Supergiant Games announce Hades (EPIC games store)

Oct 26, 2017
256
Played about 40 minutes and had a blast. Great setting, voice acting, and graphics. Best announcement of the night for me.
 
Oct 27, 2017
705
I haven't given any thought to Epic in ages, but man I really hate them now.
You hate a company because they are competing against a monopoly like steam? Of course it will take money to bring devs and their games over, they need to compensate the loss of exposure and player base steam has.
 
Oct 25, 2017
315
I don't think this is that bad of a use for the Epic store. If your game is early access and locked to one client but will (maybe) be released to other stores when completed, I think that's perfectly fine.
 
Nov 23, 2017
417
oh cool always nice to see a new supergiant game even though I didn't really care for pyre all that much

probably won't touch this for a while though with the new poe league coming out tomorrow,can only tolerate so much arpg type stuff
 
Oct 27, 2017
424
GA, USA
Fuck yeah! I'm always ready to see what Supergiant has next. They're top notch with art design and music, and I loved playing Bastion (although I need to try Transistor again and finally try Pyre, not fond of the idea of a sports like gAme though)
 

Ryne

Member
Oct 25, 2017
173
Bought it, just to mess with the epic store and the game a bit. I love these guys.

Epic's storefront needs a lot of work.
 
Oct 26, 2017
271
Got to love the fact that the part of the FAQ about it being store exclusive and if it will come to other storefront doesn't actually answer the question ....
 
Oct 27, 2017
120
You hate a company because they are competing against a monopoly like steam? Of course it will take money to bring devs and their games over, they need to compensate the loss of exposure and player base steam has.
The incentive to "bring devs and their games over" was the generous revenue split. The PC is an open platform and developers and publishers can sell their games on a variety of storefronts. This is an attempt to force people into the launcher and only benefits Epic and the pubs shitty enough to sign exclusives in the PC space.
 
Oct 31, 2017
1,741
Sorry, I don't understand the store loyalty. There are plenty of Steam store exclusives too on PC, mostly AAA games.
I'll explain it to you: supporting this behavior is an endorsement to repeat it more and more as we go.

I won't tell others what they should do, but I know what will be my course of actions: to ignore all these money-hatted exclusives on a single store and to hope for the games that did it to underperform commercially, so they will be forced to reconsider.

Do you want to compete with the market leader? Fine, give me a service I'll have good reasons to prefer to it.
Better prices, more tools, more options, Linux support and what else.
 
Oct 25, 2017
154
Seeing it is only on Epic's launcher took all the wind out of my sails. Gonna wait for it to be on Steam, I am tired of having to manage tons of launchers.
 
Oct 27, 2017
9,378
Any impressions of the game?
Played for about an hour and a half so far. Visuals are fantastic (as expected from Supergiant) and the music is quite good (again, as expected). Story is pretty light but fairly interesting so far, I think most people will appreciate it if they have at least a passing interest in Greek mythology. The voice acting is very good, which really brings the characters to life. It's pretty entertaining to hear Zagreus and Hades bicker as a son and father who don't get along, and Achilles fulfills a nice mentor role for Zagreus.

Combat is fast and smooth, I've unlocked all the available weapons already and they are all fun to use (my personal favorite is the shield weapon, gives me Rygar vibes and it's very powerful). The combat system relies heavily on environmental objects to deal heavy damage. When you enter a room, there will be pillars, various traps, and enemies will spawn in. Knocking them into traps or walls deals extra damage, and getting that extra damage is crucial in the first few rooms when you don't have a lot of upgrades yet. Enemies can easily be stun-locked by your basic attack combo, but to compensate for this many enemies will spawn at once to keep you mobile. You have a dash to facilitate this, it's pretty much instant and allows you to avoid attacks if you have quick reflexes, as well as zip quickly across the battlefield. Every weapon except for the starting sword has a ranged attack, but you have this stone thing which allows you to cast one magic attack. It's powerful but once it's cast it sticks with the enemy and you can't use it again until you kill that enemy.

Overall I really like it, feels like an evolution of what they did with Bastion in terms of gameplay, but in a roguelike structure instead of a more traditional Action RPG.
 
Oct 27, 2017
9,378
Is this a Diablo-like?
Not really, other than it being an isometric action RPG. It's way more similar to something like Dead Cells, but more streamlined and with better production values and more of a focus on narrative. There isn't any traditional loot, just randomized upgrades you can get for each run, plus persistent upgrades that carry over between runs.
 
Oct 30, 2017
1,318
Played for about an hour and a half so far. Visuals are fantastic (as expected from Supergiant) and the music is quite good (again, as expected). Story is pretty light but fairly interesting so far, I think most people will appreciate it if they have at least a passing interest in Greek mythology. The voice acting is very good, which really brings the characters to life. It's pretty entertaining to hear Zagreus and Hades bicker as a son and father who don't get along, and Achilles fulfills a nice mentor role for Zagreus.

Combat is fast and smooth, I've unlocked all the available weapons already and they are all fun to use (my personal favorite is the shield weapon, gives me Rygar vibes and it's very powerful). The combat system relies heavily on environmental objects to deal heavy damage. When you enter a room, there will be pillars, various traps, and enemies will spawn in. Knocking them into traps or walls deals extra damage, and getting that extra damage is crucial in the first few rooms when you don't have a lot of upgrades yet. Enemies can easily be stun-locked by your basic attack combo, but to compensate for this many enemies will spawn at once to keep you mobile. You have a dash to facilitate this, it's pretty much instant and allows you to avoid attacks if you have quick reflexes, as well as zip quickly across the battlefield. Every weapon except for the starting sword has a ranged attack, but you have this stone thing which allows you to cast one magic attack. It's powerful but once it's cast it sticks with the enemy and you can't use it again until you kill that enemy.

