yea... meta is AWFUL atm especially in diamond games
I've never seen so much purple in my life.
Time to take a break or play on a smurf account
Just curious, but for those of you in higher ranks, what is LP loss/gain like? I'm still making my way through the bronze ranks and I gain way more for 4th place than I lose for 5th place.
Excited for next patch. Making the game less of a snowball seems a very good direction.
Right now a lot of games is like, trying to die last because there's one or two players who just got very lucky and they're dominating and the game will just end before you can do any late game strategy to counter them because you're losing more than 20 life each loss, so you're hoping other people will die before you to these lucky players.
One of the great things about this game is precisely the feeling that you can always comeback if you just get your comp online and start winning and, right now, that rarely happens because you die too fast.
got my most satisfying win yet
Got zero item early, and very damn weak before forcing synergy with 2 spatula item, end up with 6 demon, 3 sorc and elementalist.. making comeback from last place with 30 hp quite early.
Lulu to Demon.. and Brand into Sorc. Not sure about the last one because I'm in hurry assigning the comp mid turn.Sick comp. Which heroes did you make demons?
I need to figure out a good comp to pivot to if/when Souless isn't working.
Diamond 3.
Celebrating going from diamond 4 to 3 because I think it was harder than going silver, then gold, then plat, then diamond.
Shit is competitive.
This week we're giving the defensive Origins and Classes more beef. Knights, Guardians, and Nobles will now form a more solid frontline and/or give their defensive bonuses to your whole team, but beware of the reworked Void monsters looking to rip through your lines with true damage. We're also decreasing the amount of health players lose every round to open up more viable strategies around win and loss streaks. Rounding out the patch: Ninja trait has been reworked, Demons get nerfed, Dragons now care a little bit about magic damage, and Pirates make more money.
Class Breakpoints
We've added new breakpoints to a few Classes. For...reasons, just don't worry about it ok?
Gunslinger 6 ⇒ Gunslingers have a chance to fire 3 additional attacks.
Brawler 6 ⇒ All Brawlers gain 1200 extra HP
Shapeshifter 6 ⇒ Shapeshifters gain 120% Bonus Health on Transform
Blademaster 9 ⇒ Blademasters have a chance to gain 4 extra attacks. (This one is currently possible, good luck)
braum not useless without leona anymore yay. was still strange that most units had more armor than himThis is actually a good buff to shy. You can actually use her pre late game now!
- Dragon: 100% Magic Immunity ⇒ 83% Magic Immunity
- Shyvana Armor: 20 ⇒ 30
- Braum Armor: 25 ⇒ 75
- Leona Armor: 55 ⇒ 100
what?! lol, is great.
If you're into PBE shenanigans, I strongly recommend checking out how the new Hextech origin units feel alongside the patch changes. Jinx & Vi in particular have some saucy implications to team build paths, as well as what Camille does for blademasters early.
Very cool. Is there no 4/4 bonus? The article is a tad unclear.
Jayce/Vi should slot right into a wild/shapeshifter comp.
gonna have to have uncombined items just to throw off this hextech ability
If you're into PBE shenanigans, I strongly recommend checking out how the new Hextech origin units feel alongside the patch changes. Jinx & Vi in particular have some saucy implications to team build paths, as well as what Camille does for blademasters early.
Post is a bit more ranting than I predicted, sorry in advance:
I don't know if I'm getting tired of the game or not, or if the competition on diamond is tough enogh to now allow experimentation, but the meta is kind of boring right now.
I feel like if I don't go either rangers or some sort of Rengar build, I'll just not make it into the top 4. And even then depends on the items because both comps are dependent on them. (lots of zekes and disables for rangers, and stuff to buff Rengar with).
The other patches had safer builds and some top tier ones, but you could do other stuff.
And I don't think I'm the only one. Last game was 5 rangers/nobles (including me, I got 3rd) with 3 different builds around Rengar.
