Wait, you didn't play Smash 4?Bowser Down Smash is no longer the multi hit spiky spin.
He just swipes left then right.
I'm mad
Wait, you didn't play Smash 4?Bowser Down Smash is no longer the multi hit spiky spin.
He just swipes left then right.
I'm mad
I'm from Peru, got it from a friend who has a local store and hooked me up.
I think there's something to be said about the thrill of unlocking new stuff in a video game. It gives you a purpose to try every character instead of just sticking to one main --in theory, at least.These unlock methods are so convoluted and time consuming. What possessed Sakurai to make 90% of the roster unavailable when you boot up the game?
These unlock methods are so convoluted and time consuming. What possessed Sakurai to make 90% of the roster unavailable when you boot up the game?
FYI the character unlock method that has been consistently spread around and was leaked weeks ago isn't actually true. Even though it has now been repeated in the "unlock guides" of many big websites (hmmm...).
Unlocks are not on a timer and that timer is not reset by rebooting the game.
Unlocks are based off of total player inputs and button presses. So if you play a furious, button-mashing 2-minute match you'll get a Challenger Approaching, but if you play a lot more passively and press way fewer buttons, it may take 10 minutes or more.
The big pre-release confusion seems to be that you can "bank" multiple character unlocks if you meet the button-presses requirements, but their appearance is on a cool down - the game spaces them out and doesn't give them to you back-to-back. So if you performed enough inputs to unlock 3+ characters you'd then unlock them in 10-minute increments, and this is the cooldown that CAN be skipped and reset by rebooting the console. But rebooting WILL NOT unlock a character if you didn't have enough logged player inputs already.
Easy enough to understand how a few pirates more casually playing misunderstood what was happening when they reset their console and got a new character several times in a row. Less easy to understand how the supposedly professional websites got it so wrong. IGN's Smash Wiki Editor Brendan spent hours and hours testing, and re-testing character unlocks:
https://www.ign.com/wikis/super-sma...Unlock_All_Characters_in_Smash_Bros._Ultimate
FYI the character unlock method that has been consistently spread around and was leaked weeks ago isn't actually true. Even though it has now been repeated in the "unlock guides" of many big websites (hmmm...).
Unlocks are not on a timer and that timer is not reset by rebooting the game.
Unlocks are based off of total player inputs and button presses. So if you play a furious, button-mashing 2-minute match you'll get a Challenger Approaching, but if you play a lot more passively and press way fewer buttons, it may take 10 minutes or more.
The big pre-release confusion seems to be that you can "bank" multiple character unlocks if you meet the button-presses requirements, but their appearance is on a cool down - the game spaces them out and doesn't give them to you back-to-back. So if you performed enough inputs to unlock 3+ characters you'd then unlock them in 10-minute increments, and this is the cooldown that CAN be skipped and reset by rebooting the console. But rebooting WILL NOT unlock a character if you didn't have enough logged player inputs already.
Easy enough to understand how a few pirates more casually playing misunderstood what was happening when they reset their console and got a new character several times in a row. Less easy to understand how the supposedly professional websites got it so wrong. IGN's Smash Wiki Editor Brendan spent hours and hours testing, and re-testing character unlocks:
https://www.ign.com/wikis/super-sma...Unlock_All_Characters_in_Smash_Bros._Ultimate
These unlock methods are so convoluted and time consuming. What possessed Sakurai to make 90% of the roster unavailable when you boot up the game?
These unlock methods are so convoluted and time consuming. What possessed Sakurai to make 90% of the roster unavailable when you boot up the game?
Same. I think they get easier with each rematch, though.Gah I forgot how infuriatingly cheaty the ai can be in this game.
I'm not exactly good but it's just annoying. Playing against the challenger approaches is like playing against a fucking flowchart.
Wait what. So it's that easyno stages need to be unlocked. For characters, quickest way is 1 stock self destruct, unlock, change the language (this resets the 10 minute timer for unlocking characters) and repeat
I'm at the point now where I lose basically every one of these. It's kind of boring to be honest.
It doesn't seem to be out yet...
These unlock methods are so convoluted and time consuming. What possessed Sakurai to make 90% of the roster unavailable when you boot up the game?
They said it's not getting one?
you won't see anything like this
He's apparently pretty good in this entry hahaI honestly don't even remember playing Bowser in 4.
All I did was try to make Shulk work so much.
He didn't work.
Shulk sucks.
I'm asking you off your statement.
Quick question: how does the save data interact with multiple profiles? Do all of the profiles share the same save slot like in Smash Wii U or are they seperate now?
Hey there's a much faster way to unlock characters in smash bros. What you do is change the game language and that resets the unlock timer. So do a quick smash fight and jump off and die on purpose. Then you get a challenger screen and u win the fight and unlock the character. Then change language and do it all over again. Saves hours.
This is not a setting like "no items". It's per player name. You need to put yours up in settings if you want to use anything but defaults, either step by step or with a transfer device if there are any (Brawl had Wii Remotes for sure), which takes time for physical tourneys - but used to be done on request. There tend to be few advantages of particular control settings as well, aside from #1: personal preferences and #2: glitches involving hacky implementation of right stick as attack shortcut in past titles which are rarer and rarer.I'm sorry that I keep pestering you. But what do you mean by defaults being liked because of no setup needed?
I'm confused. Does the IGN article about it being based on the amount of inputs contradict this?