There's probably charts online, but in-game no. The star rating will give you a general ballpark for where their stats end up at max level (with 1-stars being less than, say, 5k, and 4-stars being at or near 10k or beyond and the others in the middle.)If I unlock main Spirit that has power level 1000 (500 attack / 500 defense) is there a way to determine how good that Spirit is when it is upgraded to level 99?
take the stats at Lv. 1If I unlock main Spirit that has power level 1000 (500 attack / 500 defense) is there a way to determine how good that Spirit is when it is upgraded to level 99?
There's probably charts online, but in-game no. The star rating will give you a general ballpark for where their stats end up at max level (with 1-stars being less than, say, 5k, and 4-stars being at or near 10k or beyond and the others in the middle.)
It also varies a bit based on dojo training, character synergies (spirits and characters from the same series get a boost), and of course their affinity against the opposing type of the opponent.
In that case, HW content likely requires Koei Tecmo's approval. Pokkén content shouldn't have any issues with getting content in Smash since it's Bamco & TPCi.
I'd argue the following are the main reasons, descending in order from most to least important. It's 90% time/scheduling considerations, but the rest doesn't helpIs there a good reason why Squad Strike isn't more commonly used by the competitive community? And Stage Morph, too. I get why the Final Smash Meter isn't used, but what's wrong with Squad Strike and Stage Morph? They would make things a lot more interesting, at least.
I think this would need to be addressed somehow.Squad Strike makes everything more complicated by the fact it'd probably still be 3 stock and you don't know who will go out first and also you can pick multiple of the same thing.
I don't just mean picking assorted clones, I mean squad strike lets you pick multiples of the same character. Like you want to go in with 3 Bowsers? Go for it.I think this would need to be addressed somehow.
It's not a problem with some characters, but having a team of Marth/Lucina/Chrom isn't a stretch and it more or less defeats the purpose of Squad Strike.
Squad Strike Tag Team is an extremely common and popular side tournament format around here (Atlanta). People are more into it than Doubles.Is there a good reason why Squad Strike isn't more commonly used by the competitive community? And Stage Morph, too. I get why the Final Smash Meter isn't used, but what's wrong with Squad Strike and Stage Morph? They would make things a lot more interesting, at least.
No, it doesn't. Not in the one sub-mode (Tag Team) that people are usually referring to when they're talking about Squad Strike, anyway.I mean squad strike lets you pick multiples of the same character.
Squad Strike makes everything more complicated by the fact it'd probably still be 3 stock and you don't know who will go out first and also you can pick multiple of the same thing. It's needlessly adding that complexity for no real gain? I guess it'd be fine as a side tournament, I think they did similar things at previous smash events, but I can see why they would want to keep it simple.
Final Smashes aren't balanced, that's why nobody wants to use them. Peach and Daisy have unreasonable overpowered Final Smahes (healing and a free charged Smash Attack), while others are completely useless in a 1:1 environment.FS Meter should be played around with more than it currently is (i.e. never), but Smashers largely don't want to learn new things.
Final Smashes aren't balanced, that's why nobody wants to use them. Peach and Daisy have unreasonable overpowered Final Smahes (healing and a free charged Smash Attack), while others are completely useless in a 1:1 environment.
It's not just that they're strong, Peach and Daisy (and Zelda, depending on the player) are absolute win conditions. There's no uphill battle against them so they become the only viable options.I think they're aware of that. I would still agree that it's weird there isn't many side events with it still. It wouldn't be the first game with ridiculously imbalanced supers.
finally, a version of this meme with Simpsonized Cloud
Squad Strike, the game mode where you either do the Elimination style
They're not really interesting enough to be worth it even as a casual thing. I'd rather there be a side event with the final smash ball than the meter.I think they're aware of that. I would still agree that it's weird there isn't many side events with it still. It wouldn't be the first game with ridiculously imbalanced supers.
I know how strong the FS's are jesus christ lol. I just think there should be more side events anyway. Let it develop and if it overwhelmingly becomes a Peach/Daisy fest like we expect, then ban them in that format.It's not just that they're strong, Peach and Daisy (and Zelda, depending on the player) are absolute win conditions. There's no uphill battle against them so they become the only viable options.
