS. This should probably be a bit easier since I'm pretty well-versed in ARMS as a game, but I also have a lot to justify in this choice. Either way, I'm gonna enjoy this......very very much. In case you aren't caught up on this series, here are the previous entries.
  • Chapter 1: Chun-Li
    • Chun-Li's section has undergone a few changes since its original debut, so please check it out if you aren't caught up on said changes.
  • Chapter 2: Jill Valentine
  • Chapter 3: Arle
  • Bonus Chapter: Susie
Anyway, I know my mission, so let's get to it.



WHO IS TWINTELLE?

Switch_ARMS_characterart_06.png

The Silver Screen Queen herself, Twintelle started her career in the spotlight as part of the same record label as Ribbon Girl. But according to Biff (the announcer for ARMS), she eventually decided to pursue a career in acting, so she & Ribbon Girl parted ways in terms of them working together. This soon led Twintelle to establishing Twintelle Productions, eventually resulting in a productive career as a world-famous actress in the world of ARMS (thus earning the aforementioned moniker). To address the obvious elephant in the room, Twintelle is the only known character who possesses the ARMS gene that had said gene materialize in the form of her hair rather than her actual arms. This, along with Twintelle's ability to slow down time around her opponents, ends up helping Twintelle stand out compared to her fellow combatants on top of side-stepping the potential issues of having her extendable arms actually being her arms (Fun Fact: That mask is a free mask issued by ARMS Labs & is meant for being able to take control of said extendable limbs, as the arms would be more-or-less useless without the mask being on). This fact has caught the interest of ARMS Labs, who have tried & failed to have Twintelle come in for examination.


WHY TWINTELLE?

87Hpuh9.jpg

This is probably the question on most of your minds, so allow me to elaborate. Twintelle quickly became one of the most popular characters in ARMS right from her reveal (this is especially true in the West, as Japan ended up favoring Min Min), to the point where the devs put her into the Global Testpunch at the last minute due to fan demand. Anyway, I can already foresee two main objections towards this choice, so I'll approach responding to them in a different fashion than usual.
  • "But Neoxon, Min Min won the Party Crash Bash. Clearly she's more popular than Twintelle."
    • While you aren't wrong to assume this (Min Min is plenty popular, after all), it isn't as clear-cut as you may think. Party Crashes are much like Splatfests in Splatoon where popularity & skill play equal roles in determining the winner of any given match-up. To use Splatoon 2 as an example, Marina was very clearly the more popular Off the Hook member of the two. However, this fact worked to her detriment for many of the Splatfests, where Pearl won most of them. This was to the point where Nintendo eventually changed how Splatfests winners are determined which, while it did help Marina win a few Splatfests, still had Pearl win many of them. It's not just about being popular, it's also about having good players on your side. ARMS doesn't really provide hard numbers beyond who did the best during any given Party Crash, so it's hard to say who got the most people on their side during each Party Crash. But if the Marina situation was any indication, Twintelle's popularity likely hurt her viability in the long-run.​
  • "But Neoxon, Spring Man is the face of ARMS & Ribbon Girl is the leading lady. Shouldn't they be first in line?"
    • Another valid argument, especially considering Sakurai's mentality of going for the poster child of any new franchise first. But I'd argue that this mentality is sometimes to a fault. Regarding Spring Man, I don't hate him by any stretch of the imagination (I've even done an entire thread on why Spring Man works as ARMS's poster boy). But while Spring Man does enjoy a fair bit of popularity, he's very clearly not the most popular character of his own game. Both Twintelle & Min Min have already come heads & shoulders ahead of Spring Man in this regard, to the point where taking the easy way out by adding Spring Man instead would feel like a missed opportunity. That plus there's the fact that Spring Man is already an Assist Trophy as well as a Mii Costume, which could arguably spell a better or worse scenario for Twintelle depending on how you see it (same for Ribbon Girl's Mii Costume). Either way, I could see this argument as being the bigger detriment towards the choice of Twintelle. But ultimately, while Spring Man would be the logical choice if we were to think like Sakurai, Twintelle would be the better choice for the fans. As for Ribbon Girl, Twintelle has already usurped usurped her as the leading lady of ARMS going by the way Nintendo treats both characters now compared to when ARMS initially came out, so Twintelle's already well on her way to the top spot (though Min Min is her main competition at this point, as mentioned earlier).​
And of course, there's the obvious benefit of having a popular black woman on the roster (something that Nintendo doesn't have a ton of, though they have been doing better regarding people of color in their games in recent years). I'm sure there are other arguments against Twintelle's inclusion compared to other characters, but these are the two big ones that came to mind.


HOW WOULD TWINTELLE PLAY?

