- Oct 27, 2017
Is it very pay to win or can I actually get by by just... playing?
Paying for cards is so expensive it's not worth it right now, especially at the rate you're getting them in the game. The only really expensive cards to craft are legendaries and you're restricted to 1 of each legendary + the game won't give you dublicates of them untill you have them all.
Just make sure to have gotten Legendary Ryu/Rath from the starter stuff before doing so, you do now want to open dupes. Season Pass is dirt cheap because of the starter gem bundle, only thing worth picking up as card packs are way too expensive to pay for. With only the Season Pass and playing the game, I'm at 11/16 Legendaries right now.
I think Nergigante's dominance stems in part from Spike Launch being essentially a free board clear and in part because it can still benefit from all the things about black that you've just described - better value for units, better removals. No Uroburos shenanigans, but Nerg can still run good cards cheap, especially if it takes up a second color.Several people on Twitter today have been complaining about the black spike deck archetype and how it nukes your board, and I am bugsbunnyking.jpg with my Wesker revive deck that out-values everything.
It's hard to win consistently as it's a card game, but it seems like being able to throw down a lot of cards quickly is more important than traditional win conditions or waiting to build a combo. It means 5 mana ends up being the top of the curve.
ATM Red feels incredibly poverty, being outclassed by Black hard. Black is exactly the same as MTG Black. Green and Purple both seem alright but they are both vulnerable to having mana-intensive setups cleared out by Black removal.
For example, Green cards can tank through literally all Red removal, and Purple can stall out and set up very strong creatures via resonance that can beat out both Green tanking and Red burst damage, but Black can solve any creature being dropped down on the field with a 1-mana creature and Dark Deal, which leaves you neutral for card advantage and recovery to obtain board control for Black is far easier thanks to their value creatures at low mana.
Stall at the beginning until you can drop a big unit e.g. 7 cost Hien Ko and buff her/defend her straight away. It's fun when it works but I find I regularly get screwed by having a starting hand with 5 spells.
Lol yeah, see, I figured that was the idea, but I start to feel like the theme needs a little bit more when considering the alternatives. I struggle to think of a situation where it's the best option. Maybe mixing with green healing cards might work, but then you can't use the more powerful units.
I dont think there's any way to run resonate with a 5 MP cap. All the best/backbone units seem to be at least 6. It's sort of a hit and miss style at the moment, assuming you can get a big unit out (and prevent hard removals with counter cards) most decks have a hard time dealing with it.Lol yeah, see, I figured that was the idea, but I start to feel like the theme needs a little bit more when considering the alternatives. I struggle to think of a situation where it's the best option. Maybe mixing with green healing cards might work, but then you can't use the more powerful units.
Hmm. Maybe I have to think of a different way to use Dante then. I don't think I can be a fan of that kind of game plan, unfortunately...I dont think there's any way to run resonate with a 5 MP cap. All the best/backbone units seem to be at least 6. It's sort of a hit and miss style at the moment, assuming you can get a big unit out (and prevent hard removals with counter cards) most decks have a hard time dealing with it.
I figured it out. If you get 5th Hell : Greed out as fast as possible, you can swarm the opponent and keep countering their action cards. Huge snowball effect. I dig it.I dont think there's any way to run resonate with a 5 MP cap. All the best/backbone units seem to be at least 6. It's sort of a hit and miss style at the moment, assuming you can get a big unit out (and prevent hard removals with counter cards) most decks have a hard time dealing with it.
Wait. Shielding doesn't guard against nerg bullshit? OOOH SHIT!!!! Now I get why people hate nergie. Glad I'm not at a high rank yet. Bueno. Bueno.
Have a few high MP cards that get buffed well with resonate. Like the MP 7 Hsien-Ko, and the MP 6 Dante and Ibuki.
Correct! It seriously frustrates me that with every potentially good gacha game, there's always that one element/hero/deck that prevents it from being great. Not sure who had the bright idea to put destroy cards with the hero who also has the same ability (a full clear at that) but that shit needs to be fixed asap. The fact that people are already seeing nothing but Nerg in top ranks is proof enough that the deck is busted. If shield could protect against destroy we'd probably see some diversity at the top.
Yeah, these are all good points. I started to get the hang of it, but this strategy only worked, in my experience, about 50% of the timeHave a few high MP cards that get buffed well with resonate. Like the MP 7 Hsien-Ko, and the MP 6 Dante and Ibuki.
Load your decks with low cost action cards. You don't really care what debuff those action cards are doing, but rather you're more interested in the quick, low MP cost buffs they give to your heavy hitter cards.
Don't be afraid to let your MP build up in the beginning, it's okay to take hits at the start because if things work out well, your Hsien-Ko card will be at like, 14 attack and 15 defense. Buff that with the Ada's Flight card (which adds flight not to mention yet another resonate buff).
And tailor your deck from there as you gain match experience.
Hey whatever works and whatever is fun for you.
It does guard against Nergi art, but not against black's "destroy" cards. To protect from destroy cards you need "negate" action cards.
Pretty sure last time I used Kikosho my board got cleared when they were shielded. Not sure why an art that has 'destroy' properties would be weak against shields while the cards that share the same trait would not.
Yooo you weren't kidding. Mad respect to Maximilian for going the distance to stream tonight.
From the interview I could this was quite a passion project.Interview with the Capcom/GungHo leads- https://gamepress.gg/anime-expo-2019-gungho-capcom-interview-debut-teppen
The project is about two years old, and originated from GungHo wanting to make a card game. The leads knew each other, which led to GungHo approaching for licensing the Capcom characters to use in the game.
So it started long, long ago, I actually loved playing Puzzle & Dragons. I started playing it and was starting Monster Hunter myself. I thought it was a great game, so I want to get in touch with someone from GungHo. He's like he does a great game. I asked around and eventually, I got in touch with Morishita-san and met. We started hanging out privately and had a lot of conversations, but we didn't really talk about let's make a game at that time.
We're more talking about like, what they think about making games, logic about games, and got along really well.
After sometimes and we start talking let's try to make a game, and Morishita-san talked about how he would like to have all these Capcom IPs. They're very popular and he wants to include those so he was thinking how about like "an All-Star Capcom game".
With Nerg you just wanna buff your units and destroy their units with the life sacrificing Action cards. The sacrificed life the damage of your Spike Launch (SA2) .Once you got your Spike Launch ready just wipe their board and let your units kill their hero. Key part is trying to play around their Supers and balancing out which units you buff.
I don't ever see any other Dante's. My plan is typically to get out one good unit with resonate then spend the rest of my points to back them up. Other characters to block and lots of action points to boost with or block incoming actions. Flight cards are a must as it mess with most decks as flight characters aren't typically bulky so blocking a Hsein ko or an Ibuki will get rid of them quick and the bulky monsters they will just bypass. I use Dante for the double resonance art, but I would say he probably has the worst arts overall. You could do a similar strategy with Morrigan and have it work just as well if not better. Then its more like all your action cards would center around halt then use Morrigan's defeat all halted enemies skill.