Wasn't Magical Vacation localized as Magical Starsign?I didn't know this! He stays anyway.
Otherwise uh... (checks notes)
Barbara? Kumatora? ...Someone from Magical Vacation?
Wasn't Magical Vacation localized as Magical Starsign?I didn't know this! He stays anyway.
Otherwise uh... (checks notes)
Barbara? Kumatora? ...Someone from Magical Vacation?
Barbara had a game released at least in Europe.I didn't know this! He stays anyway.
Otherwise uh... (checks notes)
Barbara? Kumatora? ...Someone from Magical Vacation?
I bet the Belmonts were a shoe-in without the Ballot.You forgot Inkling.
Still, it's the reason we got Ridley, King K. Rool, & the Belmonts. I'd imagine that characters like Elma would have gotten in under any other circumstance.
I don't think the next Smash will begin development until we get close to the new system's release.The only reason there's won't be a Fighters Pass 2 is if Nintendo decides to start developing the sequel instead. There was almost no downtime between Smash 4 DLC and Ultimate.
Ah, I see. Thank you!Magical Starsign was released internationally. It was also a sequel to Magical Vacation (which was a Japan-only GBA game).
That's correct; though really, even without the ballot i'm sure Sakurai would have came to the same conclusion with his top picks for the Castlevania rep (Belmonts are playable; Alucard is an Assist Trophy).IIRC the Belmonts were included due to Castlevania being a popular ballot request rather than necessarily one character from the franchise.
Also Inkling & Isabelle (of the base roster)Honestly the only newcomer on the base roster whose inclusion wasn't influenced by the ballot is Incineroar.
Inkling would've definitely been included with or without the Ballot (in-fact, Sakurai has never mentioned the Ballot as a reason for their inclusion). Isabelle also seems like a character that just generally has enough popularity to get in without some fan poll.Honestly the only newcomer on the base roster whose inclusion wasn't influenced by the ballot is Incineroar.
Need a wild card echo that nobody would see coming. So she'll be an echo of K.Rool.Who would Pauline echo? She's not an easy model swap with anyone.
perfect only 4.4 million more to go for me!Got into elite smash then fell out. Nice to know I'm getting better. Looks like hitting elite smash requires 4.5 million + atm.
Crow?
While those tweets are really bad looks for the chances of those fighters, i'm not going to write off their chances entirely (so I don't get too convinced that Banjo is happening).At this point I figure the Microsoft rep is either Banjo, or there's not one at all. I'm taking those tweets by Frank O' Connor and Aubrey Norris as hard deconfirms.
While those tweets are really bad looks for the chances of those fighters, i'm not going to write off their chances entirely (so I don't get too convinced that Banjo is happening).
This shouldn't be strange all. We've jumped the gun a ton of times before.Why are we speculating about a second pass when we're not even halfway through the first one?
Are you talking about the people who "deconfirmed" Steve and Master Chief on Twitter?
I feel like people put way to much stock in those Yakuza or Master Chief "deconfirmations."
I'm not saying I think they'll be in for sure but I'm not taking those tweets and statements as the gospel.
Nah, the Yakuza one is pretty rock solid. Sounds like Nagoshi hasn't talked to Sakurai about it at all, which is as "deconfirmed" as you can get.I feel like people put way to much stock in those Yakuza or Master Chief "deconfirmations."
I'm not saying I think they'll be in for sure but I'm not taking those tweets and statements as the gospel.
I feel like people put way to much stock in those Yakuza or Master Chief "deconfirmations."
I'm not saying I think they'll be in for sure but I'm not taking those tweets and statements as the gospel.
Agreed, she should have been the female variant of the Makoto Yuki Mii Costume.It's tragic that there was no Minako Mii costume. I wanted her, Aigis, Queen, Noir, and Jack Frost.
Then steve is still in too.I feel like people put way to much stock in those Yakuza or Master Chief "deconfirmations."
I'm not saying I think they'll be in for sure but I'm not taking those tweets and statements as the gospel.
Honest question do you actually want Steve or are you just trying to ryle people up?
Darknut would be a bold choice for a Zelda newcomer, but I'll allow itHonestly at this point and time, I'm expecting the remaining Fighter Pass characters to be four from this batch
I'd be very pleasantly surprised if we got a character not on here.