DEqaun6UQAAjcmg.jpg

Because Twintelle actually has normal arms on top of her extendable hair arms, this allows for a bit more flexibility when it comes to crafting Twintelle's moveset. For one, you can more easily animate Twintelle holding items compared to Spring Man, Ribbon Girl, or Min Min, since Twintelle's real hands don't have ARMS (the gloves) covering them. As for her actual moves, her normals would involve a mixture of attacks involving her normal arms & her hair arms in a graceful manner befitting a movie star of Twintelle's caliber. Her Smash attacks would have Twintelle really wind up a punch with her hair arms, truly showing her body-building prowess. And since said hair arms are the ones that are extendable, her animations could be pretty creative, especially for her up smash & her aerials. For example Twintelle's Nair could have her hair arms spin around her like Palutena's staff, while her dash attack could have Twintelle spin her hair arms like a top similar to ROB's dash attack. Twintelle's Dair could even have her spiral down to the ground feet-first, with her hair arms following behind her as they twirl around her (this would spike, but also bounce off the opponent upon impact). But the main star of the show beyond her mechanics would be her range, which would make even the Belmonts break a sweat (though not by much, as Twintelle's range would still be within Belmont territory despite technically being longer). Anyway, onto her specials...
  • SPECIALS
    • Standard B: Chilla
      • A charged-up punch not unlike Donkey Kong's Standard B special. Once you charge it half-way, your resulting punch will freeze your opponent, with the frozen time lasting longer with more knockback if you charge it further to its maximum. And like Donkey Kong, a max charge can be stored. However, you can't store a Chilla charge if it's not at max charge. And while you can pivot the punch up or down, you have less flexibility the more you charge the attack. Likewise, this can be augmented with the Dodge Charge, which I'll get into later.
    • Side B: Parasol
      • Think of this move as a means of helping your approach. The Parasol is a slow-moving punch that can has a certain amount of durability. What sets this punch apart from the others is that, even though you can't pivot it up or down like the low-powered Chilla punch, Twintelle can follow behind the Parasol to cover her approach (though don't expect to be able to use any other special until the Parasol connects with the opponent or reaches its maximum range). Don't rely on this too much, as the Parasol can only take so much damage. If it sustains too much damage, you'll lose access to that hair arm for a few seconds, which slows Twintelle down slightly. You still have one fully-functioning hair arm, so you aren't completely gimped. But still, play it safe with this move. Like the Chilla, the Dodge Charge can augment this ability, as it will be explained later.
    • Up B: Item Drone Lift
      • The Item Drone is basically a robot that brings in items during battle. While the Item Drone has no items with it in Smash, it can give Twintelle a lift to save her from certain death. Think of it like Snake's Up B.
    • Down B: Thunderbird
      • This easily has the least range of Twintelle's punch-based specials. But it packs quite the punch, as a fully-charged Thunderbird punch can stun your opponent for a decent amount of time. Even if they shield it, the Thunderbird can dish out quite a bit of shield damage. Of course, like the Chilla & Parasol, this move is augmented with the Dodge Charge.
    • Final Smash: Rush
      • Like Spring Man's Assist Trophy, Twintelle can send out a flurry of long-range punches that can be pivoted up or down. This move also has the benefit of locking in anyone caught in the punches, even as you move the attack upward or downward. God help anyone caught in this barrage.
  • UNIQUE MECHANICS
    • Dodge Charge
      • This works basically how it does in ARMS. If you dodge left or right (on the ground or in the air, but the air is limited to forward & backwards air dodges) & continue to hold down the shield button after doing the dodge, you can charge up your next attack. This charge will give said next attack more damage & knockback, as well as move-specific buffs for the following specials...
        • Chilla
          • More damage
          • More knockback
          • Longer-lasting freeze effect when you hit the 50+% charge threshold
        • Parasol
          • More damage
          • More durability
        • Thunderbird
          • More damage
          • Longer-lasting stun effect
      • However, like with regular dodging, using the Dodge Charge too much will decrease its effectiveness. This ability also has another effect since this is Twintelle we're talking about, which transitions into the next unique mechanic.
    • THE WORLD!!! Witch Time Time Slowdown
      • If you dash into your opponent & continue to hold down the shield button, you can slow down your opponent. This functions similarly to Witch Time in many ways. Like Witch Time, this can't be triggered with projectiles (you'll dodge it like normal). But at the same time, you just need to get close to your opponent to trigger the slowdown. With that said, this can be shielded against, which can lead to the slowdown attempt being punished. Likewise, its effectiveness diminishes with each successful use of the attack. So while this is a powerful tool in Twintelle's arsenal, it must be used wisely.
    • Extending Grab
      • Like in ARMS, Twintelle's grab reach is insane and can be slightly aimed up & down. But there's one major drawback to this ability, as any physical attack can break the incoming grab (similar to ARMS). The grab has a few frames of invincibility at the start, so this circumvents that drawback if you want to use this grab up-close like you would for any other character. But still, use the long reach of the grab sparingly, as it can be a handy tool if used correctly.
    • Always Facing the Opponent
      • Like Ryu, Ken, & Terry, Twintelle will always face the opponent in 1v1 battles.