Overall I really like it, feels like an evolution of what they did with Bastion in terms of gameplay, but in a roguelike structure instead of a more traditional Action RPG.
Fantastic post, thank you for your impressions!
 
Oct 27, 2017
9,378
Fantastic post, thank you for your impressions!
No problem, it feels very polished for an Early Access game. There is clearly more content to come (the fact that it's possible to unlock all the weapons in an hour and a half kind of speaks to that) but I'm sure I'll put in a ton more time, enough for it to be worth spending the $20 on already.
 
Oct 25, 2017
1,780
Not really, other than it being an isometric action RPG. It's way more similar to something like Dead Cells, but more streamlined and with better production values and more of a focus on narrative. There isn't any traditional loot, just randomized upgrades you can get for each run, plus persistent upgrades that carry over between runs.
Bit disappointing for me but it looks really incredible so I think I'll give it a shot regardless.

The art style alone is amazing.
 
Aug 23, 2018
622
I'll explain it to you: supporting this behavior is an endorsement to repeat it more and more as we go.

I won't tell others what they should do, but I know what will be my course of actions: to ignore all these money-hatted exclusives on a single store and to hope for the games that did it to underperform commercially, so they will be forced to reconsider.

Do you want to compete with the market leader? Fine, give me a service I'll have good reasons to prefer to it.
Better prices, more tools, more options, Linux support and what else.
It will take years for a new Storefront to catch up with Steam, feature for feature. You expect zero radical competitive moves while that happens ?

Epic is not obliged to compete on your terms.
 
Jun 7, 2018
510
You hate a company because they are competing against a monopoly like steam? Of course it will take money to bring devs and their games over, they need to compensate the loss of exposure and player base steam has.
I didn't support GFWL when they had Company of Heroes and Dawn of War 2 locked down, I just don't support walled gardens on PC, such shitty practices don't belong on the one open source platform.

Valve is pretty transparent about its support for open and even sharing their API allowing devs to resell keys for full profit on their own webpages. Tim Sweeny and Galyonkin on the other hand are a bunch of hypocrites, I mean they're in the business of making money in the end, but given how Tim Sweeny was blasting MS over UWP a couple of years ago and now locking down exclusives?

It will take years for a new Storefront to catch up with Steam, feature for feature. You expect zero radical competitive moves while that happens ?

Epic is not obliged to compete on your terms.
And I'm not obliged to support their practices, anyone who supports walled gardens on PC supports an end to true PC gaming.
 
Oct 28, 2017
1,401
This is a lot of fun - fantastic art, charming characters, fun gameplay. Slightly worried the combat might get old after too many runs, but I'm only an hour in so that's not a concern yet.
 
Oct 25, 2017
7,177
You hate a company because they are competing against a monopoly like steam? Of course it will take money to bring devs and their games over, they need to compensate the loss of exposure and player base steam has.
There's that word again. That incorrectly used word.

Fun fact this move is more anti consumer than anything Valve has done in over a decade. Arguably since they forced people to install Steam to play HL2, which would mean 14 years ago.
 
Oct 25, 2017
88
Played for about an hour and a half so far. Visuals are fantastic (as expected from Supergiant) and the music is quite good (again, as expected). Story is pretty light but fairly interesting so far, I think most people will appreciate it if they have at least a passing interest in Greek mythology. The voice acting is very good, which really brings the characters to life. It's pretty entertaining to hear Zagreus and Hades bicker as a son and father who don't get along, and Achilles fulfills a nice mentor role for Zagreus.

Combat is fast and smooth, I've unlocked all the available weapons already and they are all fun to use (my personal favorite is the shield weapon, gives me Rygar vibes and it's very powerful). The combat system relies heavily on environmental objects to deal heavy damage. When you enter a room, there will be pillars, various traps, and enemies will spawn in. Knocking them into traps or walls deals extra damage, and getting that extra damage is crucial in the first few rooms when you don't have a lot of upgrades yet. Enemies can easily be stun-locked by your basic attack combo, but to compensate for this many enemies will spawn at once to keep you mobile. You have a dash to facilitate this, it's pretty much instant and allows you to avoid attacks if you have quick reflexes, as well as zip quickly across the battlefield. Every weapon except for the starting sword has a ranged attack, but you have this stone thing which allows you to cast one magic attack. It's powerful but once it's cast it sticks with the enemy and you can't use it again until you kill that enemy.

Overall I really like it, feels like an evolution of what they did with Bastion in terms of gameplay, but in a roguelike structure instead of a more traditional Action RPG.
Thanks for the impressions! Gonna hopefully give it a try this weekend.
 
Nov 2, 2017
1,279
The game's...really good. Great even. The combat is top notch, but what i'm really impressed by is the charm of all the characters. The little Ghorgan girl that has a crush on the prince is so cute!

Is anyone having alot of trouble with the fatties? Rocking the spear, but I can't seem to get my dodge right.
That's not my problem, is it?
No that clearly isn't your problem, but something else it. There's other places we're you can discuss it if you want to be a complete jerk. This is for discussion on the game, which you aren't discussing.