It is based on ps3 version which has a lot addons from 360 version.Slightly off topic but did they confirm any additional features for the Definite Edition?
Itching to get this on the Switch but I'd like to know if it's just bumped up resolution.
Man people have been wanting for them to port this for years.
And they release it the month RE2 and KH3 come out.
Yeah... Sorry but I have to pass :/ . At least they had my original 360 sale but still.
The game contains all DLC costumes and has the Japan exclusive characters and story segments that were in the PS3 version. In terms of graphics, it seems to just be a resolution upgrade for the most part.Slightly off topic but did they confirm any additional features for the Definite Edition?
Itching to get this on the Switch but I'd like to know if it's just bumped up resolution.
Not just additional story and character but also new dungeon and weapons and arts
With the PS4 selling less than the PS3 that was inevitable. Switch is really going to be Tales's saving grace so going to it was always a given. Xbox isn't going to help that drop though.
They came out after Vesperia to say that 'the future of Tales is on Playstation'. Games didn't light the charts on fire on either the 360, the 3DS, or the Wii (although the 3DS game did quite well in the west, relatively speaking, and the Wii games were turds, either technically (Graces) or in terms of overall quality (Symphonia 2) ).Honestly, I'm a bit irritated that Vesperia was the last Tales of game that was multiplatform. I loved that game and with the "definitive edition" that would give us two more characters, that made me all the happier to actually consider playing that game again. But yeah, after that one though, it was purely exclusive to one platform from there going forward.
Did Vesperia do that poorly on Xbox 360 sales that they didn't want to retread there again or something? Well regardless, I'm just glad that Vesperia will be on all platforms in a few weeks.
They came out after Vesperia to say that 'the future of Tales is on Playstation'. Games didn't light the charts on fire on either the 360, the 3DS, or the Wii (although the 3DS game did quite well in the west, relatively speaking, and the Wii games were turds, either technically (Graces) or in terms of overall quality (Symphonia 2) ).
Yeah, that's the best course of action really, particularly considering how much BN has embraced that engine this Gen.
I think Switch definitely will sell well considering so many JRPGs before have found strong successes on the platform, and by their own comments Steam is doing very well, too. That only leaves XB1, for which we don't have too much precedence, but its similarity in terms of architecture should make it more likely than it was when the XB360 and PS3 were around, siince developing for those two systems was more differentiated than it is for PS4 and XB1. Even niche titles like Resonance Refrain sometimes have an XB1 sku, so I feel Tales, which is one of the more successful JRPG series around, should be able to afford the XB1 sku.Yeah... Kind of figured as much... Still, when a game goes exclusive to one console, it does kind of shut the door on those who play on a specific platform. Again though, I hope it does well so the series can go multiplatform again.
Not just additional story and character but also new dungeon and weapons and artsThe game contains all DLC costumes and has the Japan exclusive characters and story segments that were in the PS3 version. In terms of graphics, it seems to just be a resolution upgrade for the most part.
XBO likely brings in enough sales to keep the ports coming. Bigger Japanese publishers like Sega, Bandai Namco, Capcom, Square Enix, Konami and Koei Tecmo keep doing ports even if only for the west sometimes. If you have the bandwidth to handle additional porting it makes sense.I think Switch definitely will sell well considering so many JRPGs before have found strong successes on the platform, and by their own comments Steam is doing very well, too. That only leaves XB1, for which we don't have too much precedence, but its similarity in terms of architecture should make it more likely than it was when the XB360 and PS3 were around, siince developing for those two systems was more differentiated than it is for PS4 and XB1. Even niche titles like Resonance Refrain sometimes have an XB1 sku, so I feel Tales, which is one of the more successful JRPG series around, should be able to afford the XB1 sku.
but will it be Tales of Budget?
The PS4 is not selling less than the PS3.With the PS4 selling less than the PS3 that was inevitable. Switch is really going to be Tales's saving grace so going to it was always a given. Xbox isn't going to help that drop though.
That's too bad. Nothing good has ever come from going multi-platform.
Probably Versperia R's sales will be determining that as well as target platforms.
the first post Beseria game is probably well into development. an original title would be a better barometer than a port of a 10 year old game.Probably Versperia R's sales will be determining that as well as target platforms.
You'd think so but you'd also have expected to see it by now too. Higuchi taking time from Smash to help oversee Vesperia R makes me suspect more emphasis might be placed on this title than the usual Tales port/remaster.the first post Beseria game is probably well into development. an original title would be a better barometer than a port of a 10 year old game.
Mothership titles were higher budget.Of course, do you think Namco Bandai would give a high budget for one of their IPs?
for Tales? noOf course, do you think Namco Bandai would give a high budget for one of their IPs?
I take the lack of the next tales game as them putting more effort into the game. call it wishful thinking, but I think they want the next game to be more impactful for the series.You'd think so but you'd also have expected to see it by now too. Higuchi taking time from Smash to help oversee Vesperia R makes me suspect more emphasis might be placed on this title than the usual Tales port/remaster.