WHAT WOULD TWINTELLE'S STAGE BE?

Skyarena.jpg

My choice for Twintelle's stage would be Sky Arena. I know what you may be wondering, "But Neoxon, this is Max Brass' stage". And you're right, as Twintelle's stage is actually Cinema Deux. However, this is probably one of the most visually striking stages in all of ARMS. Plus it's the final boss area, so everyone comes here at some point or another in ARMS's Grand Prix Mode. The stage would go for a tournament-legal approach in that it floats far above the looming city. Likewise, one major change I'd make to Sky Arena is that the center platform would float higher & can be passed through, with the gated metal floor making up the non-pass-through floors. Think of this stage as a version of Smashville with a larger upper pass-through platform. Of course, like King of Fighters Arena, you'll have cameos from every other ARMS character (who will for-sure show up if you're playing certain songs), including Biff. Twintelle also shows up in the background when she isn't in use. However, due to Spring Man having a chance of being present, you can't use his Assist Trophy on this stage.


WHAT MUSIC WOULD TWINTELLE BRING WITH HER?

seriesalbum.jpg

As I've mentioned many times in the past, the lack of ARMS music is one of Smash Ultimate's most glaring blindspots in its otherwise-stellar music library. Twintelle's inclusion would give Sakurai & his team an opportunity to correct that error. And since ARMS is a Nintendo EPD franchise, there's no stopping Sakurai from getting everything he can from a licensing standpoint (plus Splatoon got 26 songs counting remixes, so what's listed below outside of potential remixes isn't far off). Anyway, here are the tracks.
  1. Sky Arena (Max Brass' Stage)
  2. Cinema Deux (Twintelle's Stage)
  3. Grand Prix (Title Theme)
  4. Grand Prix (Ribbon Girl Version)
  5. Spring Stadium (Spring Man's Stage)
  6. Ribbon Ring (Ribbon Girl's Stage)
  7. Ninja College (Ninjara's Stage)
  8. Mausoleum (Master Mummy's Stage)
  9. Ramen Bowl (Min Min's Stage)
  10. Scrapyard (Mechanica's Stage)
  11. Buster Beach (Byte & Barq's Stage)
  12. Skate Park (Kid Cobra's Stage)
  13. DNA Lab (Helix's Stage)
  14. Via Dolce (Lola Pop's Stage)
  15. Temple Grounds (Misango's Stage)
  16. Sparring Ring (Springtron's Stage)
  17. [Name Redacted] (Dr. Coyle's Stage)
  18. VS Dr. Coyle Hedlok
  19. VS Headlok (Grand Prix)


WHAT SPIRITS WOULD BE INCLUDED WITH TWINTELLE?

Switch_ARMS_char_01.png
sY2OEwE.png
C0I3Byh.png

ARMS currently has 5 spirits in the base game, including Twintelle. In her case, she has other renders & art to pull from, so her Fighter Spirit would use one of those. As for the others, we'd pull from the ARMS characters who have yet to be used as spirits in Smash Ultimate.
  1. Twintelle​
    • Fighter Spirit​
  2. Dr. Coyle​
  3. Lola Pop​
  4. Misango​
  5. Mechanica​
  6. Master Mummy​
  7. Kid Cobra​
  8. Max Brass​
  9. Helix​
  10. Byte & Barq​
  11. Springtron​
  12. Biff​
  13. Hedlok​
This basically covers the remainder of the ARMS cast, as well as the extended cast like Biff & Hedlok.


LONG STORY SHORT

tumblr_ornxs1CRvh1upp4n0o1_400.gif

ARMS is one of a handful of successful new IPs the Switch brought us (followed by the likes of Astral Chain & Ring Fit Adventure). And of those franchises, ARMS is probably the most rich with unique characters with striking designs that can stand shoulder-to-shoulder with the other Nintendo legends. Likewise, Nintendo has made slow-but-steady strides to have more diversity amongst their characters in recent years. Twintelle as a character symbolizes both the new era of successful new Switch franchises as well as Nintendo's improvement with regards to representation. She may not be the main character of ARMS, but Twintelle is very much one of the main two fan-favorites of the game. While there may be other third party characters who would create more shockwaves, Twintelle being added would serve as an example of what Nintendo's moving towards going into the future. If the Inklings represent the creativity of modern Nintendo, Twintelle represents the growing diversity of modern Nintendo (though both still have elements of the other, as Splatoon is plenty diverse & ARMS is plenty unique, but you get the idea).
 
