Tekken |OT| Dark Resurrection

Famicom

Member
Oct 25, 2017
330
Cool, gonna check it out.

Is Noctis a viable tournament character? or he is only useful in online environments like the video says?
Everyone is viable. Us not seeing the character winning tournaments doesn't mean it's impossible. Furthermore, Noctis changed quite a bit in Season 3 and past performances don't reflect on the character as he is today at all.
 

Scything

Member
Oct 25, 2017
447
Does anyone know if there's a specific Tekken EU discord for matches or should I just use the zaibatsu one? Tried looking but just found a semi-abandoned one from 2017.
 

stn

Member
Oct 28, 2017
988
Noctis is good, definitely tourney viable. Although they nerfed his ORA, they buffed a lot of his other up-close stuff. He is good for sure.
 

Reanimatoin

Member
Oct 26, 2017
907
Cleethorpes UK
I just want one patch note to come out

Bryan: d/f+3 - Decreased the move's reach

I fucking hate that move so much, I ALWAYS feel like I'm out of range of it and it hits anyways. I know the response is "just block it", but I always feel like I'm so far away from it that I can just whiff punish it instead, and then I get hit.
 

jacket

Member
Oct 25, 2017
4,326
I just want one patch note to come out

Bryan: d/f+3 - Decreased the move's reach

I fucking hate that move so much, I ALWAYS feel like I'm out of range of it and it hits anyways. I know the response is "just block it", but I always feel like I'm so far away from it that I can just whiff punish it instead, and then I get hit.
I suggest fuzzy ducking when you are in doubt of it's range.
 

sasuke_91

Member
Oct 26, 2017
508
Germany
I just want one patch note to come out

Bryan: d/f+3 - Decreased the move's reach

I fucking hate that move so much, I ALWAYS feel like I'm out of range of it and it hits anyways. I know the response is "just block it", but I always feel like I'm so far away from it that I can just whiff punish it instead, and then I get hit.
It does have decent range, but Bryan's moves have really good range in general. Reducing his snake edge's range would be kinda weird.

Why not?
 

MidweekCoyote

Banned
Mar 23, 2018
384
Speaking of snake edges in general, they feel kind of weird to me. On my ranks usually only Law, Bryan and Katarina (Lili occasionally) use them, so I lab those moves every so often to both get used to them and to build up a launch-punish reflex. But when a match comes (aside from a 3 bar Law), they still hit me like 80% of the time. When I do recognize it and block it, I often regularly mess up the WS punish and press something completely different. And I know I should do better because those animations are incredibly slow, reactable and often predictable.

I mean, I'm not as young as I used to be AND this is my first serious go at a FG, so I don't expect to pick up these things as fast as a teenager would. But I'm wondering how quickly did it take for you guys to develop the block+launch reflex and what are some general tips aside from "keep labbing" and "watch your opponent"?
 
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sasuke_91

Member
Oct 26, 2017
508
Germany
Speaking of snake edges in general, they feel kind of weird to me. On my ranks usually only Law, Bryan and Katarina (Lili occasionally) use them, so I lab those moves every so often to both get used to them and to build up a launch-punish reflex. But when a match comes (aside from a 3 bar Law), they still hit me like 80% of the time. When I do recognize it and block it, I often regularly mess up the WS punish and press something completely different. And I know I should do better because those animations are incredibly slow, reactable and often predictable.

I mean, I'm not as young as I used to be AND this is my first serious go at a FG, so I don't expect to pick up these things as fast as a teenager would. But I'm wondering how quickly did it take for you guys to develop the block+launch reflex and what are some general tips aside from "keep labbing" and "watch your opponent"?
It takes some time. During a match you look out for so many things that it's hard to react when your opponent actually uses a slow sweep. When you start being more comfortable in defense situations in general, blocking slow lows will become a lot easier as well.
Also, you know... Online. The additional lag makes a lot of stuff that you can easily react to in practice mode way harder to react to.
 

joeblow

Member
Oct 27, 2017
466
SoCali
Speaking of snake edges in general, they feel kind of weird to me. On my ranks usually only Law, Bryan and Katarina (Lili occasionally) use them, so I lab those moves every so often to both get used to them and to build up a launch-punish reflex. But when a match comes (aside from a 3 bar Law), they still hit me like 80% of the time. When I do recognize it and block it, I often regularly mess up the WS punish and press something completely different. And I know I should do better because those animations are incredibly slow, reactable and often predictable.

I mean, I'm not as young as I used to be AND this is my first serious go at a FG, so I don't expect to pick up these things as fast as a teenager would. But I'm wondering how quickly did it take for you guys to develop the block+launch reflex and what are some general tips aside from "keep labbing" and "watch your opponent"?
You have one primary issue going on that keeps you from handling slow power sweeps the way you would like (assuming you and the opponent are playing with a good connection, and your reflexes are average).

In a match you have a LOT more on your mind than you do in the lab practicing stuff. Of course it is easy to recognize, block and punish a power sweep when you are focused solely and that one, single act over and over. Even when you have the CPU throw in a few more moves to mix it up, it barely tests your recognition and reaction reflexes.

In a real Tekken fight, though, not only are you on the look out for an additional 100+ attacks that the opponent might toss out, but you are thinking about your own offense as well while (likely) dancing about for position and evasion. Don't forget that circumstances for everything I just listed changes every fraction of a second, and that doesn't even account for random distractions going on at the same time, like people talking next to you, or an extended thought about the tacos you want for dinner in an hour.

