How the hell so? Cuz tier lists?
They still get out-ranged by him, so it's not like the match is free.TIL Lucas and Ness can absorb all of Snake's specials, making him basically useless against them.
They still get out-ranged by him, so it's not like the match is free.
Any Snake who doesn't abuse their tilts ain't playing right tbhI fight a large amount of Snakes whose strategy is spamming specials and bouncing around, and then Stinger when offscreen. I don't think I've fought a Snake who wasn't like that anyway.
Any Snake who doesn't abuse their tilts ain't playing right tbh
Turns out I'm not getting better, I just occasionally have days where I fight a string of bad players and then get put in my place the next day.
Fuck.
I'm really curious how good you are so we should have some matches in the future.
I actually have no idea how to set up matches or anything lol
Just, I got like 200+ hours sank into this game. I feel like I should be better.
Just make a plan here or SmashERA discord or set up battle arena and share room ID/add a friend. Simple!
Is there a way to lookup your wins/losses in Smash Ultimate?
What is a good rank anyways?
Came up with some buffs I'd like to see for Lucas.
- Faster PK Fire, or longer range. Something that makes it more easily abusable since it's Lucas' main zoning tool. Also let PK Fire still go off when landing while casting. AFAIK there aren't any other characters who flat out whiff the move when landing, but then there's lots of characters I haven't played.
- More stun on DAir so it isn't so easily punished. I've had way too many times where people fall out of it and immediately counter me to the point of making the most next to unusable for anything other than spiking specific characters.
- Up Smash's startup knocking people into it, like Inkling's Up Smash. I'd like it to be faster but I guess that defeats the point of it being sort of a trap move you're supposed to plan to use.
- Larger hitbox on Down Smash.
if you learn how to short hop wave bounce pk fire with Lucas, that's pretty much the buff you are looking for. I'll see if I can't find a video for ya
Yes. Like all counters, it makes him a sitting duck to throws.Is it scrubby to say that I think Incineroar's Revenge needs to be nerfed? A no cost huge buff that makes Alolan Whip, already a really strong move, do upwards of 80 damage.
Hell, no. Revenge is more then just a counter, it is also his Refelctor. If people spam moves, you can collect the damage, to give it back.Is it scrubby to say that I think Incineroar's Revenge needs to be nerfed? A no cost huge buff that makes Alolan Whip, already a really strong move, do upwards of 80 damage.
At least we have Dark Pit (and probably Daisy) to be the punching bag for cut heavy people to focus on now.To think she's by far one of the most requested to get cut on the regular.
At least we have Dark Pit (and probably Daisy) to be the punching bag for cut heavy people to focus on now.
Pac-Man? Why Pac-Man? I've seen the others at various times but I don't think I've seen Pac-Man specifically ,that's weird.ROB, Ice Climbers, Dr. Mario, Pichu, Young and Toon Link, Wii Fit Trainer, Dark Pit, Miis, Wolf, various FE characters and Pac-Man all have been pretty popular targets. I imagine that Isabelle and Piranha Plant also are going to be (not sure about Daisy).
Jigglypuff hatred outlived them all, and even survived several of these characters being cut in one or two games.
Jigglypuff at every step of the process has lucked out from being built heavily off Kirby, from Smash 64 to present. Jiggs, of all characters, really deserved to have their Classic mode based on Smash 64.I agree, I think Mewtwo's complexity was his downfall in Brawl
Jigglypuff was basically ported right from Melee. Mewtwo couldn't have been done like that due to not only his complexity as a character but also because his actual design was outdated. Fire Red and Leaf Green made substantial changes to how Mewtwo looked, while Jigglypuff could get away with a slightly dated design
ROB, Ice Climbers, Dr. Mario, Pichu, Young and Toon Link, Wii Fit Trainer, Dark Pit, Miis, Wolf, various FE characters and Pac-Man all have been pretty popular targets. I imagine that Isabelle and Piranha Plant also are going to be (not sure about Daisy).
Jigglypuff hatred outlived them all, and even survived several of these characters being cut in one or two games.
Don't forget Cloud and Duck Hunt. Also Bayonetta.. Those three still getting the requests to be cut from the roster.
I've never seen Cloud, but yeah, Duck Hunt and Bayo for sure. I still see the odd G&W too.
Local Gamestop had 5 gamecube adapters, said they were finally getting stocked again.
Nyko, but I hadn't seen Any adaptors for a while.
TIER LIST
https://imgur.com/bQzn00f
METHODOLOGY
Calculations spreadsheet
Each character gets points based on which position they appear in each pro's tier lists (lowest being the better). In the cases where the pro doesn't order the characters within a tier, they all get the same "position" which is the average within that tier: (top + bottom positions) / 2
Each character's final score is their average score across all the tier lists. If there's a tie, the one with less standard deviation goes first.
The grouping of characters in tiers is done based on the difference between their scores. They can be split further or grouped more tightly together but I found the end result was a good compromise.
NOTES
The following characters are treated the same by most pros so they share the same spot in the tier list:
Feel free to ask me any questions or leave any suggestions you might have to improve the next tier list! See you in Patch 3.0.0 ;-)
- Peach / Daisy
- Simon / Richter
- Samus / Dark Samus
- Pit / Dark Pit
Shoutouts to inktivate for his spreadsheet format that is an improvement from the one I was previously using. Make sure to check his tier list which uses a tier-based methodology.