No demons, no elementalists, no shapeshifters, no yordles and no sorcerers.
Brawlers, ninja, wild and void only as far as they support Rengar.
When the top of the meta was volibear and assassins, I was doing yordles.
Last patch when it was all about demons and gunslingers, I was doing brawlers.
Now every time, no exception, I tried to escape the meta, I just get trampled with no chance straight into 8th place.
I feel like the changes they did to player damage changed very little. You can notice it, but usually when it's too little, too late because by the time you got a response to the flood of rangers, you're at less than 20 life, then you're a victim of the Rengars who just got online and game over.
I don't really know what broke the meta this patch, maybe the player community is "netdecking" too much into a very early very aggressive comp, maybe the nerfs to demons and assassins just opened the floodgates to the things they were countering, but it kind of sucks the joy out of the game to have so little wiggle room to develop your board based on what the game gives you.
If you're always forcing the same few comps to keep up, then the game becomes a RNG-fest where you're hoping the right puzzle pieces will come to you instead of your opponents. And I feel like that's not the game it is supposed to be.
I'm not as high up as you, but I find a variety of comps work in the Gold ELO. I also don't play so much to burn out. A few games a day.Post is a bit more ranting than I predicted, sorry in advance:
I don't know if I'm getting tired of the game or not, or if the competition on diamond is tough enogh to now allow experimentation, but the meta is kind of boring right now.
I feel like if I don't go either rangers or some sort of Rengar build, I'll just not make it into the top 4. And even then depends on the items because both comps are dependent on them. (lots of zekes and disables for rangers, and stuff to buff Rengar with).
The other patches had safer builds and some top tier ones, but you could do other stuff.
And I don't think I'm the only one. Last game was 5 rangers/nobles (including me, I got 3rd) with 3 different builds around Rengar.
No demons, no elementalists, no shapeshifters, no yordles and no sorcerers.
Brawlers, ninja, wild and void only as far as they support Rengar.
When the top of the meta was volibear and assassins, I was doing yordles.
Last patch when it was all about demons and gunslingers, I was doing brawlers.
Now every time, no exception, I tried to escape the meta, I just get trampled with no chance straight into 8th place.
I feel like the changes they did to player damage changed very little. You can notice it, but usually when it's too little, too late because by the time you got a response to the flood of rangers, you're at less than 20 life, then you're a victim of the Rengars who just got online and game over.
I don't really know what broke the meta this patch, maybe the player community is "netdecking" too much into a very early very aggressive comp, maybe the nerfs to demons and assassins just opened the floodgates to the things they were countering, but it kind of sucks the joy out of the game to have so little wiggle room to develop your board based on what the game gives you.
If you're always forcing the same few comps to keep up, then the game becomes a RNG-fest where you're hoping the right puzzle pieces will come to you instead of your opponents. And I feel like that's not the game it is supposed to be.
Installed this a couple days ago and I'm hooked. Learning a lot but there's still the occasional thing I can't find an answer to, namely how does the pool of champions work? I just learned that there's only a specific amount of each champion but is that for each player or is it shared among all players? Also does selling a champion add it back to the pool or is it gone forever at that point?
The pool is shared between all players and the champions go back into the pool once sold or the player who possessed them went out-of-play.
Is glacial as brokenly overpowered as it appears to be? Seems like whoever has the most well put together glacial comp just steamrolls.
it's definitely up there. It didn't get nerfed in the last patch and hurricane is pretty good on an Ashe.
high damage or yorldes, and to a lesser extent demonsIs there anything in particular that counters it? It's definitely the comp that gives me the most consistent trouble.
Another random question, do all the items stack? I was just running Tristiana with double Red Buff but then I realized I have no clue if it actually stacks or not.
I really wish they would tighten up the onboarding and tutorialization, particularly around item UX.
I've fallen in love with TFT's design and dropped Underlords cold turkey, but it's hard to convince friends to switch over because of how inaccessible the item system is new players.