Which company hurt your feelings by letting more people play?That's too bad. Nothing good has ever come from going multi-platform.
I had to question whether you were joking or not. mainly because other Bamco series get more TLC put into them despite Tales being a longer running mainstay
As long as Switch doesn't halt the technical advances of the series then great. I dont think it will now but what about 3-4 years from now? Its a mid-low budget series but developing a game from scratch with ps5/pc in mind 3 years from now would've been a total different game but now going forward they might have to keep switch in mind too. But maybe tales of need the switch to survive going forward so it is what it is. Im happy that more people get to play the series but the tech nerd in me is not that thrilled.
Switch could probably be their most important platform going on.
Playstation 4 is unsuccessful in Japan, the biggest market for these games. Switch is very successful in Japan (and worldwide) and many multiplatform japanese RPG games already sell more on Switch.
Its pretty obvious that it is
As long as Switch doesn't halt the technical advances of the series then great. I dont think it will now but what about 3-4 years from now? Its a mid-low budget series but developing a game from scratch with ps5/pc in mind 3 years from now would've been a total different game but now going forward they might have to keep switch in mind too. But maybe tales of need the switch to survive going forward so it is what it is. Im happy that more people get to play the series but the tech nerd in me is not that thrilled.
What kind of comment is this?With the PS4 selling less than the PS3 that was inevitable. Switch is really going to be Tales's saving grace so going to it was always a given. Xbox isn't going to help that drop though.
I don't think Zestiria would have done that much better even it hadn't followed up Berseria. This series has always had trouble maintaining any sort of growth that has occurred from extraordinary circumstances.
Here's a look at the entire series from Abyss onwards. I've excluded the portable games, because Tales has always been a console-centric series.
- Abyss sold extremely well, following which Symphonia 2 sold like crap. The latter reviewed poorly even in Japan.
- Vesperia was given a decent budget by Microsoft and was a legitimately high quality game. The PS3 version did reasonably well.
- Following it, Graces sold like crap, again owing to quality issues / bugs. The ironed-out PS3 release did better, but lower than Vesperia.
- Graces was followed by Xillia, which sold well owing to it tying into a major 15th anniversary celebration of Tales with tons of marketing.
Namco have yet to prove that they can maintain any sort of consistency with Tales in Japan. Each spike is immediately followed by the games coming after suffering from quality issues, which inevitably leads to a decline in sales.
The Western market has been this series' saviour, but the situation in Japan could have been avoided to a degree, had Namco actually made an effort with their Tales releases on Wii, DS, and 3DS.
Wii started with a game that reviewed poorly, and then followed up with Graces, which was even poorer. DS kicked off with Tempest (yep), then Innocence, and then finally Hearts (the legitimately good one, but by this point nobody cared). And 3DS only got a port of Abyss.
I don't think Zestiria would have done that much better even it hadn't followed up Berseria. This series has always had trouble maintaining any sort of growth that has occurred from extraordinary circumstances.
Here's a look at the entire series from Abyss onwards. I've excluded the portable games, because Tales has always been a console-centric series.
- Abyss sold extremely well, following which Symphonia 2 sold like crap. The latter reviewed poorly even in Japan.
- Vesperia was given a decent budget by Microsoft and was a legitimately high quality game. The PS3 version did reasonably well.
- Following it, Graces sold like crap, again owing to quality issues / bugs. The ironed-out PS3 release did better, but lower than Vesperia.
- Graces was followed by Xillia, which sold well owing to it tying into a major 15th anniversary celebration of Tales with tons of marketing.
- Immediately following that game was its sequel, Xillia 2, which sold lower. Following that was Zestiria (even lower) and Berseria (even lower).
Namco have yet to prove that they can maintain any sort of consistency with Tales in Japan. Each spike is immediately followed by the games coming after suffering from quality issues, which inevitably leads to a decline in sales.
The Western market has been this series' saviour, but the situation in Japan could have been avoided to a degree, had Namco actually made an effort with their Tales releases on Wii, DS, and 3DS.
Wii started with a game that reviewed poorly, and then followed up with Graces, which was even poorer. DS kicked off with Tempest (yep), then Innocence, and then finally Hearts (the legitimately good one, but by this point nobody cared). And 3DS only got a port of Abyss.
That seemed obvious back when we had reliable Steam sales data., but it's nice to have confirmation.
I'm really curious if Vesperia on Steam will support >60 FPS, that would be a great step forward for the PC versions of the games (though Zestiria and Berseria were already decent ports).
not unsuccessful, but switch is going to pass its life time sales (5 years) in two years. it's definitely not doing too hot in japan, and it's not the biggest platform there like the rest of the world.
The game contains all DLC costumes and has the Japan exclusive characters and story segments that were in the PS3 version. In terms of graphics, it seems to just be a resolution upgrade for the most part.