But then we're dealing with a homogeneous side event that would need testing and approvals and probably just become a banfest. There's limited space at these events, so why waste the time when everyone would rather be playing doubles or Squad Strike anyway?I know how strong the FS's are jesus christ lol. I just think there should be more side events anyway. Let it develop and if it overwhelmingly becomes a Peach/Daisy fest like we expect, then ban them in that format.
It's not like I'm advocating for this to replace the normal 1v1 format, just would like seeing more experimental rulesets like Glitch has in general.
But then we're dealing with a homogeneous side event that would need testing and approvals and probably just become a banfest. There's limited space at these events, so why waste the time when everyone would rather be playing doubles or Squad Strike anyway?
Another thing to consider is how you get meter.I think they're aware of that. I would still agree that it's weird there isn't many side events with it still. It wouldn't be the first game with ridiculously imbalanced supers.
Yeah I know but would love to see it more in practice instead of people just theorizing. Anyway again wasn't really commenting specifically on FS meter, I know how problematic it can potentially be, but just moreso how the Smash community outside of a few events have little experimentation.Another thing to consider is how you get meter.
Because you can get meter by doing nothing, I could easily see matches that last for ages with characters camping different sides of the stage wiffing normals and not actually engaging once they have enough meter to reasonable get it full from just waiting. It'd be the worst matches from 3S and MvC2 with a timer that lasts way longer.
Squad Strike, the game mode where you either do the Elimination styleno one cared aboutwhere people swap off the selected characters between rounds or the Tag Team battle where you pick 3 or 5 characters in one continuous match ala Smash Tour's final round. After which you select the order Pokemon Stadium style
I was totally off base with selecting multiples of the same character. Totally misremembered that one, I think I got thrown off by it still letting you highlight it with your little token. So that's my bad.
But that fuck up aside, I'm not really wrong, am I? You'd need to come in with 3-ish characters, you don't know who will be out first since hte inputs don't show who goes where and then there's the whole added metagaming of figuring out what your stock load out should be to help fight their 3. And maybe stage pick meta would get more complex?I Dunno enough on that.
It is still more complex by definition, especially in a game that for years didn't have this KOF-styled option.It's far less complex than you're making it out to be. Or rather, what you say about the order of characters being unknown until the fight begins is accurate but not as complex as you are trying to make it out to be. There have been multiple 3 v 3 fighting games including King of Fighters which has that exact meta you're describing. And since Smash doesn't use a meter, it's not even as complex as you don't need to worry about batteries to build your meter up and instead just need to focus on where your anchor should be.
good to know about the stages, I should have guessed it'd be all pokemon stadium, really.And, since you didn't watch the Smash Squad before saying how this is just too complex for the common fighting game fan, let me fill you in, stage selection meta was easy as everyone just choose Pokemon Stadium 2 for 99% of the matchups. There isn't much meta for the stages as you are selecting 3 different characters and because of the level of play, there isn't a secret combination of characters that are unbeatable. You are making a mountain out of a molehill here because the meta for Squad Strike is hardly more complicated than any other meta unless you overthink it.
After playing as Roy (the Koopaling) for a few hours, I really feel like his back air should KO at a much much lower percent and that his forward throw should also be a kill throw. His forward throw is a meaty punch, but... it kinda sucks
Poor guy can rack up damage pretty well with his n-air and jab, plus his decent other attacks, but sealing the stock is pretty annoying and usually requires either a large percent + jab finisher, a risky up special wand hit or fishing for Smash attacks that are slow and very punishable.
I really think the Koopalings could be good characters with a few buffs. I actually got my highest GSP while playing Roy, at 3.1 million, but I somewhat attribute that to people never really fighting any Koopalings and not knowing how to handle them. If I was matched against anyone who knew what they were doing, I got beaten... badly.
Also the alt color glitch is really annoying. No, I do not want to play Bowser Jr, I want to play as Roy Koopa and his amazing sunglasses.