That would still be a crap result. Switch should have no trouble running this game in full 1280x720 in portable mode (especially since the 360 version does - and the Switch, even in portable mode, is a significant jump over the Wii U; which is itself, a notable jump over the PS3 and 360).
But then again... Namco's PS360 ports haven't had the best track record on Switch so far, so it all depends on whether or not they care enough to put some effort into the Switch version of this game...
Hmm, the usual dilemna... PC for no compromise or Switch for convenience of handheld+docked? I'll probably wait to decide till we get more info on actual performance on Switch. I can live with 30fps outside of battles but if the framerate tanks often during battles, then it's a nope.
The non-base PS4 platforms don’t appear to be as optimized as I expected (though the PC requirements might just be kinda generic or for >1080p...maybe). With this coming out in January everywhere instead of at least Japan being October/November I figured that would be the reason, but it doesn’t look like anything else was quite as much of a priority.
Wonder if the PS4 version has been done for a few months now and they’ve just been holding on to it for stuff like supporting additional platforms and the localization to have everything released at once.