I have to wonder if the TF2 team forgot that the solider already has an eagle cosmetic.A TF2 update and a ResetEra community spotlight in the same week? It can't be a coincidence.
Shame that I see a lot of redundancy in the new cosmetics, and, ugh, Jojo meme garbage.
But you can now set your HUD damage colour in the advanced options. I'm ever closed to not needing any HUD tweaks whatsoever.
Yeah naming the new Axtinguisher mechanic Sketchek's Bequest is really touching on the part of Valve.Going back to the old Axtinguisher would probably be just fine, to be honest, but I can't really complain about this permutation.
It also kinda hurts to see Valve mention things like Pyro's lack of mobility, speaking as a det jockey in a previous life.
> Sketchek's Bequest
man that's a name i haven't heard in a long time
Honestly Valve should probably do some sort of rework to the melee weapons. One thing I've been thinking of is giving the default melees give you a small speed boost while deployed (maybe 10-15% max) and not have the speed boost on any of the non default melees (aside from some stuff like the GRU or Eyelander after it gets heads) as a way to balance their extra abilities compared to stock. The only issue is the Spy and Engie who are going to have their melees out way more often than other classes so I don't know what you would do about them or if they make the idea completely nonviable.
Not really clear. The main writers of the comics left Valve but it sounds like they started work on the comic before they left. Valve also has at least 1 writer left, Sheila Sadeghi who does work on TF2. I'm guessing she'll finish it up based on what Jay Pinkerton and Eric Wolpaw came up with with the plot for the final comic. Each comic has taken longer than the last to come out so I don't expect it anytime soon.
The game does have way more map and mode variety besides 2Fort, I would suggest checking some of them out.
There's no way Valve could delivery on a monthly comic unless they basically outsourced everything.
Really this is just a problem with TF2's original design decisions being incompatible with the design decisions they chose to make after launch to keep it supported.Honestly Valve should probably do some sort of rework to the melee weapons. One thing I've been thinking of is giving the default melees give you a small speed boost while deployed (maybe 10-15% max) and not have the speed boost on any of the non default melees (aside from some stuff like the GRU or Eyelander after it gets heads) as a way to balance their extra abilities compared to stock. The only issue is the Spy and Engie who are going to have their melees out way more often than other classes so I don't know what you would do about them or if they make the idea completely nonviable.
If the person is in a Valve server the only way to join their game is right click on their name in the lower left corner of the main menu and clicking join party, it will add you in the next time the matchmaker adds people to the server (it typically adds people in waves to try and fill out the team so you may not get in right away). If their in a community server when you go to find game and go to community servers you can join them through the server browser.Been playing TF2 again recently. Is there any way to quickly join the same game as a party member in-game? The only way I've found is by alt tabbing back out into the Steam overlay and right clicking on the friend from my friend's list to join game, which is really clunky. Seems really strange that they wouldn't add similar functionality to right clicking on your friend in-game.
I'm learning to use the Manmelter and actually aim my flare shots. My reasoning is, even though I can't airblast projectiles, I can be of some use to my team and extinguish folks.
Yeah I would say either Manmelter or Scorch Shot is the best way to go for the Phlog. Manmelter is a bit hard to get used to if you don't use it through since the projectile is so much faster.
I occasionally see people vote kick bad/new players but it's pretty rare honestly. I always vote against it when it happens, don't take it personally I'm a good player and I've been vote kicked a few times by morons on my team.Hey guys this is my first time posting here. Has anyone ever dealt with people who are aggressive with kicking inexperienced players? I started playing TF2 again after a few years away. I was never great to begin with but got vote kicked out of a casual match for not being a good medic.
I have about 400 hours in game, which I realise isn't a lot relatively speaking. The guy who kicked me had about 4000 or so. When I messaged him and asked why, he says kicks idiots who get carried by a better team, and they don't deserve the rank increase.
I feel kinda deflated now if this is a normal occurance. Is it worth me sticking with it or moving on?
Sorry for the long post.
I would say there are very few objectively best loadouts since the best loadout can change based on the situation.
Even so there are very few times when you wouldn't run the Boston Basher on Scout, Escape Plan on Soldier (unless you're a support Soldier in which case the whip is good), etc. Most stock melees are awful in comparison.
Well yeah in comp you wouldn't run anything but the Boston Basher although it doesn't matter as much in pubs since you aren't going to see a lot of medics Uberbuild off of it.
Boston Basher is basically useless outside organized play, you'll be doing the b4nny faceplant all day if you try using it in pubs.
Sounds just as bad as Catbots.