They also patched at least some of the exploits used by lagbots in that patch.According to several cheater-forums and other sources of information, it seems like the TF Team/Valve has stepped up their game drastically as far as fighting cheating goes. Here is a quick run-down:
- The ban you get via the Report-ban is a 60 day ban. It includes Casual and Competitive.
- Blatant cheats such as spinbot/aimbot etc. seems to get you booted off the server with a "Removed from Match by System" message.
- Said booting also happens in batches (5 people at the same time if there are 5 cheaters)
- You seemingly also get axed if you change your name rapidly and several times
- Heavily speculated that this is possibly a form of Server-side Anti-Cheat//VACNET
Obviously there are certain groups that seemingly and possibly found a way to circumvent getting kicked specifically, but the bans still happen. Reporting cheaters has never been this important.
The lighting really looks great compared to what we currently have in TF2.
Thanks.I don't see too many DF users these days. Cow Mangler got nerfed down to 4 from 5 shots of ammo. I think the game is still super solid overall. I only play casual and I have both good and bad games. The core is still the same. All depends on how you play on the maps.
It's because Source 1 is old and designed for stronger single core CPUs and weaker GPUs, not 4-8 core CPUs and beastly GPUs.
They couldn't really do that unless they brought all cosmetics and weapons forward, a TF3 would likely massively cut down the TF2 player base (and item valuevalong withit) and there's lots of people who have spent tons of money on their backpacks. Dota2 and CSGO are in the same spot, you just can't make a sequel and gotta keep supporting the game due to the amount of money in the economy.
Killing yourself with your own pumpkin spell or one of the pumpkins around the map is pretty much the Scream Fortress right of passage (besides maybe killing Merasmus half a dozen times or more in a single Ghost Fort round because he won't stop spawning).
Earlier this year matchmaking bans massively increased (caused by reporting other players but not actually caught by VAC). Valve of course are very tight lipped and hasn't said why this happened but I'm guessing that players that get a lot of reports get reviewed by their VAC Net deep learning system that was first built for CSGO with people reported for cheating in TF2. Not sure why they don't do VAC bans, possibly because VAC Net can't be 100% positive about cheaters.So months later not much improved when it comes to cheating on matchmaking servers.
Just ran into another one who was obviously running cheats because of 100% headshots against everyone (including cloaked/DR'd spies). Reported them, and got a message next day saying they were all banned... from matchmaking. Why would you only ban from matchmaking for cheats? I checked the Steam profile of the cheater and they had no extra ban added.
Wish more people actually played vanilla on community servers. It seems that they're pretty much relegated to custom game modes or orange maps or 24/7 instaspawn Hightower. Back in TF2's prime I used to run fairly popular servers with mostly vanilla map rotations (excluding unpopular maps), no random crit and instaspawn humiliation. It felt like a good mix of fun and competitiveness, because we'd occasionally throw in some admin abuse.
Remember when Smissmas updates had new weapons? Remember when they had crazy new melee only maps? Or even just regular maps? Or MVM maps? Or balance changes? Or festive weapons? Or contracts? Or warpaints?
Sad thing is the only "major" updates we got this year was Blue Moon, which wasn't really a full major update and was mostly just content they couldn't finish in time for Jungle Inferno and Scream Fortress, which was of course mostly community content.
Valve can just be frustrating. Despite being 11 years old TF2 still has a large player base and its frustrating to see what's happening to it especially considering they're more than happy to keep selling us content for the game. The lack of Left 4 Dead (especially considering it was pretty heavily rumored L4D3 was pretty heavily in development on Source 2) is also disappointing.
Believe me, I understand. I love TF2.Valve can just be frustrating. Despite being 11 years old TF2 still has a large player base and its frustrating to see what's happening to it especially considering they're more than happy to keep selling us content for the game. The lack of Left 4 Dead (especially considering it was pretty heavily rumored L4D3 was pretty heavily in development on Source 2) is also disappointing.
I think the big problem is the size of the company. 350ish people just doesn't seem like it's enough for the number of things they're doing.
Artifact is a flawed game that has taken up Valve resources, uses an anti-consumer pricing model even after the update, and the audience had reacted accordingly. It's very understandable for someone to be frustrated that Valve choose to spend resources in this fashion.Believe me, I understand. I love TF2.
But Artifact is a good game. Don't shit on someone else's cereal just because your bowl is empty!
Personally, as I've said a thousand times before, I just want them to start over with a TF3. TF2's got so much baggage, I think a fresh start would do the game good.