Last edited:

Birdie

Banned
Oct 26, 2017
26,289
The following users have made their entries, or significant parts thereof, public and noticeable by me, so barring any further do-overs they won't get confirmation messages:
Brock Reiher
Neoxon
KtotheRoc
MondoMega
Mekanos
Zarzothic
Nayishiki
DecoReturns
Odeko
Lord Vatek
Zen Hero
GreenMamba
Pancracio17
Lumi
Xwing
CyberWolfJV
RochHoch
Regulus Tera
Naga
cdigs
EricTheGamerman
D-Man
BZL8
V_ac
RailWays
Laxoon
Jave
Platy
ned_ballad
Baron von Loathsome
JangleLuke
NotLiquid
InASnowBoundLand
Tregard
¡ B 0 0 P !
Sawyer
Hmm what's this in regards to. I missed it.
 

Odeko

One Winged Slayer
The Fallen
Mar 22, 2018
15,180
West Blue

stan423321

Member
Oct 25, 2017
8,676
TMaakkonen, MaitreWakou, you're good to go. You won't get a message unless you (or someone else) sends another vote in your name.
 

DrArchon

Member
Oct 25, 2017
15,485
Twintelle shouldn't get in because the idea of our one ARMS character fighting without their arms is blasphemous.

Ribbon Girl, Min Min, Lola, Coyle. All would be better picks.
 

Odeko

One Winged Slayer
The Fallen
Mar 22, 2018
15,180
West Blue
AN ARGUMENT IN FAVOR OF TWINTELLE IN SUPER SMASH BROS. ULTIMATE

This was inevitable, but it's finally time to tackle one of Nintendo's recent hit characters (& one of my personal favorites), Twintelle from ARMS. This should probably be a bit easier since I'm pretty well-versed in ARMS as a game, but I also have a lot to justify in this choice. Either way, I'm gonna enjoy this......very very much. In case you aren't caught up on this series, here are the previous entries.
  • Chapter 1: Chun-Li
    • Chun-Li's section has undergone a few changes since its original debut, so please check it out if you aren't caught up on said changes.
  • Chapter 2: Jill Valentine
  • Chapter 3: Arle
  • Bonus Chapter: Susie
Anyway, I know my mission, so let's get to it.



WHO IS TWINTELLE?

Switch_ARMS_characterart_06.png

The Silver Screen Queen herself, Twintelle started her career in the spotlight as part of the same record label as Ribbon Girl. But according to Biff (the announcer for ARMS), she eventually decided to pursue a career in acting, so she & Ribbon Girl parted ways in terms of them working together. This soon led Twintelle to establishing Twintelle Productions, eventually resulting in a productive career as a world-famous actress in the world of ARMS (thus earning the aforementioned moniker). To address the obvious elephant in the room, Twintelle is the only known character who possesses the ARMS gene that had said gene materialize in the form of her hair rather than her actual arms. This, along with Twintelle's ability to slow down time around her opponents, ends up helping Twintelle stand out compared to her fellow combatants on top of side-stepping the potential issues of having her extendable arms actually being her arms (Fun Fact: That mask is a free mask issued by ARMS Labs & is meant for being able to take control of said extendable limbs, as the arms would be more-or-less useless without the mask being on). This fact has caught the interest of ARMS Labs, who have tried & failed to have Twintelle come in for examination.


WHY TWINTELLE?

