Knowing a character is honestly not that big of a deal. Have you played SEGA Heroes on mobile? That game's community are absolutely LOVING a lot of the additions to that even if they have absolutely no clue where the characters originate from. Unfortunately that game has a pretty clear meta that kinda forces certain characters into the game for the arena but that is true with most games like this.For the most casual players they know the few sonic characters they do and will play them and characters the think look cool. They problably wont know who omega and zavok is.
But in general due to sega's lack of doing shit with a lot of their franchises, people wouldn't know a lot of sega characters. I don't think this is arguable really. No one gives a shit if its no humans, they bought a sonic game, its sonic the fucking hedgehog. They know what they are getting into generally.
I honestly disagree with the theory that the game is especially low budget. It has less characters and IP but it has a huge amount of customization, dialog (something almost entirely new to thee original SEGA Sumo titles) and a full featured story mode. These are not cheap additions.
Now do these seem like bad priorities to take in hindsight? Sure, but only because this game is launching so close to another notable mascot racer and because past original SEGA Sumo titles had a much greater depth of character diversity. If this was the first time we were seeing a Sonic racing game since Sonic Free Riders I think people would be a lot more forgiving.
The story scenes are visual novel style, but all voiced. Different VAs for Knuckles and Zavok might just be from the past one being too committed to other projects or something, or maybe SEGA Japan just wanted to swap some of the voices again. It is not fair to assume they went cheaper JUST because they are different. The reverse is completely possible if they are two different VAs this time.The game is absolutely lower budget. It may have a story but it seems to be told via textboxes and it has transformed single player challengers. There is a ton of dialogue but they've cut on the VA of Knuckles and Zavok to probably hire cheaper VAs as can be seen by their voices not sounding like them. Furthermore, they're recycled 9 tracks out of the past games without significant track layout changes. There are also a lot of reused assets across a single new zones even if it doesn't look like it because they did a damn good job at differentiating tracks within the same zone despite limitations.
The only thing that could be considered costly is the in-depth customization and it might explain the reduced number of characters.
The story scenes are visual novel style, but all voiced. Different VAs for Knuckles and Zavok might just be from the past one being too committed to other projects or something, or maybe SEGA Japan just wanted to swap some of the voices again. It is not fair to assume they went cheaper JUST because they are different. The reverse is completely possible if they are two different VAs this time.
Recycled tracks is absolutely a notable thing, but Mario Kart has done that for years now and Crash Team Racing is potentially ALL recycled tracks. All of the past SEGA Sumo titles had a strong degree of asset reuse anyways too, even outside of track layouts.
Another thing is that the team behind this particular game is entirely new. They had contact with past devs, but Transformed was the third game by the past team, whereas this is the first. It is hard to directly compare how effective they are when this team is also working on several platforms they do not have a large degree of history on.
I would not go as far to say I think this game is especially high budget or anything, but I just believe the shift in priorities is why so much of the game seems thinner on a surface level.
Fake edit: It is also worth noting that this game has a long list of original songs. Not just remixes or reused tracks they had laying around, but entirely new compositions.
Another thing is that the team behind this particular game is entirely new. They had contact with past devs, but Transformed was the third game by the past team, whereas this is the first. It is hard to directly compare how effective they are when this team is also working on several platforms they do not have a large degree of history on.
Seriously. You could pre-order Crash months ago, yet this isn't available even though it comes out in just over two weeks.
I don't even really care that it's a Sonic game, and more that it's just a really good kart racer. If you aren't into those then yeah, it's a pass.Even though I'm a huge Sonic fan I have zero interest in this. I just want to see the next main line game. I don't care for any side games anymore.
Yeah. I'm playing Transformed again in anticipation to TSR (I even played the 3DS version) and all circuits just look awesome considering there are some circuits that change a lot between laps. Great production values all along. I can see why people might think TSR is a budget title coming from Transformed but I also think TSR looks great.The original ASR was also budget but Transformed definitely wasn't. I do think the dev team on this might be part of the reason of the shift as well.
Info about the Switch version's FPS.Game comes out in 10 days. What would you need to see to up your hype level?
Game comes out in 10 days. What would you need to see to up your hype level?
Nah we still don't. We have a little over a week so I'm sure some review codes should be going out very soon if not already.Do we know how fast the game will get in the later "CC" classes? Based on the videos I saw now I could potentially see me getting this game day-1 for me and my friends but what I saw so far seems slower than Mario Kart Wii 150cc and Mario Kart 8 200cc.