To deal better with all that in a real match, you have to keep your mind as clear as humanly possible. Tuning out the out-of-game distractions is obviously helpful in that regard, but you can also do more in-game as well. For awhile, try to play against a character that has a power sweep with a single mindset: "I'll get hit by any attack except THAT attack."

You won't focus on winning the game as much as winning against that one tactic. The way it works is to simply stand and block on defense after your offensive turn is "over". Don't step, don't back dash. Don't crush his predicted moves, don't counter interrupt them either. Just stand and block.

You are now automatically stopping all highs and mids. If he tries a throw, of course you can attempt an escape. The main thing, however, is that you are laser locked into reacting to his power sweep to block and launch it.

The more you approach it that way, the easier it will get over time. Don't worry if it takes awhile for it to be natural. The idea is that you are building up muscle memory, which takes time for everyone. You can still use Practice Mode for more repititions as you look to memorize the animation, but actual battles against another player is where you will grow the most if you go about it in a structured way like this.

EDIT: Lol, see you in two weeks, amigo. We'll still be here to answer questions when you return.
 
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jacket

Member
Oct 25, 2017
4,326
I was not aware that afreecatv was still a thing.

Probably because my perception was that everyone migrated to twitch a few years ago.
 

Hanbei

Member
Nov 11, 2017
2,096
I was not aware that afreecatv was still a thing.

Probably because my perception was that everyone migrated to twitch a few years ago.
Knee has an exclusivity deal with Afreeca, this is why he only streams on this platform, and doesn't on Twitch like many other Korean players. Afreeca is still very popular.
 

Rommaz

Member
Nov 27, 2017
1,840
Kitwe, Zambia.
Getting back into ranked after a long awhile. They seem to have made it much easier to rank up. Sample match:

Lol you beat the hell out of him.

I don't touch ranked, but I've read a lot of complaints lately. After season 2 I've heard That points are added way too fast and that it's created an influx of Tekken God primes with many not actually being that good yet.

Some have suggested a leaderboard for TGPs or new additional ramks that are harder to attain, akin to how hard ranking in TT2 was. Again this is just me reading stuff, I don't actually play ranked lmao
 

maXer

Member
Oct 27, 2017
382
Lol you beat the hell out of him.

I don't touch ranked, but I've read a lot of complaints lately. After season 2 I've heard That points are added way too fast and that it's created an influx of Tekken God primes with many not actually being that good yet.

Some have suggested a leaderboard for TGPs or new additional ramks that are harder to attain, akin to how hard ranking in TT2 was. Again this is just me reading stuff, I don't actually play ranked lmao
Yeah it seems to me like the skill level at the tekken god ranks in T7 is now the equivalent of the red ranks in Tag 2.
 

Jer

Member
Oct 27, 2017
913
Lol you beat the hell out of him.

I don't touch ranked, but I've read a lot of complaints lately. After season 2 I've heard That points are added way too fast and that it's created an influx of Tekken God primes with many not actually being that good yet.

Some have suggested a leaderboard for TGPs or new additional ramks that are harder to attain, akin to how hard ranking in TT2 was. Again this is just me reading stuff, I don't actually play ranked lmao
Yeah it’s not so much that points are added faster, but that points went from being zero sum to positive sum - you now get more points for a win than you lose for a loss, until the very highest ranks. That almost guarantees rank inflation by definition, since going 50/50 now makes both people rank up.

I like it though, I’ll take my participation trophy, thank you!
 

mnz

Member
Oct 25, 2017
7,074
Yeah, they butchered the ranks. And if they want to repeair it in the future, people are going to whine about losing whatever rank they had.
And some Korean streamers are complaining, because it's too easy to get to Tekken God Prime and there's no tension to streaming ranked anymore lol
 

jacket

Member
Oct 25, 2017
4,326
Yeah, they butchered the ranks. And if they want to repeair it in the future, people are going to whine about losing whatever rank they had.
And some Korean streamers are complaining, because it's too easy to get to Tekken God Prime and there's no tension to streaming ranked anymore lol
I see...

An idea I had awhile ago was to "invent 3 more rank tiers on top of the God ranks", but essentially that won't really work because it's moreso an issue of the parameters in place for Tekken ranked.

In any case, regardless of the season, many people still have their ego's tied to their rank and will do anything to keep their rank or promote, anything.
 

Hyun Sai

Member
Oct 27, 2017
4,155
Yeah, I did a bit of ranked yesterday, and encountered pretty much only a bunch of cowards. If they're winning, they stay. If I start winning 2 games straight, they quit. I have no problem losing rank to learn a matchup, but people are pretty sensitive to it obviously.
 

Static Shock

Coward
Oct 27, 2017
4,129
Florida
Yeah, I did a bit of ranked yesterday, and encountered pretty much only a bunch of cowards. If they're winning, they stay. If I start winning 2 games straight, they quit. I have no problem losing rank to learn a matchup, but people are pretty sensitive to it obviously.
It's really frustrating that no one wants to abuse the infinite rematch option. people will leave after winning 1 game or 2 if you're lucky. Or you can dog someone out for 5 games straight but if they win once, they bounce. Well alright, Ill just go in lobby... OH!... Get's kicked from every open lobby...
 

Spruchy

Member
Oct 28, 2017
94
I'm low rank but I find Tekken online players way more willing to rematch than other fighters. Especially Smash. Holy shit, even if people beat you they will not rematch 75% of the time for god knows why.