It was one of the more complex Smash 4 stages, so the current assumption is it would take too much time relative to other stages they could work on and bring back.Is there a reason why the Orbital Gate Assault stage is missing? It was one of the best stages from Smash 4. It would look so good in Ultimate
Stage Morph likely wouldn't have been an issue for most of those. There's never a point where the stage can't just stop in place, like what happens with standard traveling stages, horizontal side scrollers and Rainbow Cruise.I don't think OGA was dropped necessarily because the stage was a lot of work load. No doubt it may have played a part in it, but I think it has more to do with stage morph. Similar to Pokefloats, Jungle Hijinx and the vertical scrollers, I think it would've been exceptionally difficult to translate those stages into that function.
I don't think it's that there's mechanically an issue with them, but rather that there's a technical limitation in all of OGA's geometry and lighting. It might've been too much to put into memory alongside another stage (though I do think there's a brief moment in the explosions in OGA where there aren't any actual platforms onscreen it's probably a non-issue).Stage Morph likely wouldn't have been an issue for most of those. There's never a point where the stage can't just stop in place, like what happens with standard traveling stages, horizontal side scrollers and Rainbow Cruise.
That said, a memory issue is possible but without knowing how it's put together it's hard to say if it's something that would cause memory issues relative to any other stage. Definite possiblity, though.I don't think it's that there's mechanically an issue with them, but rather that there's a technical limitation in all of OGA's geometry and lighting. It might've been too much to put into memory alongside another stage (though I do think there's a brief moment in the explosions in OGA where there aren't any actual platforms onscreen it's probably a non-issue).
She was really bad, before 2.0.0
You're forgetting the random setting, which is legitimately random. It can happen from a second into the match onward.Incidentally Stage Morph transitions in increments of 30 seconds starting at 1:00. So where does that happen on OGA?
1:00 - You are safely on the arwings, kind of tilted but that doesn't matter for a perfect freeze. There's objects going on in the background, but the
1:30 - you are on the missile ramming to the left. You're still 5 seconds away from being blasted into the air
2:00 - Safely back on the Great Fox
2:30 - Should be on the missile surrounded by arwings
3:00 - Back to roughly where you are at 1:00.
3:30 - You're actually a second from blowing up, but plenty of time to freeze the stage in preparation
4:00 - Great Fox, repeat
That said, a memory issue is possible but without knowing how it's put together it's hard to say if it's something that would cause memory issues relative to any other stage. Definite possiblity, though.
Wow really? I figured it just picked the interval at random from one of the set ones. Man that's living dangerous on some stage combosYou're forgetting the random setting, which is legitimately random. It can happen from a second into the match onward.
In my honest opinion, Dixie and Lanky actually look pretty good, and for sans, personally I make him a brawler, but since he has the gaster blasters I can see why you made him a gunner, overall, I'd give these Mii fighters a solid 9/10.Made by MII! I tried some other characters...but it didn't turn out so well.
Hey I also used Toad's outfit for Dixie.Made by MII! I tried some other characters...but it didn't turn out so well.
The Direct was unclear ("Before the end of April") but I guess that Tweet confirms an April release date specifically.
Now the question is: do they go for April 1st (for the cheesy joke) or for April 9th (the first day in Persona 5)?
I'm not. I think they say "by end of April" just in case there's some last minute bug they need to handle, but they ultimately shoot for early April as the proper release date.Right now I'm expecting toward the end of April (maybe even the last day in April). But maybe that's just me.
I'm expecting him to release in the first-half of April for sure. In my mind, I think they'll want to space him out a little bit more from the second character, who I think will drop at E3.Right now I'm expecting toward the end of April (maybe even the last day in April). But maybe that's just me.
I suppose with Nintendo's policy of "announce stuff only when it's ready to show (outside of odd circumstances)" they can really only give vague hints that, yes, content is coming in the future.This is Nintendo's new mo of marketing, isn't it. "There's gonna be stuff in Yoshi's Crafted World when it launches, so stay tuned!". "Two more modes coming to Tetris 99 this May, keep hunting!". "Switch will have a game announced on E3, so take notice!".
looks like they've got some VA going now
I think Fighter #2 is gonna be before E3 to give some breathing roomI'm expecting him to release in the first-half of April for sure. In my mind, I think they'll want to space him out a little bit more from the second character, who I think will drop at E3.