Review codes have gone out but we dont know when the embargo lifts. There is footage of a faster speed but we dont know the context of it.Nah we still don't. We have a little over a week so I'm sure some review codes should be going out very soon if not already.
Nah we still don't. We have a little over a week so I'm sure some review codes should be going out very soon if not already.
Review codes have gone out but we dont know when the embargo lifts. There is footage of a faster speed but we dont know the context of it.
There are screenshots of the switch version on the eshop page. It doesn't tell you about framerate but at least you can take a look at graphics.I'm worried slightly for the Switch port. Really hoping it's a solid version.
Thanks. Stills look good.There are screenshots of the switch version on the eshop page. It doesn't tell you about framerate but at least you can take a look at graphics.
Yeah ! Lighting took a hit but it still looks clean and neat.
This game will cause some serious back pain.
Cause you will need to carry your shitty AI teammates
Just an hype launch trailer and info of the story/sp mode. I would like to see what kind of challenges Sumo will bring to this now. Solo, Team and No Item races, Time Attack, and Turbo challenges are a lock I assume. Probably something like ring-gate challenges as well?Game comes out in 10 days. What would you need to see to up your hype level?
Have you played Transformed on the harder difficulties? If anything I expect the AI to carry me.
Just an hype launch trailer and info of the story/sp mode. I would like to see what kind of challenges Sumo will bring to this now. Solo, Team and No Item races, Time Attack, and Turbo challenges are a lock I assume. Probably something like ring-gate challenges as well?
I hope they get rid of traffic and tank challenges though
Sega USA is basically just Atlus USA. TSR is like Sonic Mania in that even though it's developed in the west it's still overseen by producers in Japan rather than handled by Sega West directly. This is different from the previous two All-Stars Sumo racers (and also Whitehead's mobile Sonic 1/2/CD remasters) I believe.I think one of the reasons this game's marketing has been abysmal is because, at least according to the eShop, it's been published by Sega USA instead of Sega. Perhaps it just doesn't have the budget for it overall? I'm not sure how this goes but most other games on there show Sega and not Sega USA.
Yeah, Transformed difficulty went into hardcore territory later on 3 stars.Have you played Transformed on the harder difficulties? If anything I expect the AI to carry me.
I'm personally hoping for boss fights. I dunno if it's wise but whatever, let's hope for fan service where we can lol.
My older brother who plays maybe two games a year told me today he wanted to play this one together after seeing a new video. I think the team aspect could be interesting after all.
Here you have a Zazz boss fight and you're gonna like it
If boss fight arent like tank missions, that would be great
Sounds great. Especially a Dark Gaia boss. I liked it a lot in Unleashed.Yeah... hopefully not... We might have rival races with Zavok and Metal Sonic but I was more thinking/hoping for one boss per zone. For example, Sandopolis would have King Boom Boo as a boss and Glacierland would have the lava monster in Hidden Volcano as a boss. Their models are already in the game. It could just be that they add more hazards and you have an objective to accomplish during the track and it would still be really neat.
Also,maybe the Haunted Castle track has a dark gaia monster that could also serve as boss. Seaside Hill could have the giant squid as a boss. Throw in maybe a boss or two like the tank mission in Transformed with some Eggman mech and it could be really neat. Anyways, it's just my wishful thinking as there's a story mode in the game.
Tails's car looks badass.
Btw. Does anyone know if tricks are done with a button or right stick in this?
Sounds great. Especially a Dark Gaia boss. I liked it a lot in Unleashed.
Also I wonder what console will have larger player base to play online. I know I'll buy PS4 for 60fps gameplay, but I think Switch will have a larger number of player maybe?
Anyway I hope Switch version is solid. Eshop screens looks great at least
In the previous games, it was using the right analog stick. They flip in the direction you tilt the analog stick.
Tails's car looks badass.
Btw. Does anyone know if tricks are done with a button or right stick in this?
That's a customized car ! People have been saying it controls like transformed so i assume it's still the right stick. That gif looks amazing. May I ask where that footage comes from ?
More 60fps gameplay.
It's a preview for the spanish site Vandal
In the previous games, it was using the right analog stick. They flip in the direction you tilt the analog stick.
It's from previously posted video:
I'd prefer a button, my weak ass disabled fingers don't take stick waggling too good.