Microtransaction/DLC revenue made up 48% of Take-Two's revenue despite NBA releasing.
Edit: Err, that should have said up 66% year over year, but you get the picture.
http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2315089
Edit: Err, that should have said up 66% year over year, but you get the picture.
http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2315089
Net revenue was $443.6 million, as compared to $420.2 million in last year's fiscal second quarter. Recurrent consumer spending (virtual currency, add-on content and microtransactions) grew 66% year-over-year and accounted for 48% of total net revenue. The largest contributors to net revenue in fiscal second quarter 2018 were NBA® 2K17, Grand Theft Auto® Online and Grand Theft Auto V, WWE® SuperCard and WWE 2K17, and XCOM® 2.
Digitally-delivered net revenue grew 31% to $302.9 million, as compared to $230.8 million in last year's fiscal second quarter, and accounted for 68% of total net revenue. The largest contributors to digitally-delivered net revenue in fiscal second quarter 2018 were NBA 2K17, Grand Theft Auto Onlineand Grand Theft Auto V, XCOM 2, and WWE SuperCard.
"Our positive momentum continued in the second quarter, enabling Take-Two to deliver another period of better-than-expected operating results," said Strauss Zelnick, Chairman and CEO of Take-Two. "Grand Theft Auto Online delivered its best quarter yet, Net Bookings from Grand Theft Auto V grew year-over-year, and we enjoyed the successful launch of NBA 2K18, which generated growth in both units sold and recurrent consumer spending.