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Tales of Series |OT| Tales of Reseteria

Which pre-merger Tales Studio team did you prefer?


  • Total voters
    275
  • Poll closed .

Dandy Crocodile

Community Resetter
Member
Oct 25, 2017
2,618
I'm kind of a new Tales fan. I picked up Berseria last year on sale and liked it quite a lot. I have Vesperia in my backlog and I plan to get to it soon. What else should I be looking into? I was thinking about picking up Abyss on the 3DS, is Symphonia worth playing (PS3 version)? Or any other titles?
Abyss, Symphonia, and Vesperia are often considered the three best entries in the series so you're in for a pretty big treat!
 

Rpgmonkey

Member
Oct 25, 2017
529
Today's blog post on Arise is a little more interesting than usual as it's more visuals oriented and has a lot of screenshots:

- The general goal of the character rendering is for them to look mature and "substantive", but still capture the look of illustrations. Their CEDEC presentation I'll talk a little more about below goes into how they used a mixture of realistic (material properties, lighting, etc.) and stylized (filters, outlines on the models, etc.) visual effects to achieve that.

- Their presentation at CEDEC (essentially a Japanese GDC) goes into how they built the game's look. Besides the shader to give the game a painterly, watercolor look it's nothing too fascinating to a general audience, but it goes into how they've incorporated various modern and higher quality computer graphics techniques into the game, like volumetric fog and lighting, volumetric cloudscapes, and so on.

- There's a bunch of different screenshots in their presentation that show before-and-after comparisons on various effects, filters, and shaders, show how environments and effects like fog and clouds will look different as the time of day changes in the game, etc.

- They don't say whether it was for demonstration purposes because that wasn't the point of the presentation, but one of the shots shows monsters on the field and it kinda reminds me of Chrono Trigger. The producer said the game would still use an encounter system and kinda implied that there might be some changes to the usual flow/format from past Tales games, but hasn't confirmed anything yet. Would be interesting if the game is using an updated encounter system similar to CT with realtime transitions in/out of battle.

- This may be only mostly of interest to datschge, but the Special Thanks in their CEDEC presentation gives credit to a bunch of people who are probably the leads on Arise's art team:
* Minoru Iwamoto (Art Director)
* Yuko Kajihara (Lead Map Artist for Zestiria, took on a lower Senior Map Artist role for Berseria, possibly because they're the Lead Map Artist for Arise)
* Motomori Nakamura (work history is spotty/incomplete but it seems like they started as a map artist at Tri-Crescendo?)
* Kaori Tosa (Same as Motomori?)
* Miyuki Kobayashi (did NPC designs for Zestiria/Berseria and two PC designs for Crestoria, likely doing NPC designs for Arise as well)
* Seika Arai (Character Modeler since the Tales Studio days)
* Hiroki Izume (mainly a Monster Model Artist since Tales Studio days)
* Toru Kawaguchi (Monster Artist)

You need to sign up to see the presentation PDF at CEDEC, but I guess I'll link it here for anyone curious since I assume most just want to see the screenshots.
 

datschge

Member
Oct 25, 2017
400
Thanks for the heads up as well as for the link to the PDF, good stuff!
Those are very reassuring credits, all series veterans aside the two tri-Crescendo staff (which again solidifies that tri-Crescendo will stay involved with the Tales series). Maybe I should get to transcribing the missing tri-Crescendo game staff rolls eventually. ^^
Would be interesting if the game is using an updated encounter system similar to CT with realtime transitions in/out of battle.
They already tried it with Zestiria. Apart from that breaking the scale of the area (battles essentially zoomed into the map, decreasing character size relative to the environment. Zestiria was so all over the place with bad scales...) what prevents completely seamless battles so far is the popularity of the post battle banters. Will be interesting to see how they handle that. Maybe go back to the way the original Destiny showed skits, as a picture in picture chat window.
 

