Oh GodWoah, seems Spawnwave saw my photo and is invistigating it! Hopefully we'll see a teardown soon!
Check the box your controller came from. It's near the barcode:I recently bought a Switch Pro Controller with every intention of returning it. I didn't know how to check for revisions so I have a "D." I put it thru it's paces in games that would be troublesome and it feels about perfect. Perhaps I'm lucky?
Yeah I know how to check NOW, due to this thread lol. As I said, I looked at my box and have a "D." Yet, I have no problems with Tetris 99 (though by default I do have that new "up" de-sensitivity enabled in the options). I've also played some Contra NES from the Konami Collection, a game that used to give me fits when emulating on PC with other controllers due to "down" often registering as "down right," meaning me walking into bullets instead of ducking. I'm also doing dragon punches and hadoukens in Street Fighter Anniversary without problems. Like I said, I put it thru the paces in situations where it should be problematic, thinking I'd have to return or mod it. But it turns out I'm very happy with it. It's also registering my inputs properly in the Switch test menu.Check the box your controller came from. It's near the barcode:
Fire up Tetris 99 and see if you're getting any flubs/bad inputs from that game. If not, then you're in the clear.
Keep your Pro Controller then. Congratulations on being in the clear!Yeah I know how to check NOW, due to this thread lol. As I said, I looked at my box and have a "D." Yet, I have no problems with Tetris 99 (though by default I do have that new "up" de-sensitivity enabled in the options). I've also played some Contra NES from the Konami Collection, a game that used to give me fits when emulating on PC with other controllers due to "down" often registering as "down right," meaning me walking into bullets instead of ducking. I'm also doing dragon punches and hadoukens in Street Fighter Anniversary without problems. Like I said, I put it thru the paces in situations where it should be problematic, thinking I'd have to return or mod it. But it turns out I'm very happy with it. It's also registering my inputs properly in the Switch test menu.
He was already wrong so many times.Woah, seems Spawnwave saw my photo and is invistigating it! Hopefully we'll see a teardown soon!
Hmm...
Just wait for Spawn Wave ;)Hmm...
Anybody here willing grab one to do a teardown on their own? I'm kinda broke atm...
guess it's time to update the post from January! Also thanks for the pic.I recently stopped by nearby Best Buy just to buys some components and window shop. I wondered into the video game section and noticed something about their stock of Switch Pro controllers.
If I'm not mistaken, the last revision of the Switch Pro Controller was 104889D and not 104889E . I know some people have claimed that "D" still had some +Control Pad hiccups and that inputs would sometimes still fudge, though not as bad as launch day controlles. I was wondering if anybody has done a teardown of these "E" controllers to see if they've fixed the pad issue.
The Definitive(?) List Nintendo Switch Pro Controller Models by Region.
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Reference: The article number (model number) is the one that matters, the product code simply tells you if it's a black, splatoon 2, xenoblade 2, or smash branded one)
North America:
The number found to the right of the product code in the box above the barcode indicates which revision of the controller is in the box, with A being launch models and C indicating the revisions with updated + control pads equivalent to those that became available with the Xenoblade 2 model.
Black Pro Controller (FSSKA):
Model Number: 104889A | Product Code: HAC-A-FSSKA-USZ | Barcode: 045496590161 | Box Image
Model Number: 104889B | Product Code: HAC-A-FSSKA-USZ | Barcode: 045496590161 | Box Image (presumably shipped before rev C w/o any hint at date)
Model Number: 104889C | Product Code: HAC-A-FSSKA-USZ | Barcode: 045496590161 | Box Image (shipped around Dec 2017)
Model Number: 104889D | Product Code: HAC-A-FSSKA-USZ | Barcode: 045496590161 | Box Image (shipped around Q2 2019)
Model Number: 104889E | Product Code: HAC-A-FSSKA-USZ | Barcode: 045496590161 | Box Image (shipped around Q3 2019)
Splatoon 2 (FSSKB):
Model Number: 105692A | Product Code: HAC-A-FSSKB-USZ | Barcode: 045496590642 | Box Image
Xenoblade 2 (FSSKD):
Model Number: 106820A | Product Code: HAC-A-FSSKD-USZ | Barcode: 045496591847 | Box Image
Smash (FSSKE):
Model Number: 108609A | Product Code: HAC-A-FSSKE-USZ | Barcode: 045496594428 | Box Image
Europe:
The "Art Nr" does not correspond to the model number found on the NA units in any way as there are no variants found at all since the Switch and its accessories were first released. There is no way to identify possible model revisions on the EU packaging, as far as I know.