87Hpuh9.jpg

This is probably the question on most of your minds, so allow me to elaborate. Twintelle quickly became one of the most popular characters in ARMS right from her reveal (this is especially true in the West, as Japan ended up favoring Min Min), to the point where the devs put her into the Global Testpunch at the last minute due to fan demand. Anyway, I can already foresee two main objections towards this choice, so I'll approach responding to them in a different fashion than usual.
  • "But Neoxon, Min Min won the Party Crash Bash. Clearly she's more popular than Twintelle."
    • While you aren't wrong to assume this (Min Min is plenty popular, after all), it isn't as clear-cut as you may think. Party Crashes are much like Splatfests in Splatoon where popularity & skill play equal roles in determining the winner of any given match-up. To use Splatoon 2 as an example, Marina was very clearly the more popular Off the Hook member of the two. However, this fact worked to her detriment for many of the Splatfests, where Pearl won most of them. This was to the point where Nintendo eventually changed how Splatfests winners are determined which, while it did help Marina win a few Splatfests, still had Pearl win many of them. It's not just about being popular, it's also about having good players on your side. ARMS doesn't really provide hard numbers beyond who did the best during any given Party Crash, so it's hard to say who got the most people on their side during each Party Crash. But if the Marina situation was any indication, Twintelle's popularity likely hurt her viability in the long-run.​
  • "But Neoxon, Spring Man is the face of ARMS & Ribbon Girl is the leading lady. Shouldn't they be first in line?"
    • Another valid argument, especially considering Sakurai's mentality of going for the poster child of any new franchise first. But I'd argue that this mentality is sometimes to a fault. Regarding Spring Man, I don't hate him by any stretch of the imagination (I've even done an entire thread on why Spring Man works as ARMS's poster boy). But while Spring Man does enjoy a fair bit of popularity, he's very clearly not the most popular character of his own game. Both Twintelle & Min Min have already come heads & shoulders ahead of Spring Man in this regard, to the point where taking the easy way out by adding Spring Man instead would feel like a missed opportunity. That plus there's the fact that Spring Man is already an Assist Trophy as well as a Mii Costume, which could arguably spell a better or worse scenario for Twintelle depending on how you see it (same for Ribbon Girl's Mii Costume). Either way, I could see this argument as being the bigger detriment towards the choice of Twintelle. But ultimately, while Spring Man would be the logical choice if we were to think like Sakurai, Twintelle would be the better choice for the fans. As for Ribbon Girl, Twintelle has already usurped usurped her as the leading lady of ARMS going by the way Nintendo treats both characters now compared to when ARMS initially came out, so Twintelle's already well on her way to the top spot (though Min Min is her main competition at this point, as mentioned earlier).​
And of course, there's the obvious benefit of having a popular black woman on the roster (something that Nintendo doesn't have a ton of, though they have been doing better regarding people of color in their games in recent years). I'm sure there are other arguments against Twintelle's inclusion compared to other characters, but these are the two big ones that came to mind.


HOW WOULD TWINTELLE PLAY?

DEqaun6UQAAjcmg.jpg

Because Twintelle actually has normal arms on top of her extendable hair arms, this allows for a bit more flexibility when it comes to crafting Twintelle's moveset. For one, you can more easily animate Twintelle holding items compared to Spring Man, Ribbon Girl, or Min Min, since Twintelle's real hands don't have ARMS (the gloves) covering them. As for her actual moves, her normals would involve a mixture of attacks involving her normal arms & her hair arms in a graceful manner befitting a movie star of Twintelle's caliber. Her Smash attacks would have Twintelle really wind up a punch with her hair arms, truly showing her body-building prowess. And since said hair arms are the ones that are extendable, her animations could be pretty creative, especially for her up smash & her aerials. For example Twintelle's Nair could have her hair arms spin around her like Palutena's staff, while her dash attack could have Twintelle spin her hair arms like a top similar to ROB's dash attack. Twintelle's Dair could even have her spiral down to the ground feet-first, with her hair arms following behind her as they twirl around her (this would spike, but also bounce off the opponent upon impact). But the main star of the show beyond her mechanics would be her range, which would make even the Belmonts break a sweat (though not by much, as Twintelle's range would still be within Belmont territory despite technically being longer). Anyway, onto her specials...
  • SPECIALS
    • Standard B: Chilla
      • A charged-up punch not unlike Donkey Kong's Standard B special. Once you charge it half-way, your resulting punch will freeze your opponent, with the frozen time lasting longer with more knockback if you charge it further to its maximum. And like Donkey Kong, a max charge can be stored. However, you can't store a Chilla charge if it's not at max charge. And while you can pivot the punch up or down, you have less flexibility the more you charge the attack. Likewise, this can be augmented with the Dodge Charge, which I'll get into later.
    • Side B: Parasol
      • Think of this move as a means of helping your approach. The Parasol is a slow-moving punch that can has a certain amount of durability. What sets this punch apart from the others is that, even though you can't pivot it up or down like the low-powered Chilla punch, Twintelle can follow behind the Parasol to cover her approach (though don't expect to be able to use any other special until the Parasol connects with the opponent or reaches its maximum range). Don't rely on this too much, as the Parasol can only take so much damage. If it sustains too much damage, you'll lose access to that hair arm for a few seconds, which slows Twintelle down slightly. You still have one fully-functioning hair arm, so you aren't completely gimped. But still, play it safe with this move. Like the Chilla, the Dodge Charge can augment this ability, as it will be explained later.
    • Up B: Item Drone Lift
      • The Item Drone is basically a robot that brings in items during battle. While the Item Drone has no items with it in Smash, it can give Twintelle a lift to save her from certain death. Think of it like Snake's Up B.
    • Down B: Thunderbird
      • This easily has the least range of Twintelle's punch-based specials. But it packs quite the punch, as a fully-charged Thunderbird punch can stun your opponent for a decent amount of time. Even if they shield it, the Thunderbird can dish out quite a bit of shield damage. Of course, like the Chilla & Parasol, this move is augmented with the Dodge Charge.
    • Final Smash: Rush
      • Like Spring Man's Assist Trophy, Twintelle can send out a flurry of long-range punches that can be pivoted up or down. This move also has the benefit of locking in anyone caught in the punches, even as you move the attack upward or downward. God help anyone caught in this barrage.
  • UNIQUE MECHANICS
    • Dodge Charge
      • This works basically how it does in ARMS. If you dodge left or right (on the ground or in the air, but the air is limited to forward & backwards air dodges) & continue to hold down the shield button after doing the dodge, you can charge up your next attack. This charge will give said next attack more damage & knockback, as well as move-specific buffs for the following specials...
        • Chilla
          • More damage
          • More knockback
          • Longer-lasting freeze effect when you hit the 50+% charge threshold
        • Parasol
          • More damage
          • More durability
        • Thunderbird
          • More damage
          • Longer-lasting stun effect
      • However, like with regular dodging, using the Dodge Charge too much will decrease its effectiveness. This ability also has another effect since this is Twintelle we're talking about, which transitions into the next unique mechanic.
    • THE WORLD!!! Witch Time Time Slowdown
      • If you dash into your opponent & continue to hold down the shield button, you can slow down your opponent. This functions similarly to Witch Time in many ways. Like Witch Time, this can't be triggered with projectiles (you'll dodge it like normal). But at the same time, you just need to get close to your opponent to trigger the slowdown. With that said, this can be shielded against, which can lead to the slowdown attempt being punished. Likewise, its effectiveness diminishes with each successful use of the attack. So while this is a powerful tool in Twintelle's arsenal, it must be used wisely.
    • Extending Grab
      • Like in ARMS, Twintelle's grab reach is insane and can be slightly aimed up & down. But there's one major drawback to this ability, as any physical attack can break the incoming grab (similar to ARMS). The grab has a few frames of invincibility at the start, so this circumvents that drawback if you want to use this grab up-close like you would for any other character. But still, use the long reach of the grab sparingly, as it can be a handy tool if used correctly.
    • Always Facing the Opponent
      • Like Ryu, Ken, & Terry, Twintelle will always face the opponent in 1v1 battles.