Fisico

Member
Oct 27, 2017
1,267
Paris
The topic arised (eh!) in another thread, but by all account it seems like 7th Chord (developer of Innocence R and Hearts R on Vita) closed at some point?
I can't find their official website (maybe it's this one) nor their twitter account, they were a mobile developer first and foremost and the two R titles on Vita were their only venture on console games if memory serves right.
 

datschge

Member
Oct 25, 2017
400
Rpgmonkey btw the one who did the presentation is Hiroyuki Kobayashi, not a series veteran but apparently a rendering engineer at Bandai Namco, that's his latest credit (for Ace Combat 7 ) at mobygames anyway.

The topic arised (eh!) in another thread, but by all account it seems like 7th Chord (developer of Innocence R and Hearts R on Vita) closed at some point?
I can't find their official website (maybe it's this one) nor their twitter account, they were a mobile developer first and foremost and the two R titles on Vita were their only venture on console games if memory serves right.
The last game I know they were involved in was (still is?) the Valkyrie Anatomia mobile game for Square Enix. They were actually plenty prolific, doing a lot of handheld games for Bandai Namco, mostly Bandai IPs. Their involvement with Tales started with Keroro RPG on DS that had a nicely done 2D Tales style battle system.Their site apparently went down only recently, even Google still has a working cached page. Here's the archived list of products, they stopped updating it back in 2016 already (probably lost Bandai Namco as a major customer around that time): http://web.archive.org/web/20190511110309/http://www.7thchord.co.jp/page/service.html
 

Rpgmonkey

Member
Oct 25, 2017
529
Thanks for the heads up as well as for the link to the PDF, good stuff!
Those are very reassuring credits, all series veterans aside the two tri-Crescendo staff (which again solidifies that tri-Crescendo will stay involved with the Tales series). Maybe I should get to transcribing the missing tri-Crescendo game staff rolls eventually. ^^

They already tried it with Zestiria. Apart from that breaking the scale of the area (battles essentially zoomed into the map, decreasing character size relative to the environment. Zestiria was so all over the place with bad scales...) what prevents completely seamless battles so far is the popularity of the post battle banters. Will be interesting to see how they handle that. Maybe go back to the way the original Destiny showed skits, as a picture in picture chat window.
Yeah I didn’t phrase that well (and half forgot about Zestiria lol). I guess I mainly meant something builds on Zestiria, makes a few presentation enhancements, and improves the flow a little.

After-battle banter came up in an interview and reading between the lines of Tomizawa's comments on the subject it sounds like they're going for a happy medium between the traditional results screen and something more seamless. Something like the Destiny skits would be interesting!

Rpgmonkey btw the one who did the presentation is Hiroyuki Kobayashi, not a series veteran but apparently a rendering engineer at Bandai Namco, that's his latest credit (for Ace Combat 7 ) at mobygames anyway.
Thanks! As speculated it looks like Tales is being more deeply integrated into the overall studio structure with Arise, giving them access to some of the staff that weren't really going to touch Xillia 2/Zestiria/Berseria because of things like engine and platform differences. Based on the art staff it doesn't look like the lead roles are going to change too much from Zestiria+Berseria (I would rather they not do yet another big restructure of the Tales team anyway), but I'm curious to see if there's anyone who hasn't worked on Tales in a while returning to the series. There's technically already Higuchi, but it sounds like he's more of an Executive Producer than someone with regular day-to-day involvement in the game.

Interestingly enough Arise also appears to be the first high profile internal Namco game in the past couple of years where a higher framerate isn't a priority. With it being a late-gen game I wonder if they chose to focus on visuals for current consoles and save higher framerates as an extra for people with PS5s, new Xbox's, and capable PCs.

Still suck that there is no continue to the secret endings in R series.
Unfortunately after the sales of the first two and their apparent decision to drop handhelds for smartphones, I imagine barely any progress was made on a Tempest remake. I was pretty interested if only to see if it was leading into an original spinoff game, or at least fully remade, theoretically good version of Tempest.
 

Soph

Member
Oct 25, 2017
845
Trying to get back into Berseria... after three hours of play I remember why I stopped.