Gentlepanda said:interesting developments on the jane front, courtesy of the folks in the joker thread:
- Dr. HyperCake, the original guy who found her, has both confirmed that her files were scrubbed (rather than it just being hearsay) and that the phantom thieves use their P5 'codenames'
- the 'five fighters' left on the official website can be changed at will and seem designed to accommodate more than five
- PushDustin and Vaanrose noting that if jane's model has a .mchp model, it is very much in a finished/at least mostly finalised state - if scrapped, it would have been scrapped at a stupidly late date close to joker's release and thus doesn't seem to have been something they just played around with for fun or replaced at the last second with school costumes
vaanrose said:Just popping in a day late to specify that a .mchp file is a cached vertex animation. You take a model, run non-realtime physics simulation on it, and then store the changes each vertex makes throughout the length of the animation into a cache file. This allows you to run an animation that alters each vertex position on each frame to look exactly like it was driven by physics, without it actually being driven by physics. It's stored data that, when played in realtime, appears to be dynamically calculated, and is one of many tricks video games use to render as fast as they need to. It is not simply a placeholder template for any kind of hair, like he offers as a potential explanation; it's specifically linked to the exact mesh and even a single vertex out of place renders it unusable.
I haven't spent any time studying Ultimate or its physics engine to state this definitively, but the mere presence of a cached vertex animation suggests that the in-game hair isn't physics driven at all. It only appears that way because every animation a character has has a corresponding hair animation that was calculated in Maya.
What can we conclude based on this? "Jane" was far enough along in the development pipeline to have cached vertex animation. This means that she'd already have a model, said model would already be rigged, said rig would already be animated, and only then, the animation was used to calculate the way the vertexes will animate. Whoever "Jane" is, she was/is near the very end of the development pipeline, and I very much doubt she's scrapped content for that reason.
Here is what she is not:
1.) Any of the background characters. Joker is still referred to as "Jack" in the code, post-release, while all his party members (most notably, of course, being Ann) are referred to with their respective P5 codenames. Ann is "panther," not Jane.
2.) Morgana. It's been suggested the ponytail is Morgana's tail, but Morgana's tail is not a vertex animation. It's a skeletal bone animation that may have secondary physics attached to it under certain animations, but this is a wholly separate spring joint physics system, rather than cached Maya hair. This sort of system is considerably less expensive to render in realtime and is used all over the place.
This poster is correct that, usually, the female and male alts alternate. This isn't only different gender alts, however, but all separate model alts. The two versions of Link, Ike, Wario, Cloud and Bayonetta also alternate, despite not being divided by gender. Therefore, the alts do not alternate because they are separated by gender, they alternate simply because they're alts. There's a notable exception to this, however. Olimar and Alph are separated with four Olimars, and then four Alphs.
I believe this sets a precedent for characters that are explicitly different characters to not alternate, but instead separate them into two groupings. They may be the same character functionally, but they are not the same character thematically. What little we know about this new Persona girl suggests that, even if she fulfills the same in-universe role as Joker, she is still a different character, being at the very least in a different year. It's likely that, as with P3's female protagonist before her, she'll also have a different name and different personality. Even if she is "Joker," she very much will not be just the distaff counterpart to the male version. We'll know whether this is truly the case or not next week.
There is also the fact that, when a character only has one or two alts, they are always the last costume slots. Mario, Little Mac, and Ridley are all this way, and now Joker is, too, with his c06 and c07 alts being his school outfit. I believe it is completely in line with current conventions if Joker's last two slots were originally intended to be female Joker, perhaps only getting two instead of four because she's not an established character and it's unknown yet if she'd be as warmly received as male Joker has been. And taken at face value, the "Jack6" and "Jane1" strings are connected. If Joker originally had four Jane alts, then "Jack6" would be "Jane3," but if he only had two, then "Jane1" would, indeed, be correct.
With this established, I think the notion that "Jack6_C06_v01_070925.mb" and "Jane1_pony_hairSystemShape2.mchp" are wholly separate strings only coincidentally next to each other in the junk data is unlikely. Possible? Yes. But I'd bet against it. Instead I'll offer a much simpler explanation:
These two separate files are next to each other in the junk data because they were stored in the same folder. Because that's exactly the correct workflow for this kind of thing. Your character file is stored next to its necessary secondary files, like animations and caches. These secondary files are then referenced into the main mb file when needed. This makes it easy to replace them, and the next time you load the mb asset, the new file is automatically loaded in.
vaanrose said:I tested this myself and can confirm "[x].mb_hairSystemShape.mchp" is the way Maya automatically handles hair system cache filenames. Joker and Jane are 100% connected and she is not Jill, Lara or any other random girl with a ponytail.Teeb147 said:Thanks for writing that up. I just want to add something about the file string. They're not even 'really' seperate files because maya does deal with multiple extensions. Specifically, hair cache files save as those long strings with '.mb' before the mchp's name. I posted this image in the past, but you can see the file names look exactly like what was found (I marked it in red):
No Microsoft character? Bold.Honestly at this point and time, I'm expecting the remaining Fighter Pass characters to be four from this batch
I'd be very pleasantly surprised if we got a character not on here.
Mind if i ask why you don't think Travis would happen?Honestly at this point and time, I'm expecting the remaining Fighter Pass characters to be four from this batch
I'd be very pleasantly surprised if we got a character not on here.
Darknut would be a bold choice for a Zelda newcomer, but I'll allow it