- Oct 25, 2017
Wow been years since we had an unused Pokeball pokemon
Ultimate really likes more complex pokemon, so maybe it'd fly around and do different things. Punch combos, sweeps, hyperbeams (at an angle?).
I've actually wondered why Volcanion isn't a Pokeball Pokemon that causes the steam effect
Or just add it to Skull Kid's roulette of awful effects
Ya know, Mother 3 isn't out Worldwide so they gotta to take a backseat for this one.
even as someone who wants justice for alph: not really no
Also mentioned indirectly in this blurb lol:Kotaku said:Hundreds of PAX East attendees crowded around a small stage in the expo hall last Saturday afternoon to see if Seth, one of the top-ranked Smashplayers in Chicago, could keep his team alive in Nintendo’s North America Open against his opponent Poltergust. As both players deployed deadly items and Final Smash attacks, the hall blew up with shock and cheers until Poltergust eventually edged Seth out.
"his opponent" = meKotaku said:At one point during the finals, John Numbers, a 2015 Nintendo World Champion playing for Northeast as Wii Fit Trainer, managed to blast his opponent off stage, even though his Final Smash had been launched in the opposite direction. That’s because there’s a small range from which the attack can hit from behind, which Numbers was able to deploy to corner his opponent. The crowd exploded when they saw Numbers’ gambit was successful. His victory in that moment was both exciting to watch and, also, felt earned.
Kick ass. You were the away team and still won, nice nervesHey look, I'm directly mentioned in a Kotaku article! :>
Also mentioned indirectly in this blurb lol:
"his opponent" = me
I actually knew that humongous attack was coming, but I thought I would grab the ledge in time before it came out. I was off by only a couple of frames, though.
rip Peach winking
Melee's victory poses, this time. For some reason, the melee crew in particular feels like they had way more animation redos for their poses than the smash 64 originals. More flourishes to almost every animation, if not just straight up having new ones.
Zelda in particular is probably the biggest winner in the game, her poses from Melee/Brawl/Smash 4 to Ultimate are like day & night.
Surprised they didn't bring back Ganondorf's sword animation from Melee.
Just to make sure, I’m just supposed to keep moving the stick up and down? Or is there something else you do in addition to that? I tried that and it didn’t help, I’ve never seen a pk fire spammer like this one
Eh, I don't think the "problems" was health related ; since it's prettty much a reference to game development itself. If you chose to ingore the problem then the video games wouldn't lasted forever because many people wouldn't even play broken games.
Yeah sdi is moving the stick very fast and often from neutral position to any direction you want to go(correct me if I am off a bit not a pro of any sort),hitting the projectiles with a hitbox but I think the option you are forgetting is not running but walking forward and shielding this way you can approach them slowly and pary/quick shield there projectiles:) and crossing up shields also helps, this does depent a bit of what character you playI’m having trouble with really advanced players that have 500 - 900 hrs playtime, I can get a few wins in but not consistently
Want to see if any smash experts here know how to approach players that do this
They have ranged attacks that they do a lot so I can’t approach head on so I usually jump over the ranged attack and come down on them with an air attack, but when I do this they shield my attack and grab me right when I land
So, I can’t charge them head on because of ranged attacks
I can’t come at them by air because they shield then grab
So what’s my 3rd option?