WHAT WOULD TWINTELLE'S STAGE BE?

Skyarena.jpg

My choice for Twintelle's stage would be Sky Arena. I know what you may be wondering, "But Neoxon, this is Max Brass' stage". And you're right, as Twintelle's stage is actually Cinema Deux. However, this is probably one of the most visually striking stages in all of ARMS. Plus it's the final boss area, so everyone comes here at some point or another in ARMS's Grand Prix Mode. The stage would go for a tournament-legal approach in that it floats far above the looming city. Likewise, one major change I'd make to Sky Arena is that the center platform would float higher & can be passed through, with the gated metal floor making up the non-pass-through floors. Think of this stage as a version of Smashville with a larger upper pass-through platform. Of course, like King of Fighters Arena, you'll have cameos from every other ARMS character (who will for-sure show up if you're playing certain songs), including Biff. Twintelle also shows up in the background when she isn't in use. However, due to Spring Man having a chance of being present, you can't use his Assist Trophy on this stage.


WHAT MUSIC WOULD TWINTELLE BRING WITH HER?

seriesalbum.jpg

As I've mentioned many times in the past, the lack of ARMS music is one of Smash Ultimate's most glaring blindspots in its otherwise-stellar music library. Twintelle's inclusion would give Sakurai & his team an opportunity to correct that error. And since ARMS is a Nintendo EPD franchise, there's no stopping Sakurai from getting everything he can from a licensing standpoint (plus Splatoon got 26 songs counting remixes, so what's listed below outside of potential remixes isn't far off). Anyway, here are the tracks.
  1. Sky Arena (Max Brass' Stage)
  2. Cinema Deux (Twintelle's Stage)
  3. Grand Prix (Title Theme)
  4. Grand Prix (Ribbon Girl Version)
  5. Spring Stadium (Spring Man's Stage)
  6. Ribbon Ring (Ribbon Girl's Stage)
  7. Ninja College (Ninjara's Stage)
  8. Mausoleum (Master Mummy's Stage)
  9. Ramen Bowl (Min Min's Stage)
  10. Scrapyard (Mechanica's Stage)
  11. Buster Beach (Byte & Barq's Stage)
  12. Skate Park (Kid Cobra's Stage)
  13. DNA Lab (Helix's Stage)
  14. Via Dolce (Lola Pop's Stage)
  15. Temple Grounds (Misango's Stage)
  16. Sparring Ring (Springtron's Stage)
  17. [Name Redacted] (Dr. Coyle's Stage)
  18. VS Dr. Coyle Hedlok
  19. VS Headlok (Grand Prix)


WHAT SPIRITS WOULD BE INCLUDED WITH TWINTELLE?

