People were once asking me why I felt that major publishers would make crossgen games and crossgen ports instead of relying on backwards compatibility.
Well, here is the answer from the horse's mouth.
Well, here is the answer from the horse's mouth.
Andrew Uerkwitz - Oppenheimer & Co., Inc.
Yeah. Thank you. Thanks, gentlemen, and Lainie. One of the big benefits I think GTA V experienced was the fact it was such a great game that when a new console cycle came, people all went out and bought it again. Sony and Xbox tend to talk a lot about forward-backwards compatibility. Does that change that dynamic as we approach the next console cycle because it looks like Red Dead could easily have the legs to last for multiple years?
Source: https://seekingalpha.com/article/42...ttwo-q2-2019-results-earnings-call-transcriptStrauss H. Zelnick - Take-Two Interactive Software, Inc.
Yeah. I don't think backwards compatibility is actually all that important. I think the reason that we had such a great experience with Grand Theft Auto V when we brought it to new generation is, first of all, the content was meaningfully updated with amazing new features. And secondly, because the title was so extraordinary that it remained the standard bearer for the new generation straight through until the release of Red Dead Redemption 2 because nothing stood up to it technically or creatively. So, how Red Dead Redemption 2 fares going forward, it's hard to know, but it's certainly off to a great start.