What does VFR mean for PC anyway? Will the game support higher than 60FPS? If not why not just write 60FPS? Every framerate is going to be variable, I doubt the old Xbox/PS4 or the Switch will maintain 60 all the time, can bet sitting in the middle of particles in combat will slow that fucker down.
Anyway 4K60 is what I wanted so whatever, buying it, as long as the port isn't a disaster.
What I was expecting for the Switch. Too bad for Xbone owners though, it's a shame. I'll be getting it on Switch for the portability, I don't really care about higher res or 60fps outside of battles, it didn't bother me when I played it on 360.
It shouldn't be, yet with them not managing to do better than parity for base Xbox One, I'm keeping my expectations low (in a less fair comparison seeing as it's a 2018 release and running on a much newer engine in UE4, I was also thinking back to Switch having issues maintaining frame rate parity with PS4 and XB1 for Dragon Ball FighterZ in spite of that not seeming to be particularly intensive).
Yep PS3 wasn't even 720p, it was a weird 1280x576 upscaled to 1280x720, so good deal for the Switch SKU.
Even if it could've been better all around you can see where they decided to put their money and which version they expect to sell more (eg. Switch and PS4), X and Pro patch might or might not come down the line but that clearly wasn't a big deal to them as well.
This is weird...how is the Xbox One version not able to run the game 60fps outside of battles? This game should really not be that demanding... Also, if there's a PC version with higher resolution there should naturally be a higher resolution option for Pro and X too.
Surprised that they actually upped the framerate outside of battles on PS4; would've thought for sure that the logic was tied to the framerate like it was with Tales of Symphonia (especially given that it is built on a superset of the same engine). Mind you though, it's not exactly a big deal anyway, there's basically no meaningful action-based gameplay outside of battles anyway, so it's not like it actually really matters.
BTW, Tales of Vesperia is actually sub native 720p on PS3 (1280 x 576p to be exact - while the 360 version was 1280 x 720p). Let's hope that TOV is indeed actually 1080p native and not upscaled on Switch. There really is no reason why it shouldn't be, but considering that this is the same company that completely botched the Naruto Shippuden trilogy on Switch, I wouldn't put it past them...
Imma be honest, as a supporter of the OG 360 release, the lack of Troy Baker in the new dubbed scenes is the main deal breaker, it shows a lack of effort to me, these issues frame rate discrepancies compound the issue.