You could actually make a deep fighting game character based on his roles
He has only done about 800 movies
You could actually make a deep fighting game character based on his roles
You could actually make a deep fighting game character based on his roles
He has only done about 800 movies
I liked the snk section where they kept making fun of how many movies he makes.Hahah, Nick makes worker bees look like lazy ass jobless slobs. XD
I liked the snk section where they kept making fun of how many movies he makes.
Im not gonna sit here and admit how many of his movies i watched. even the latest awful ones
ThanksNice matches! You got behind him quite a lot of times for that full b+2,2 string. Congrats on your Byakko promo!!
So Cheesy!I know some of you here like live action fighting as well. Would recommend checking out Into the Badlands as long as gore isn't an issue for you. It's on Netflix. The widow is amazing in this show. Some really greatly choreographed scenes imo.
That damn d/f+2 of his, is like his own personal one hit wonder. So many characters can't get a proper punish on demo man, DF, Kuma's f,f+2, Hei's f,f+2, Yoshi's CD+1 max range...Noctis has full launch against demo man that pushes half screen away - bullshit!
Noctis, you gonna get it one day so bad you wish you never entered Tekken.
That damn d/f+2 of his, is like his own personal one hit wonder. So many characters can't get a proper punish on demo man, DF, Kuma's f,f+2, Hei's f,f+2, Yoshi's CD+1 max range...
But this clown can just press d/f+2 like it's w/e bro and get a full launch. WTF.
Luckily I play a character that can punish his projectiles and like 15 other moves that are otherwise "safe". So... that's a trade I can live with. But still...
Noctis pulled me back in.
The struggle to win with Lee continues. Also fuck King. What a stupid character, with the throw break system in Tekken it's just not fun to play against him.
#BuffLars
Dunno, his poking game is pretty decent and he still can do SS Arc Blast decently effective. Df2 is a major blow and for me the worst is enforced auto stance. In previous games you could do f2,1 f1,2 and f1,2,3 and do nothing. Oponnent could not know if you'll enter a stance or not, making him hesitate. Now he knows and Lars goes into suicide mode.#BuffLars
He actually did a decent job of articulating my thoughts on the character, his offense is just not up to par. His block and whiff punishment is still great but he can't enforce particularly damaging mixups or poke you to death or even force you to hit a button and punish you with a well timed CH tool or sidestep.
Lars players have to be especially salty.Yeah and that launcher of his crushes highs, plus he has lightning screw that is safer than Lars's.
His far and mid range game is insane. He's not so good up close.
I learned how to beat Geese I learn Noctis. The huge problem is I can't get any matchnaking matches since the new online patch with Noctis. Yesterday was depressing when I got few fights on many hours of trying.
Thankfully at least King wasn't butchered by T7 throw nerf.
Only King and few other characters throw game hasn't become useless. Decision to make regular throws break with 1 or 2 is stupid to the core. We basically got most of the roster that has one 1+2 throw because other two don't count since everyone can mash any jabs to break them any time. Not to mention the throw break window is huge, same as Tekken Revolution, but there they kept the separate 1 and 2 breaks. They should've leave it like that, large break window that allows to break throw online is actually fair. Taking out 2 separate normal throw breaks is just artificial handicap against character's that have special 1 and 2 throws. And it's not like these characters striking game is weaker for that.
I'm just learning a bit more about the game and it's really nice when there's a video that manages to explain a new concept.
I just found this:
...and suddenly I have a bit more clarity.
I gave it 4 minutes of my time.
Maybe he has sound advice, but as a Ling player, using AOP tools to crush throws and highs >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> habitually ducking under throws and highs like a generic Tekken player. If I wanted to do that, I wouldn't be playing Ling.
I think I'd have to hear it from someone who didn't "Don't use AOP." Like, that's exactly what it's for. AOP 1+2 in particular.
It seems to me like you actively avoid ways to get better in Tekken, but I think you've said this before many times so, you do you.I gave it 4 minutes of my time.
Maybe he has sound advice, but as a Ling player, using AOP tools to crush throws and highs >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> habitually ducking under throws and highs like a generic Tekken player. If I wanted to do that, I wouldn't be playing Ling.
I think I'd have to hear it from someone who didn't "Don't use AOP." Like, that's exactly what it's for. AOP 1+2 in particular.
His point is, relying solely on gimmicks for defense will leave you exposed when a player doesn't fall for the gimmicks. So for a learning Tekken player, it's better to learn how to use proper defense instead of gimmicks first. Obviously Ling players use AOP for evasive maneuvers, but the top players all have a foundation of solid defense to go along with any special advantages their character gives them.
It seems to me like you actively avoid ways to get better in Tekken, but I think you've said this before many times so, you do you.
This dude said it's better to stand there to break a throw when you know it's coming rather than go into AOP or hopkick launch. Like, what??? Nah, if there is free damage on the table like a telegraphed throw attempt, that's getting a hopkick or wavecrest.
If I'm going to watch to learn, its gonna be something like
If you're going to go into AOP or hopkick launch whenever you think someone is going to grab you, your opponent will end up baiting you into thinking he's going to grab you, and then he'll punish you for doing a panic hopkick or hit you out of AOP.
If you were ready to just brake a grab on reaction, there's no way your opponent can bait you. Yeah, going into AOP or hopkick is fine if your opponent is at a level where he's gonna fall for that, but as soon as you face someone who starts to notice that you like to duck under grabs, he might just start making you think he's gonna grab you and just hopkick.
The point is having solid defense knocks out a lot of ways for you to get bopped by your opponent.
I always felt that Tekken players who only play Ling, or who only play extremely evasive characters don't really have solid defense, because they don't have to, at lower levels. But as soon as you start playing people who notice that your defense is solely reliant on the natural evasiveness of your character, i. e. Feng, Ling, Raven, Nina, they'll start to exploit the holes in your defense.
If you punish someone for doing something, and they don't correct it, they're bad.
When they correct their mistake, and punish you for it, it's your turn to adjust now.
Be like water.
Yes, adjusting is hard though if you tend to rely on gimmicks and don't actively try to improve your defense. How do you improve your defense? By following above advice.
Getting rid of bad habits can be hard if you don't work on them.
If it's good advice, I'll follow it.
I do not consider someone telling me to duck under highs with Ling instead of using her AOP kit good advice. If he at least emphasized using d/f+1 when being pressured with jabs because it goes under highs, or b+1 as a panic, then yeah, sure, I'll listen.
Like, he picked Asuka, who is supposed to be "defensive oriented" but only mentioned her standing reversal. Not the built-in parry with 1+3 or b+1 (CH). Now she would be a good character to duck under a throw, especially with ws+1+2.
Video strikes me as a bunch of talk about "git gud." No demonstration.
Never liked her and her type
The young,good neutral selection female fighter who's alittle tomboyish and innocent. Usually short hair. Her,Asuka,May etc etc
I f i hated on Sakura for being a shoto i'd be hating on half the SF4 cast
Crayon Solid Defense is the long and hard road to take, but the better one for a growing fighting game player in the long term. You got this.
Both sides are right to some extent. If you are making a hard read that a throw is incoming, maximizing the damage with an AoP launch is rewarding. However, you also have to consider what everyone else is saying - the hard read isn't always right, and can even lead you into taking a ton of damage yourself.This dude said it's better to stand there to break a throw when you know it's coming rather than go into AOP or hopkick launch. Like, what??? Nah, if there is free damage on the table like a telegraphed throw attempt, that's getting a hopkick or wavecrest.