I'm about 25 hours in and all these dungeons and fields look exactly the same. The combat is utterly terrible. The only fun part is the characters. Maybe I should just put the game on hard difficulty and breeze through on low attention span nights after long workdays. What an utter mess.
 

Sadist

The Fallen
Oct 25, 2017
2,567
Holland
Oh hi Tales people

Currently playing playing Berseria and I realized that I played a lot of Tales over the last few years.

Symphonia is still my favourite I think; I like the cast a lot; while the story is pretty cookie cutter (A Tales staple really) and I think its mostly because its my first game in the series, but that cast is still very likable to me. Lloyd is the typical nice idealistic protag, but I just like how he was voiced and how he changed from dimwitted kid to responsible swordsman.

Rest of the cast is fun too. Colette is a total loveable ditz, Raine’s obsession for ruins is funny, Zelos is everyone’s favourite smarmy asshole, Regal is pretty cool and Sheena is pretty funny too. Kratos in the end is awsome.

While not a very pretty game for GameCube standards, I had a blast traversing the world. I replayed the game about four years ago because I got the Symphonia Collection cheaply, but I was kind of surprised at how much I still liked it. Despite the PS3 port not being up to snuff.

As for my other experiences... Dawn of the New World was a disappointment, but still pretty playable. Emil was just so damn annoying. Marta was far too energetic for my tastes. Tanebrae was awesome though. I loved the final battle theme though.

Abyss is a weird one for me; I know people love that game, but I just think the cast is very unpleasant; Luke turns around in the end, but everyone else is just not fun. I detest Jade and Anyse is one of the worst characters I have experienced in the series. Kind of forgot about the majority of the game. Its certainly not my favourite.

Both Xillia games are decent; the original has a pretty rushed ending, but I like the cast; bad guy was bit of a wet towel though. Xillia 2 is weird with the fractured dimensions, but interesting.

Zesteria was the worst; that game just exists. It doesn’t do anything wrong. It doesn’t do anything right. Its just there.
 

Reki

Member
Oct 25, 2017
847
Rest of the cast is fun too. Colette is a total loveable ditz, Raine’s obsession for ruins is funny, Zelos is everyone’s favourite smarmy asshole, Regal is pretty cool and Sheena is pretty funny too. Kratos in the end is awsome.
Symphonia is my favorite too. What did you think about Presea?

Abyss is a weird one for me; I know people love that game, but I just think the cast is very unpleasant; Luke turns around in the end, but everyone else is just not fun. I detest Jade and Anyse is one of the worst characters I have experienced in the series. Kind of forgot about the majority of the game. Its certainly not my favourite.
I believe it's a solid game overall, but a common criticism is the padding, which makes some parts completely forgettable. Like, you could cut a good 20-30 hours and it would be a better game for it. Surprised you didn't like Jade, I believe he's kind of popular within the fanbase.

Liked the ending too, pretty emotional.
 

Sadist

The Fallen
Oct 25, 2017
2,567
Holland
Symphonia is my favorite too. What did you think about Presea?



I believe it's a solid game overall, but a common criticism is the padding, which makes some parts completely forgettable. Like, you could cut a good 20-30 hours and it would be a better game for it. Surprised you didn't like Jade, I believe he's kind of popular within the fanbase.

Liked the ending too, pretty emotional.
Presea is pretty tragic; that thing with her father is dark and she is essentially a grown woman in a kid’s body. It was an interesting take on what they did with her; together with Regal they were taken on a wild ride.

As for Abyss, the ending is cool, I won’t deny that. But I can understand why people would like Jade, but he doesn’t work for me personally. Compared to other older party members, he is pretty wise, but comes of as snobbish and I dunno, doesn’t work me.

Compared to other older Tales characters, he is a pretty sad excuse. Regal and Kratos are pretty cool, even if the latter takes his time in showing it. Rowen in Xillia is awesome and might be my favourite of the Xillia party. And recently I also played Vesperia on Switch, so Raven had his moments too. Very different, complete goofball, but works well within the group dynamic.

