I'm not sure it's reasonable to assume that the Switch isn't capable of performance parity with a console from 2006.
Or it's a Tales game.They either went with some weird console parity or Switch will probably have FPS drops.
It shouldn't be, yet with them not managing to do better than parity for base Xbox One, I'm keeping my expectations low (in a less fair comparison seeing as it's a 2018 release and running on a much newer engine in UE4, I was also thinking back to Switch having issues maintaining frame rate parity with PS4 and XB1 for Dragon Ball FighterZ in spite of that not seeming to be particularly intensive).I'm not sure it's reasonable to assume that the Switch isn't capable of performance parity with a console from 2006.
So, like... what's up with requier being 16 gb ram? What in that game could possibly require that ? XD
If it doesnt, it may get modded in to work.
It's good that japanese devs have learned that we do 4k on PC now but they still need to learn about not limiting the damn resolution to begin with.
Yeah I really doubt it'll actually need anywhere near that. It's probably just a token recommended requirement, like everything else says 16gb why not our game!
So PS4 and PC version for me then
Considering it's a remaster I am betting it will fall in price quicker than a new release of a tales game (which already falls pretty quick as is lol)
30 fps for exploration & 60 fps in battles are fine.
I already beat & Platinum'd it, have no qualms with either.
Don't let resolution & such ruin your enjoyment.
The PS3 version + extras finally officially localized & at very least, it's functional to play from beginning to the end.
Isn't he several orders of magnitude more expensive to get these days than he was when Vesperia originally released? Would have been incredible to get him back... but I get why it didn't happen.