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SkyRocket

Member
Oct 29, 2017
14
Improved version of the stage I posted above (Amazon River Basin, Blanka's SF2 stage). I had completely forgotten about the foreground layer originally and then decided to put more things there which helped making it look busier rather than just a cabin in the ocean.

I guess I could try a different background too, but that'd require scrapping the entire stage and I think this works well enough.

It looks way better with the stuff in the foreground layer! I think it's really good looking now, and the background you have is perfect for it already.
 

ERAsaur

Member
Oct 25, 2017
750
Tap on the rail you've drawn while using the rail tool to enter the rail options and you can make them invisible there.
Oh, huh. Glad that's a thing that could be done regardless, just wouldn't have though to check the edit menu for the rails and gears themselves.

Well, I reuploaded the maps that had visible rails and put the new codes in my last post.
 

Gold Arsene

Banned
Oct 27, 2017
30,757
I found some fun ones browsing based on Persona 5.

Some decent attempts at both Shido's palace and the Holy Grail fight.
 
Warioware Inc. HQ building

NeonZ

One Winged Slayer
Member
Oct 28, 2017
9,371
Warioware Inc. HQ building

This was actually the first stage I had uploaded, but I don't think I posted a link before.

dHsJltW.jpg

The Rocket launches and then another one goes to its place, before being launched too. (
Well, technically it just makes a loop off-screen, but that's the intention
).
 
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Iggy's boss room from Super Mario World

Slick Butter

Member
Oct 25, 2017
3,500
79ImE1t.jpg

73FM7K3D

It's Iggy's boss room from Super Mario World! I'm pretty proud of this one, though I got the idea to do it from someone else's version of the same thing.
It ALL moves, so I gotta say pictures don't do it justice. i really like how the details on the Island itself turned out! the marble's edges give it a shadowed effect which was unintentional, but actually looks really cool.

Had to crop out the code because I made an updated version with grabbable ledges and is lower so players aren't so close to the upper kill zone, and i didn't share that version.
 

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,551
79ImE1t.jpg

73FM7K3D

It's Iggy's boss room from Super Mario World! I'm pretty proud of this one, though I got the idea to do it from someone else's version of the same thing.
It ALL moves, so I gotta say pictures don't do it justice. i really like how the details on the Island itself turned out! the marble's edges give it a shadowed effect which was unintentional, but actually looks really cool.

Had to crop out the code because I made an updated version with grabbable ledges and is lower so players aren't so close to the upper kill zone, and i didn't share that version.

I like this one a lot, more than I expected. The stage tilts away from you when you try to recover irritatingly often, which is perfect.

How do you get it to post to youtube?

All videos are uploaded to YouTube. Nintendo certainly isn't paying to host them. You can get the URL when you view videos in the phone app because it just uses a YouTube embed.
 
PAC-MAN

Tye

Member
Oct 27, 2017
832
PAC-MAN [ID: R26XTP62]


I made a PAC-MAN stage with moving ghosts! Not only that, but each of the ghosts have their own unique trait; Blinky will burn you, Pinky will knock you back, Inky can give you a lift, and Clyde might just launch you off the bottom of the stage if he catches you, so watch out! I could have just made them all lava like Blinky, but I thought that'd be boring, plus this way they all get to be their original colors.

The stage is a perfect recreation of the original PAC-MAN arcade layout, minus the very top and bottom borders that couldn't fit (but it works out since that leaves a way to get KO'd at the top and bottom of the stage). And, of course, there are warps on either side in the middle! There are also no grabbable ledges at all in this stage, so be careful! You might notice a moving platform followed by PAC-MAN circling the stage, which is there to provide a place for items to spawn; apparently the inside of the maze is too narrow for items to spawn, so I had to put something outside the maze or else items just wouldn't appear.

I spent days making this stage, testing it thoroughly and making tweaks as necessary (the ghosts in particular gave me a ton of trouble because they kept running into each other and causing issues, but after a lot of trial and error I finally managed to make them play nice with each other), so I'd greatly appreciate any and all feedback! Let me know what you think! I know it may not be everyone's cup of tea, but you can have some pretty long and intense matches on this stage, lol. It's especially fun with Tag Team Squad Strike!
 
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More awesome WoopWOOPs

woopWOOP

Self-requested ban
Banned
Oct 26, 2017
2,654
Crap, I already reached the 100 stage limit by downloading/creating too many!
Guess I'm gonna have to rotate a bunch now. I had the same problem on the WiiU. It'd be nice if I could just backup the files somewhere, somehow since I figure the uploads won't last forever (they were gone within 30 days on the WiiU).

Anyway, first off, here's a few replays of games played on stages that were shared here. Definitely not a showcase of skill, but I thought it'd be fun for other people to see how other players fight on the stages they made, as well to see how the stage functions in different situations (apparently items can get the flaming barrels in the 25m custom stage to pile up, lol)

The ones in this video were made by Dary, WillyFive, SkyRocket, NeonZ and LuigiBlood.



I also made a few more myself:

RM3RV8QG: A simple palace looking arena. With a ceiling because I love that shit. The edges on the side look a little awkward, but heavy winds at the bottom should push players to align with the grab-edge of the roofs so you don't end up knocking your head and falling down.

0450BL7S: A wide (walled) arena that slowly transforms into a vertical stage within a minute and stays that way. I just wanted to make something that transforms. I don't like the awkward gap at the start, but as of now moving pieces can't touch each other at the start, so this'll have to do.

9L74XD4V: Fighting in traffic...! Or atleast simple shapes vaguely resembling cars with the limit the editor has. Max speed isn't all that fast either. They're moving tho and by looping around the stage it creates a steady flow of cars.

0YD3HYXG: This is basically just the POPCORN! level layout from Bubble Bobble turned into a Smash stage. Added a crummy background stove and popcorn for good measure.

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Diggeh

Member
Oct 25, 2017
656
Finally finished my custom stage! I was able to recreate a busy freeway with a bunch of rail shenanigans to get a few unique cars to keep looping...boy did that take forever! They might end up colliding at some point, but they roll backwards if that happens.

 

NeonZ

One Winged Slayer
Member
Oct 28, 2017
9,371
Huh. It seems like after a couple of months everything is aumotically deleted from the server... and the game isn't even letting me reupload them? I haven't tried tweaking them and uploading again though.
 
Dec 4, 2017
11,481
Brazil
Rise from your grave


Sorry for the bump but this must be the most random video game crossover meme I have seen in my life and I think smash players will enjoy it more (or not)
 

NeonZ

One Winged Slayer
Member
Oct 28, 2017
9,371
I was about to ask why this thread and not the DLC one which is actually active, but after watching the video I guess it makes sense.