[Abilities]
Halt
Before:
Resets attack gauge.
While halted, the target will be unable to attack or counter.
If the target were to be attacked, they will not counter.
After:
While halted, the target will be unable to attack or counter.
If the target were to be attacked, they will not counter.
[Cards]
* Cards with the same status that have different names will also be affected.
Rocket Launcher (T009)
Before:
[MP:3]
Give 8 Pierce Damage to 1 enemy unit, then deal 4 damage to adjacent units.
After:
[MP:3]
Deal 8 damage to 1 enemy unit, then deal 4 damage to adjacent units.
Scar of Humiliation (RYU 011)
Before:
[MP:3]
Deal 3 damage to enemy Hero.
After:
[MP:5]
Deal 3 damage to enemy Hero.
Claire Redfield (JILL 005)
Before:
[MP:3] [Attack:3] [HP:1]
When played: If your Explore Count is 3 or higher, deal 6 damage to the enemy unit in front.
Explore Count: 0
After:
[MP:3] [Attack:2] [HP:1]
When played: If your Explore Count is 3 or higher, deal 4 damage to the enemy unit in front.
Explore Count: 0
Barrel Bomb (COR 028)
Before:
[MP:4]
Deal 1 damage to all enemy units.
Deal 3 damage to enemy Hero.
After:
[MP:5]
Deal 1 damage to all enemy units.
Deal 3 damage to enemy Hero.
Headshot (COR 030)
Before:
[MP:3]
<Art Charge 2>
Deal 3 damage to the enemy Hero.
After:
[MP:5]
<Art Charge 2>
Deal 3 damage to the enemy Hero.
Sneak Attack (COR 035)
Before:
[MP:2]
<Art Charge 1>
Deal 2 damage to the enemy Hero.
After:
[MP:4]
<Art Charge 1>
Deal 2 damage to the enemy Hero.
Claire Redfield (IOF 102)
Before:
[MP:4] [Attack:1] [HP:6]
<Rush><Crush>
<Growth>: 3
Lv. 2: Gain +1/+1.
Lv. 3: Gain +1/+1.
After:
[MP:4] [Attack:1] [HP:5]
<Rush><Crush>
<Growth>: 3
Lv. 2: Gain +1 Attack.
Lv. 3: Gain +1 Attack.
Overpower (DANTE 011)
Before:
[MP:2]
Returns an enemy unit that costs 3 MP or less to the EX Pocket.
After:
[MP:3]
Returns an enemy unit that costs 3 MP or less to the EX Pocket.
Demonic Intimidation (DANTE 012)
Before:
[MP:3]
Returns an enemy unit that costs 4 MP or less to the EX Pocket.
After:
[MP:4]
Returns an enemy unit that costs 4 MP or less to the EX Pocket.
Malfestio (MOR 048)
Before:
[MP:3] [Attack:1] [HP:5]
<Flight> <Faith>
When Attack is 2 or more for the first time: Gain +2 HP and "Damage taken -1."
After:
[MP:3] [Attack:1] [HP:4]
<Flight><Faith>
When Attack becomes 2 or higher for the first time: Gain "Damage taken -1."
Dante (MOR 045)
Before:
[MP:9] [Attack:4] [HP:7]
<Agility>
While in your hand or EX Pocket: When a friendly Human unit or friendly Demon unit dies, give this Unit Card -1 MP. (MP costs cannot drop below 1.)
After:
[MP:9] [Attack:4] [HP:7]
<Agility>
While in your hand or EX Pocket: When a friendly Demon unit dies, give this card -1 MP. (MP costs cannot drop below 1.)
Heartless Experiment (COR 165)
Before:
[MP:1]
Sacrifice 3 Life.
Give 1 friendly unit +2 Attack.
After:
[MP:1]
Sacrifice 3 Life.
Give 1 friendly black unit +2 Attack. (Effective for 1 attack.)
Psycho Power (COR 166)
Before:
[MP:2]
Sacrifice 3 Life.
Give 1 friendly unit +2/+2.
After:
[MP:2]
Sacrifice 3 Life.
Give 1 friendly black unit +2/+2.
Selfish Predation (COR 173)
Before:
[MP:1]
Destroy 1 friendly black unit and your Hero gains +7 Life.
After:
[MP:1]
Destroy 1 friendly black unit, then give your Hero +4 Life.
[Hero Art]
*The ability adjustment of Hero Arts is also applied to Hero Arts after changing the skin.
Denjin Renki (Ryu Hero Arts)
Before:
[AP:15]
Give all of your Action Cards and Unit Cards effect damage +1.
After:
[AP:15]
Give all of your Action Cards and Unit Cards effect damage +1. (This Hero Art effect does not stack.)
Change Form (Nergigante Hero Arts)
Before:
[AP:18]
If your Hero's Life is 20 or less, give all friendly units in your hand, EX Pocket, and on your field +1/+2.
After:
[AP:18]
If your Hero's Life is 20 or less, give all black units in your hand, EX Pocket, and on your field +1/+2.
Dancing Dead (Oichi Hero Arts)
Before:
[AP:23]
Deal damage to 1 enemy unit equal to the number of Unit Cards in your Graveyard.
If a unit dies from this damage, your Hero gains +3 Life.
Unit Cards in Your Graveyard: 0
After:
[AP:23]
Deal damage equal to the number of units in your Graveyard +3 to 1 enemy unit.
If that unit is destroyed by this damage, additionally give your Hero +3 Life.
Units in Your Graveyard: 0