That's exactly what it's for... see previous posts about "how the fuck do people not understand this on an enthusiast forum"
Feels like a lot of people who buy these Pro consoles don't even know what they do exactly.
That's exactly what it's for... see previous posts about "how the fuck do people not understand this on an enthusiast forum"
I have a VT50. It'll look sharper/less jaggy, but it won't look as good as a true 4K picture: that's just not possible with downsampling.So I have a question for you guys. I have a Panasonic VT30, one of the better plasma TVs of the last generation. How different would downsampled 4K to 1080p look like on a TV like that compared to a mid-range 4K TV?
Yeah it's almost heartbreaking. I honestly cannot believe this is the "make-or-break" difference between getting a Pro or not for so many posters... either you have extremely specific taste in games or a great misunderstanding of the situation either before or after this update.
There's no code, check the System Update menu.
I don't think anything's gone out yet except for a few people earlier this week (which sounds like someone flipped the switch too soon?)
Yeah, that should be neat.I think the ability to zip between the start and end of the home screen with L1 + R1 is low key the best addition
Is it confirmed?I think the ability to zip between the start and end of the home screen with L1 + R1 is low key the best addition
Oh, really? Never knew that lol.
I mean it works that way in the beta, I imagine it is new to 5.50.
Sony doing the right thing. The only games I have which take advantage of this are Everybody's Golf and Kingdom Hearts, but it's appreciated nonetheless. It also acts a solution for future cases of developer's not bothering to do it themselves.
If you're on a 1080p display, you'll probably want to keep this setting off and stick to native 1080p rendering. The Last Guardian has some performance issues with it's 4K mode, dropping frame rates down to the range that the base PS4 runs the game at.Ok I wanted to finish The Last Guardian this week, guess I'll wait :)
It has nothing to do with PS2 classics.
Ah, I gotcha.I mean it works that way in the beta, I imagine it is new to 5.50.
This is not how it works. A developer still has to make the game render at a higher-than-1080p resolution.I think the inclusion of system wide super sampling will mean that developers no longer have to worry about coding it in to their games.
Nowhere near as much.If you're on a 1080p display, you'll probably want to keep this setting off and stick to native 1080p rendering. The Last Guardian has some performance issues with it's 4K mode, dropping frame rates down to the range that the base PS4 runs the game at.
It has nothing to do with PS2 classics.
You will be able to play it at 1440p downsampled on a 1080p screen with this update
Almost exactly near as much.
Like what I said, nowhere near as much. In cherry picked scenes (the water filled cave notably) they run similarly, but usually the 4K mode runs noticeably higher, often with a 3-5fps lead.Almost exactly near as much.
[DigitalFoundry 4K] The Last Guardian PS4 vs PS4 Pro Graphics Comparison + Frame-Rate Test and [DigitalFoundry 4K] The Last Guardian: Patch 1.03 PS4 vs PS4 Pro Frame-Rate Test
Base PS4 and PS4 Pro's 4K mode have very similar performance ranges where the consoles fight for 2nd place against PS4 Pro's 1080p mode. No improvements in frame rate were made in the latest version tested by DF except for fixing a couple of bottleneck areas.
Developers were not just being "assholes" trying to keep things from you. They had the option to offer different benefits to users depending on what display they were using. So Rocket League on 1080p had a better framerate instead of downsampling. And this was true for the great majority of non-downsampled games. (A couple had other benefits, like the altered approach to improved IQ of The Witness. A couple had no obvious advantage at all, but I bet there were some marginal fps gains.)This new supersampling option bypasses the asshole code by telling the game that a 4K display is connected even though it's not true. So you get to enjoy the game's Pro benefits with a 1080p screen even if Psyonix does not want you to.
I already noted some cases that I know of (No Man's Sky and Life is Strange prequel) that do give you a frame rate benefit so it's not a complete loss with a 1080p screen without the 5.50 update. But Rocket League has nothing. I have the beta with the supersampling option and it works just as well as it always did.Developers were not just being "assholes" trying to keep things from you. They had the option to offer different benefits to users depending on what display they were using. So Rocket League on 1080p had a better framerate instead of downsampling. And this was true for the great majority of non-downsampled games. (A couple had other benefits, like the altered approach to improved IQ of The Witness. A couple had no obvious advantage at all, but I bet there were some marginal fps gains.)
I certainly think it's better that users will now have a choice. But to say that the previous approach was solely the work of weird assholes conspiring against you is the worst form of "lazy dev" nonsense.
Thanks for letting me know about that resource. :) You'll note from looking over it that in fact, almost all games without downsampling have better framerates instead. That includes Rocket League. Titles like that which are already pretty close to their target aren't dramatically improved, so you personally may not notice the enhancement the way you would a jump to 60fps. That doesn't mean there's nothing, or that other folks can't notice. Even just more stability, rather than an overall higher fps, can make a big difference to some people (see many comments about The Last Guardian).I already noted some cases that I know of (No Man's Sky and Life is Strange prequel) that do give you a frame rate benefit so it's not a complete loss with a 1080p screen without the 5.50 update. But Rocket League has nothing. I have the beta with the supersampling option and it works just as well as it always did.
...Era's PS4 Pro enhancements list threadis starting to become a mandatory resource if you want to get all the Pro benefits out of your game.
So I have a question for you guys. I have a Panasonic VT30, one of the better plasma TVs of the last generation. How different would downsampled 4K to 1080p look like on a TV like that compared to a mid-range 4K TV?
Yes, there are moments when the FPS is low. I first noticed in GT Sport. And after that in Fortnite.
Is clear that some performance issues are present. Personally, I prefer to turn off this feature.
The system is running slower overall or specific games? I've read a few anecdotes on Reddit saying systems are running slower but it's the same stuff you see after every update and mostly from base / Slim owners. I'm playing AC Origins right now on Pro with supersampling on (I think it already supported it though) and things have been very smooth for me.I've been noticing my ps4 pro being much slower since the update and activating super sampling. Am I the only one having this issue?