Unfortunately no. They added the ability to short hop by press both jump buttons at the same time which is a weird half step. I don't know why they don't have a button dedicated for each at this point. You can set your left trigger to jump and press that plus X or Y to make it easier.
Beta music being added as Season Pass bonus downloads confirmed!!!!
Unfortunately no. They added the ability to short hop by press both jump buttons at the same time which is a weird half step. I don't know why they don't have a button dedicated for each at this point. You can set your left trigger to jump and press that plus X or Y to make it easier.
Ike is just not fun to fight as Kirby. It feels ridiculous that I have to be hugging the guy to do anything but he can swing for miles, while also knocking me around from a distance and killing me at low % due to how light I am. Not complaining that he's broken or saying there's anything inherently wrong, just that that match up feels real bad for the Kirby player, hot damn.
I'm still trying to get the hang of Ike.Ike, Ganon, and Bowser are huge offenders when it comes to characters that can literally just stand there tilt for the win. It's not just Kirby that struggles with spacing issues, I think Ike can kill most characters in 3 or 4 hits total. Meanwhile he can take deathblows upwards past 140% and still not die. Those 3 and fire emblem characters besides Corrin are... >_>
Ike players are like kickers on a football team, they're a strange breed......& it has me curious about their thought process.Ike players astound me. Whenever I pick him up it's a neverending butt fumble disaster but you see a good Ike player and it's this graceful dance of precision accurate attacks.
"n-air"Ike players are like kickers on a football team, they're a strange breed......& it has me curious about their thought process.
Yup, that about sums it up......unless 3.0 nerfs Ike's nair to hell.
Man, as much as I was looking forward to the EXE spirit battle, it didn't make much sense at all. Plus, it would have helped if they had any EXE music at all considering there are 2 battles for it from the series.Jesus, when the Starforce title theme started playing in the fight against EXE, the feels hit me like a ton of bricks.
Ganondorf is one of the slowest characters in the game in terms of like everything, so no idea why you're thinking he's "fast". Regardless, have him approach you since you're the one with the superior neutral tools, then punish his approach options with your superior mobility and frame data. He should be dead whenever he gets knocked off-stage, too.Ganondorf is just too fast for me. I try to hit him after his attacks but by the time I reach him he's blocking or winding up something else.
You play Lucas, so then just absorb his grenade explosions and heal like 20%. Snake is essentially forced to fight without one of his primary neutral tools against Ness, Lucas, and especially Mr. Game & Watch because of that. If he's ever off-stage, chase him with b-airs (if he's low) or PK Thunder/PK Freeze.Every Snake I've fought just bounces around spamming grenades and mines, and once I'm off-screen it's the homing missile until I'm dead.
You can absorb Din's Fire and also reflect her down-B with your f-smash. You can snipe her with PK Fire before her down-B finishes charging, too. Nayru's Love is punishable on block if you read when she's going to throw one out. Your normals and general frame data are vastly superior to hers so you should win in most close-quarter situations.Zelda's kind of the same situation. Just B-Moves thrown out and I don't know what to do.
I'm gonna try to help with these:
Ganondorf is one of the slowest characters in the game in terms of like everything, so no idea why you're thinking he's "fast". Regardless, have him approach you since you're the one with the superior neutral tools, then punish his approach options with your superior mobility and frame data. He should be dead whenever he gets knocked off-stage, too.
You play Lucas, so then just absorb his grenade explosions and heal like 20%. Snake is essentially forced to fight without one of his primary neutral tools against Ness, Lucas, and especially Mr. Game & Watch because of that. If he's ever off-stage, chase him with b-airs (if he's low) or PK Thunder/PK Freeze.
You can absorb Din's Fire and also reflect her down-B with your f-smash. You can snipe her with PK Fire before her down-B finishes charging, too. Nayru's Love is punishable on block if you read when she's going to throw one out. Your normals and general frame data are vastly superior to hers so you should win in most close-quarter situations.
he can absorb the explosions from them, not the grenades as itemsWait, Lucas can absorb the grenades? He can't absorb Corrin and Ice Climber's magical water but he can absorb grenades?!