Black Pro Controller (FSSKA):
Art Nr: 2510431B | Product Code: HAC-A-FSSKA-EUR | Barcode: 045496430528 | Box Image | Release: Launch, March 3 2017
Splatoon 2 (FSSKB):
Art Nr: 2512231B | Product Code: HAC-A-FSSKB-EUR | Barcode: 045496430788 | Box Image
Xenoblade 2 (FSSKD):
Art Nr: 2512531B | Product Code: HAC-A-FSSKD-EUR | Barcode: 045496430818 | Box Image
Smash Bros Ultimate (FSSKE):
Art Nr: 10000284 | Product Code: HAC-A-FSSKE-EUR | Barcode: 045496430870 | Box Image
Japan:
The JP units do not refer to any other numbers than the product code or the barcode on the box.
Black Pro Controller (FSSKA):
Model Number: ??? | Product Code: HAC-A-FSSKA-JPN | Barcode: 4902370535730 | Box Image (back) + (side)
Splatoon 2 (FSSKB):
Model Number: ??? | Product Code: HAC-A-FSSKB-JPN | Barcode: 4902370536980 | Box Image (back) + (side)
Xenoblade 2 (FSSKD):
Model Number: ??? | Product Code: HAC-A-FSSKD-JPN | Barcode: 4902370537734 | Box Image (back) + (side)
Smash (FSSKE):
Model Number: ??? | Product Code: HAC-A-FSSKE-JPN | Barcode: 4902370540031 | Box Image (back) + (side)
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talking about B and C revisions is meaningless to Europeans since our article (model) number is entirely different and I can't find any back-of-the box pics on google or ebay of EU controllers that have any other ending than B, whereas you have several pics from NA controllers actually showing the B and C numbers.
What my search for pictures brought up is that there is actually no revision for the black ones in Europe. Art Nr: 2510431B is the one and only Black Pro Controller Europe has. Unless this is not actually the equivalent to NA's model number and thus completely irrelevant for determining what's inside. Japan has the table with details on the right side of the box, so naturally it's even harder to find pictures of that -__-
Pro controllers drift too? Ninty really blew it on controllers so far this gen.
Wish they would add a headphone jack to the Pro controller I'd double dip
Are you me at 9 years old. I remember the game pak/game cartridge thing from myself back then.I refuse to call the Control Pad a "D-Pad". That's a Sega term!
Perhaps I'll grab one for my birthday.
Unless we're thinking of different things, I thought the mod with tape was to reduce the chances of contact being made in unwanted directions with each press, hence why you're supposed to cover up to half of each contact?the Pro Controller mod involves using tape to raise the pivot by a few millimeters.
That's partially it, but press-fudging still occurs. I tested it using only the contact covering up and Tetris 99, and it still did screw with my inputs occassionally.Unless we're thinking of different things, I thought the mod with tape was to reduce the chances of contact being made in unwanted directions with each press, hence why you're supposed to cover up to half of each contact?
Ok, that makes sense.That's partially it, but press-fudging still occurs. I tested it using only the contact covering up and Tetris 99, and it still did screw with my inputs occassionally.
Then I also read of the additional step of raising the part where the pivot comes into contact with the board slightly to makes the Pad's "deadzone" ever so increased by a bit. This is the trickiest part of the mod, since raising the pivot too much will make your Pad feel really stiff and you will not be able to get any inputs in, but not enough increase means it could still fudge inputs. The trick is to finding that spot where inputs don't feel stiff, but are crisp enough so that they don't smush.
Might as well, that shit Nintendo does now does not even come close to a fucking dpad.Yes.
+Control Pad is the defacto way I refer to the Pad and it stays that way!
Spawnwave mentioned the new Switch Pro Controller pivots as being a few milimeters taller as well as a new manufacturing method. He also mentions them as being "clickier".
Though he claims raising the pivot doesn't do much, this is actually the opposite: the Pro Controller mod involves using tape to raise the pivot by a few millimeters. Mind you this pivot is already even longer than the Xenoblade Chronicles 2 controller revision.
I might decide to bite and grab one. Look for revision 104889E.