In Berseria, while looking young, Eizen has the same role and he’s the group’s go to guy for knowledge on the world. Although its funny to see him get flustered when someone corrects him and he gets a bit mopey.
 

SolidSnakex

Member
Oct 25, 2017
6,640
So how far out are people expecting Arise to be? It's still a bit surprising to me that they haven't really shown are talked much about it since E3. Even the TGS trailer was really brief. It seems like it might be a late 2020 title.
 

Rpgmonkey

Member
Oct 25, 2017
529
So how far out are people expecting Arise to be? It's still a bit surprising to me that they haven't really shown are talked much about it since E3. Even the TGS trailer was really brief. It seems like it might be a late 2020 title.
Besides Xillia 2 which was some kind of attempt at making a low-budget FFX-2 style sequel, so far the trend since Graces has been to announce a new game when they're in the last 13-14 months of development. Usually the marketing picks up once they're 6-8 months away from release.

Graces: Announced as a Wii game October 2008, released December 2009
Xillia: Announced as a PS3 game July 2010, released September 2011
Xillia 2: Announced June 2012, released November 2012
Zestiria: Announced December 2013, released January 2015
Berseria: Announced June 2015, released August 2016

If the pattern holds Arise is probably planned to release July or August 2020 and we'll get more substantial information in December or January.
 

Sadist

The Fallen
Oct 25, 2017
2,567
Holland
So I completed Berseria this weekend; it easily became one of my favourite Tales games, together with Symphonia and Vesperia. Hell I might like it more than the latter.

First the bad; dungeon design is still blegh; it wasn’t Zesteria levels of bad, but overall too uninspired and just not that good. For the next Tales I really hope they’ll do something more inventive or let more things happen in these areas. The whole something happens in town, group investigates and comes across boss design needs to change too.

However, the battle system makes it more bearable as its buttery smooth. Velvet and her breaksoul is OP, but I’ve been enjoying fighting with everyone.

But the real star is the cast; Tales games stand tall or crater because of the cast, but Berseria’s band of misfits work so well. Less goody two shoes compared to series’a protags.
 

Tizoc

Member
Oct 25, 2017
20,404
Oman
This' been on my mind for a while now, but gameplay wise which of the PSOne Tales games are worth looking into?
 

Kromeo

Member
Oct 27, 2017
6,162
This' been on my mind for a while now, but gameplay wise which of the PSOne Tales games are worth looking into?
I don't think any of the games before Legendia have particularly enjoyable combat honestly. I guess Eternia isn't too bad but I've only played the PSP version and I hate that game for other reasons
 

-Reivax-

Member
Oct 27, 2017
41
It's been nearly two years since Absolute Zero's Tales of Destiny R: Director's Cut English patch was abruptly canceled.
Has there been any news since then about why they quit so suddenly or about anyone else picking up the slack?
 

br0ken_shad0w

Member
Oct 27, 2017
438
Washington
I just finished Xillia 2 and think got the true ending and I can see why people hated the story and direction. For me the alternate dimensions had good potential and could have went somewhere, but it never really commits to it. Much of it used as a plot device for pandering and fanservice.

That being said the combat was top notch. I couldn't get into Graces despite everyone loving it, but had a blast with Xillia's system.
 
Oct 27, 2017
2,812
Haven't played an RPG for a while and Berseria was in my Steam library so going to play through it. Put in about 2 hours so far, seems decent enough. Anything I really should know?
 

Professor Beef

Official ResetEra™ Chao Puncher
Member
Oct 25, 2017
11,171
The Digital World
Haven't played an RPG for a while and Berseria was in my Steam library so going to play through it. Put in about 2 hours so far, seems decent enough. Anything I really should know?
dodging is the most important thing you can learn. most abilities give you bonuses for dodging into attacks since you take minimal damage for doing so (and your opponent loses diamonds for doing it properly too)