Switch_ARMS_char_01.png
sY2OEwE.png
C0I3Byh.png

ARMS currently has 5 spirits in the base game, including Twintelle. In her case, she has other renders & art to pull from, so her Fighter Spirit would use one of those. As for the others, we'd pull from the ARMS characters who have yet to be used as spirits in Smash Ultimate.
  1. Twintelle​
    • Fighter Spirit​
  2. Dr. Coyle​
  3. Lola Pop​
  4. Misango​
  5. Mechanica​
  6. Master Mummy​
  7. Kid Cobra​
  8. Max Brass​
  9. Helix​
  10. Byte & Barq​
  11. Springtron​
  12. Biff​
  13. Hedlok​
This basically covers the remainder of the ARMS cast, as well as the extended cast like Biff & Hedlok.


LONG STORY SHORT

tumblr_ornxs1CRvh1upp4n0o1_400.gif

ARMS is one of a handful of successful new IPs the Switch brought us (followed by the likes of Astral Chain & Ring Fit Adventure). And of those franchises, ARMS is probably the most rich with unique characters with striking designs that can stand shoulder-to-shoulder with the other Nintendo legends. Likewise, Nintendo has made slow-but-steady strides to have more diversity amongst their characters in recent years. Twintelle as a character symbolizes both the new era of successful new Switch franchises as well as Nintendo's improvement with regards to representation. She may not be the main character of ARMS, but Twintelle is very much one of the main two fan-favorites of the game. While there may be other third party characters who would create more shockwaves, Twintelle being added would serve as an example of what Nintendo's moving towards going into the future. If the Inklings represent the creativity of modern Nintendo, Twintelle represents the growing diversity of modern Nintendo (though both still have elements of the other, as Splatoon is plenty diverse & ARMS is plenty unique, but you get the idea).
I always like reading through these, especially for characters I don't know too well since it gives some good insight into what's worth celebrating in series I'm not as familiar with.

I vaguely remember you posting 2B was a possibility for a future post, but not one you have immediate plans for. Would you mind if I put together an argument for her? I don't want to step on your project but I have a google doc of the moveset, songs, and costumes I want to see because I'm a huge dork.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,387
Houston, TX
I always like reading through these, especially for characters I don't know too well since it gives some good insight into what's worth celebrating in series I'm not as familiar with.

I vaguely remember you posting 2B was a possibility for a future post, but not one you have immediate plans for. Would you mind if I put together an argument for her? I don't want to step on your project but I have a google doc of the moveset, songs, and costumes I want to see because I'm a huge dork.
2B will be part of the next wave of characters alongside Ring Fit Adventurer (Octoling will mark the end of this current wave). When she comes out will be voted on when the time comes.
 

Deleted member 23212

User requested account closure
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11,225
Like, I can understand Splatoon getting a second rep considering the series' popularity, but Octoling is just another race like Inkling, I wonder if they could try to go for a specific character.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,387
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Like, I can understand Splatoon getting a second rep considering the series' popularity, but Octoling is just another race like Inkling, I wonder if they could try to go for a specific character.
Without stepping on the toes of my future post, the fact that the Inklings are specifically their Splatoon 1 incarnations works to the Octolings' benefit in this case.
 

Deleted member 176

User requested account closure
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Oct 25, 2017
37,160
if character 5 isn't a resident evil character, we're looking at the remaining extra DLC characters being planned and releasing in R3make's time frame 👀
 

Gold Arsene

Banned
Oct 27, 2017
30,757
Like, I can understand Splatoon getting a second rep considering the series' popularity, but Octoling is just another race like Inkling, I wonder if they could try to go for a specific character.
The Octoling player character is explicitly a different person from your Inkling characters. Plus there are weapons not used in the Inklings move set.
 

Lady Bow

Member
Nov 30, 2017
11,302
Without stepping on the toes of my future post, the fact that the Inklings are specifically their Splatoon 1 incarnations works to the Octolings' benefit in this case.

Splatoon 1 to 2 isn't some giant leap though. I think Pearl and Marina would make a lot more sense for new character material if you want to show up Splatoon 2.
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,181
I still get the Mai thing, but they could've used something other than her current default look.

What I don't understand is why Mythra was censored when Pokemon can have swimmer trainers show more.

Using a less sexualized Mai design would risk fanboy outrage about SJWs taking away their titties or whatever. Better to just not bother and not have to fight CERO over it (who Sakurai has expressed frustration with before).

Can't say about Swimmers in Pokemon though. Probably seen as less sexual by CERO because their outfits are contextualized in the context of swimming.
 
Aug 12, 2019
5,159
Would be a perfect pick for an echo fighter

That doesn't make them interesting. The Octolings are alt material at best when you actually have interesting Splatoon options if you need a second rep. You could do Off the Hook or Agent 8 at the very least.

