Ultimate really likes more complex pokemon, so maybe it'd fly around and do different things. Punch combos, sweeps, hyperbeams (at an angle?).RIP; I wonder what would be their abilities in the game? Dragon Rage? Hyper Beam?
All we know is he'll be out by the end of April.Do we have any idea when Joker is coming out? This month? I'm getting bored using Ganondorf
I've actually wondered why Volcanion isn't a Pokeball Pokemon that causes the steam effectthe Spirit battle for Dragonite has heavy winds, so I wonder if it would've incorporated those into its Poké Ball summon
Or just add it to Skull Kid's roulette of awful effectsI've actually wondered why Volcanion isn't a Pokeball Pokemon that causes the steam effect
Or why Gengar doesn't pop up and cover the screen in the poison gas effect from World of Light
They should use those effects outside of spirit battles
LOLUpdate details: Added support for the upcoming Daisy, Young LInk & Ken amiibo figures
It's not fair.
Why is Ness so much stronger than Lucas? Mother 3 is a way better game than Earthbound.
Every couple of weeks I keep coming back to Lucas but man, Ness is busted.
even as someone who wants justice for alph: not really noAs a thought experiment, when you guys picture the roster lined up together, does your mind include the Koopalings and Alph?
I actually do consider them their own characters when thinking of the roster in my head in a Subspace sort of imagined cutscene.
Kotaku said:Hundreds of PAX East attendees crowded around a small stage in the expo hall last Saturday afternoon to see if Seth, one of the top-ranked Smashplayers in Chicago, could keep his team alive in Nintendo's North America Open against his opponent Poltergust. As both players deployed deadly items and Final Smash attacks, the hall blew up with shock and cheers until Poltergust eventually edged Seth out.
Kotaku said:At one point during the finals, John Numbers, a 2015 Nintendo World Champion playing for Northeast as Wii Fit Trainer, managed to blast his opponent off stage, even though his Final Smash had been launched in the opposite direction. That's because there's a small range from which the attack can hit from behind, which Numbers was able to deploy to corner his opponent. The crowd exploded when they saw Numbers' gambit was successful. His victory in that moment was both exciting to watch and, also, felt earned.
Ganondorf is one of the most played characters onlineStarting to play more online.
So many Ganondorfs... Could be anecdotal.
Hey look, I'm directly mentioned in a Kotaku article! :>
https://kotaku.com/not-everyone-loved-the-smash-balls-in-nintendos-latest-1833723971
Also mentioned indirectly in this blurb lol:
"his opponent" = me
I actually knew that humongous attack was coming, but I thought I would grab the ledge in time before it came out. I was off by only a couple of frames, though.
Melee's victory poses, this time. For some reason, the melee crew in particular feels like they had way more animation redos for their poses than the smash 64 originals. More flourishes to almost every animation, if not just straight up having new ones.
Zelda in particular is probably the biggest winner in the game, her poses from Melee/Brawl/Smash 4 to Ultimate are like day & night.
Surprised they didn't bring back Ganondorf's sword animation from Melee.
I think it's his mouth. It always gave me this weird muppet vibe, like it's made of felt
DI up/away from itSo anyone want to explain how to get out of a PK fire spam once your in it? fought someone online and all he did was run and avoid me and spammed pk fire
Di? I did that, it didn't get out of his spam
You have to sdi and could try buffer a jump or something combined with thatSo anyone want to explain how to get out of a PK fire spam once your in it? fought someone online and all he did was run and avoid me and spammed pk fire
I usually sdi and air dodge which works most of the timeYou have to sdi and could try buffer a jump or something combined with that
You have to sdi and could try buffer a jump or something combined with that
Just to make sure, I'm just supposed to keep moving the stick up and down? Or is there something else you do in addition to that? I tried that and it didn't help, I've never seen a pk fire spammer like this one
ehhh considering he hooks himself up to an iv drip when he's sick maybe it's a bad mantra for how it blows over what those "problems" can be
Yeah sdi is moving the stick very fast and often from neutral position to any direction you want to go(correct me if I am off a bit not a pro of any sort),hitting the projectiles with a hitbox but I think the option you are forgetting is not running but walking forward and shielding this way you can approach them slowly and pary/quick shield there projectiles:) and crossing up shields also helps, this does depent a bit of what character you playI'm having trouble with really advanced players that have 500 - 900 hrs playtime, I can get a few wins in but not consistently
Want to see if any smash experts here know how to approach players that do this
They have ranged attacks that they do a lot so I can't approach head on so I usually jump over the ranged attack and come down on them with an air attack, but when I do this they shield my attack and grab me right when I land
So, I can't charge them head on because of ranged attacks
I can't come at them by air because they shield then grab
So what's my 3rd option?
Congrats to Sakurai!
(I originally read this as PushDustin winning the award whoops)