Well, this is dissapointing. 2 made so many improvements upon 1. Honestly, it's starting to feel like unless your mobage is adapted from some famous IP, it's doomed to fail in international markets. Makes me not want to get invested in any.
Yeah I don't understand why they cratered so hard with these dev collaborations after Terra Battle itself. So disappointing. I don't want a big clunky world map, I don't want tower defense, I don't want a gazillion complicated systems. Terra Battle was fine and they should have built on that simple but fun formula with more content, instead of weird different stuff that didn't work.One of those improvements it couldn't make was making it fun to play. Terra Wars is looking like shit too so it looks like Sakaguchi only found moderate success for having some sort of quality in the market early on.
Nah, as a massive TB1 fan, I can tell you it failed because of shit launch issues, tiny launch content and some crap changes over what made TB1 decent. Even JP version is struggling.
One of those improvements it couldn't make was making it fun to play. Terra Wars is looking like shit too so it looks like Sakaguchi only found moderate success for having some sort of quality in the market early on.
Honestly I can't enjoy a gacha style game unless its based on an IP I like. Its just too much bullshit to deal with if I'm not already invested
How do you feel it was in April? I jumped in day one and it was so bad. Coming from 2+ years of playing Terra Battle the launch was simply unacceptable. Somehow making the game bigger just made it worse. So many weird design decisions. :/You're right, launch for the game was pretty bad. Heck, because of it I didn't get that involved in 2 until April, making this news even more annoying.
Yeah, Terra Wars is looking especially dire.One of those improvements it couldn't make was making it fun to play. Terra Wars is looking like shit too so it looks like Sakaguchi only found moderate success for having some sort of quality in the market early on.
How do you feel it was in April? I jumped in day one and it was so bad. Coming from 2+ years of playing Terra Battle the launch was simply unacceptable. Somehow making the game bigger just made it worse. So many weird design decisions. :/
The roll out of the story content is way too slow. The game has been running for 9 months now and even in Japan they only got up to Chapter 12. I don't know what the hold up is, but when they first started they were targeting a chapter a week, and it was due to run a whole year for the first storyline, so probably 52 chapters. This no doubt contributed to the swift death of the game.They didn't even come close to finishing the game's story. Those who datamined the game would know there are tons of artworks on the server for story chapters up till 30+, and music that hasn't made it into the game yet. It all looks and sounds really good, which makes it all the more a shame that people outside Japan will never get to experience it.
But all that gorgeous art just makes me want a console game from them even more.
Gooch already said they're working on Terra Battle 3.
Sorry i didnt notice it before.
I dunno man, the battle system is the best application of touch and strategy I've played on mobile. Nothing comes close, especially when you have a full party and fight bosses and special encounters later in the game. Terra Battle was amazingly sleek and fun. None of that carries through to TB2 or Terra Wars because somehow he tried to expand on the wrong things. It was supposed to be fast and quick to play, puzzle-like in challenge. Instead with the world map stuff in TB2 it just became tedious, and I don't even know wtf Terra Wars wants to be.He really needs to let Terra Battle go. I don't know why he's so attached to it, the combat system isn't particularly fun and the gacha mechanics make actually playing it punishingly prohibitive. Terra Battle 2 somehow made that last part even worse.
If he really cares about that setting so much, he should try and have a larger developer make an actual game set there.
I dunno man, the battle system is the best application of touch and strategy I've played on mobile. Nothing comes close, especially when you have a full party and fight bosses and special encounters later in the game. Terra Battle was amazingly sleek and fun. None of that carries through to TB2 or Terra Wars because somehow he tried to expand on the wrong things. It was supposed to be fast and quick to play, puzzle-like in challenge. Instead with the world map stuff in TB2 it just became tedious, and I don't even know wtf Terra Wars wants to be.
As far as the setting goes, TB and TB2 don't even share the same world or anything so.... I dunno. I think Gooch is just weird.
Oh I absolutely agree. It's not very RPG-y. It's a puzzle strategy game with stats. I was fine with that though, because the progression was actually pretty fun when it was limited to characters and figuring out which jobs on which characters worked best in a party for a given situation. Then they introduced more and more bloat and the endgame stuff in TB got worse but still fun. TB2 overhauled the entire thing to make it gacha hell with no redeeming improvements. Just awful and a mess to manage.I always just felt a stark disconnect between the gameplay and the characters because it never felt like I was playing an RPG - it felt like a puzzle game, but a puzzle game where you're supposed to grind levels and stats and gear. TB2 made that about a hundred times worse by making you gacha for characters AND gear and needing dupes of everything (and more grinding) to make them actually relevant, which pushed the mild fun of the puzzle battles even further into the background.
I just don't know what he sees as so imminently important about this series to keep pushing it as hard as he is. Is it just because every other IP Mistwalker has tried to start has immediately tanked so he's super-protective of the one he made super-cheap and nobody else has part-ownership of?
In addition to the botched launch and some of the systems not working well (double-gacha and level map), they weren't able to get people who were already very invested in TB1 to switch over.
With 2 being dead now, I doubt players will even try 3 or stay for a long time.
Nah, the game is fundamentally boring to many players. Equips and skills along with needing dupes of anything is common.Launch was bad, but the currency used for pulls was doled out at a pathetic rate and there were extremely limited ways to earn them. This was compounded by pulls being costly, and buying energy was very expensive. Ultra compounded by the fact that they added gear and weapons to gacha pulls and you would need dupes to reach max level. They could have made the perfect mobile game and their gacha and currency decisions would turn away a large number of people.
With 2 being dead now, I doubt players will even try 3 or stay for a long time.
Good luck to Mistwalker I guess.
Yeah I don't understand why they cratered so hard with these dev collaborations after Terra Battle itself. So disappointing. I don't want a big clunky world map, I don't want tower defense, I don't want a gazillion complicated systems. Terra Battle was fine and they should have built on that simple but fun formula with more content, instead of weird different stuff that didn't work.
What was their plan with this sequel? Isn't Terra Battle 1 still going strong with a dedicated fanbase and regular content releases? Why wouldn't you keep building on that game's success like any other decent F2P service game, especially if you're a studio with limited hands and resources? Why risk a sequel so relatively soon that would have split the fanbase more than anything?
He never promised one.