And to be clear, I really don't think we need more Splatoon characters so soon. That definitely feels way more like a Smash 6 thing as I imagine Splatoon will still be popular then and be more "ready" for more Splatoon characters.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
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Oct 25, 2017
85,387
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My approach for the Octolings will be for them as a semi-clone, doubling down on the stuff the Inklings forgot as well as what Splatoon 2 brought to the table.
 

MondoMega

One Winged Slayer
Member
Jan 10, 2018
47,476
That doesn't make them interesting. The Octolings are alt material at best when you actually have interesting Splatoon options if you need a second rep. You could do Off the Hook or Agent 8 at the very least.

And to be clear, I really don't think we need more Splatoon characters so soon. That definitely feels way more like a Smash 6 thing as I imagine Splatoon will still be popular then and be more "ready" for more Splatoon characters.
Agent 8 and Octolings are literally the same thing; so doesn't that seem like unnecessary semantics?

If they added Agent 8, they wouldn't call them "Agent 8" in Smash; it'd just be Octoling. Case in point:
maxresdefault.jpg


And as for their potential as fighters; Inkling doesn't use every weapon type in Splatoon (like... the two in the picture above). There's enough there for a fun semi-clone.
 

Quacktion

One Winged Slayer
Member
Oct 27, 2017
6,479
Im at a point where I got most of what I wanted and couldnt have even dreamed of, and even though there are some characters I would still love to see I feel like I had my fill, so Im fine with whatever Sakurai brings us.





.....so what Im saying is WHERE IS SHREK
 

stan423321

Member
Oct 25, 2017
8,676
I don't see how Octolings would end up being more differentiated from Inklings than Links, FE swordsmen and Falco. So if they're in, I hope I'm wrong.
 

Quacktion

One Winged Slayer
Member
Oct 27, 2017
6,479
Right opinion time: automatic 1v1 facing and cancelling A moves into B moves should be universal for all characters. Like, Im shocked how big of a gamechanger this is for me, and equally shocked why this wasnt a thing already.
 

Angst

Member
Oct 27, 2017
3,429
So just for fun, I imagined what a final roster of characters I would have if I were in charge. Supposedly the game can hold 11 more characters. (2 more fighters passes worth), so I imagined who I'd pick.



1. Sora (Kingdom Hearts)
2. Dante (Devil May Cry)
3. Spyro (Spyro the Dragon)
4. Crash (Crash Bandicoot)
5. Skull Kid (Legend of Zelda)
6. 2B (Nier Automata)
7. Lara Croft (Tomb Raider)
8 Doomguy (Doom)
9. Rayman (Rayman)
10 Ryu Hayubasa (Ninja Gaiden)
11. Ratchet (Ratchet and Clank)

I know Ratchet is wildly impossible, but hey! If they can get Banjo they could get get Ratchet! The way I see it, that would get representation from everywhere in the industry. Sony and Microsoft would be included in the gaming hall of fame,and we would get two more female reps with Lara and 2b.
 

DecoReturns

Member
Oct 27, 2017
22,003
Ratchet would be my Sony pick.

Love the old games. I'm actually playing them again on Vita (they're glitchy as hell tho). Gotta find myself a cheap PS3 and rebuy the collection digitally lol. Tho I remember the PS3 verison were still a bit glitchy tho not as much.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,387
Houston, TX
So just for fun, I imagined what a final roster of characters I would have if I were in charge. Supposedly the game can hold 11 more characters. (2 more fighters passes worth), so I imagined who I'd pick.



1. Sora (Kingdom Hearts)
2. Dante (Devil May Cry)
3. Spyro (Spyro the Dragon)
4. Crash (Crash Bandicoot)
5. Skull Kid (Legend of Zelda)
6. 2B (Nier Automata)
7. Lara Croft (Tomb Raider)
8 Doomguy (Doom)
9. Rayman (Rayman)
10 Ryu Hayubasa (Ninja Gaiden)
11. Ratchet (Ratchet and Clank)

I know Ratchet is wildly impossible, but hey! If they can get Banjo they could get get Ratchet! The way I see it, that would get representation from everywhere in the industry. Sony and Microsoft would be included in the gaming hall of fame,and we would get two more female reps with Lara and 2b.
You'd be a legend if you got Sony & Disney on-board, as I'm not sure if Sony would be as willing to partner up with Nintendo as Microsoft has been in recent years. Though I'd personally pick Kat if it was my call.
 

9-Volt

Member
Oct 27, 2017
12,882
Lara Croft is next, followed by Octoling. I may consider Reimu for the next wave, but it'll be a bit tough since I honestly didn't know who she was until you all told me about her. But after researching Arle, I'm kinda down for a challenge.

How about Joanna Dark? Her series have already been in Smash even for a little bit with Proximity Mine. She's definitely a possibility.
 
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