ZA WARUDO!
Capcom games in general have a certain kind of charm about them IMHO. The character animations are certainly playing a part in that.
I don't know why it is, but SFV reminds me so much of SF3 - the aesthetics, etc
s2 character's poses feel stiff? What?Season 1 animation I thought were flawlessly done in terms of poses, weight, and smoothness.
Season 2, while I feel the animations are a bit more creative, it definitely needs polish. Like it's either some of the poses are a bit too stiff(i.e. Kolin, ed, Zeku character select animation), or it's wobbly with ligaments flailing (i.e Zangief season 2.5 grabs, Zeku walk back and forth animation).
Yea, It's definietly something I want to address when I have the time to give more thorough examples
I think you're seeing things. I'm not seeing anything like what you're describing. In fact I think the s2 characters are the best animated ones in the entire gameYea, It's definietly something I want to address when I have the time to give more thorough examples
But just small stuff for now of what I'm talking about:
Kolins head and arms sort of pop in place, so animation has a bit of jerkiness
https://youtu.be/UGHGrp6KNag?t=21s
Zeku's upper torso not animating when he moves his arms at :18-:20
https://youtu.be/8BakUhR19ng?t=19s
Abigail jab animation, body doesn't really follow through as much as he should when he jabs.
https://youtu.be/vlF7aGrdrsw?t=17s
I think you're seeing things. I'm not seeing anything like what you're describing. In fact I think the s2 characters are the best animated ones in the entire game
I'm not seeing it either. Zeku in particular looks like one of the best animated characters in the entire game.
I think you're seeing things. I'm not seeing anything like what you're describing. In fact I think the s2 characters are the best animated ones in the entire game
Yea, It's definietly something I want to address when I have the time to give more thorough examples
But just small stuff for now of what I'm talking about:
Kolins head and arms sort of pop in place, so animation has a bit of jerkiness
https://youtu.be/UGHGrp6KNag?t=21s
Zeku's upper torso not animating when he moves his arms at :18-:20
https://youtu.be/8BakUhR19ng?t=19s
Abigail jab animation, body doesn't really follow through as much as he should when he jabs.
https://youtu.be/vlF7aGrdrsw?t=17s
I think you're seeing things. I'm not seeing anything like what you're describing. In fact I think the s2 characters are the best animated ones in the entire game
i dunno. haven't paid attentionI don't see it but I'll give you the benefit of the doubt.
I don't know, it looks like it's animating to me. He's moving his upper torso very slowly but the movement is there.
This is intentional. He's a literal giant so his lights are extremely wimpy looking to play up how effortlessly strong he is. It's why one of his grabs is a fingerflick that sends the opponent flying.
Speaking of which, do later characters have that awesome Heavy Block Recovery animation that the initial cast had? Like instead of a blocked Heavy attack completing it's animation normally like every other fighting game there was a special animation that intuitively told the blocker that this is a move you can punish. I know they cut down on that in season 1 which made people think the animation budget went down. But Season 2 indicates that's definitely not the case because the characters are filled with tons of unnecessary, cancellable recovery animations that no one will see in competitive matches. It's crazy how much time and effort they are spending on little flourishes most people won't ever see.
This is my read on that animation as well.This is intentional. He's a literal giant so his lights are extremely wimpy looking to play up how effortlessly strong he is. It's why one of his grabs is a fingerflick that sends the opponent flying.
I think they're mostly for when you get a KO with one of those moves. They play out in full in those scenarios.But Season 2 indicates that's definitely not the case because the characters are filled with tons of unnecessary, cancellable recovery animations that no one will see in competitive matches. It's crazy how much time and effort they are spending on little flourishes most people won't ever see.
I don't know, it looks like it's animating to me. He's moving his upper torso very slowly but the movement is there.
This is intentional. He's a literal giant so his lights are extremely wimpy looking to play up how effortlessly strong he is. It's why one of his grabs is a fingerflick that sends the opponent flying.
Speaking of which, do later characters have that awesome Heavy Block Recovery animation that the initial cast had? Like instead of a blocked Heavy attack completing it's animation normally like every other fighting game there was a special animation that intuitively told the blocker that this is a move you can punish. I know they cut down on that in season 1 which made people think the animation budget went down. But Season 2 indicates that's definitely not the case because the characters are filled with tons of unnecessary, cancellable recovery animations that no one will see in competitive matches. It's crazy how much time and effort they are spending on little flourishes most people won't ever see.
No Ed? He's got lots of great little pump up animations on almost all his attack ends.
But yeah they really kicked it up this season.
Yep Ed also has something similar to Zeku. I'm trying to play Ed these days, so here are some Ed gifs.
Never even caught some of theseYep Ed also has something similar to Zeku. I'm trying to play Ed these days, so here are some Ed gifs.
Ryu does a cancelable pose after his s.HP.Ed was the character who started the post-attack animation thing.
Ah, that's right.
Japanese devs have a way of animating characters that just destroys what western devs can do. I'm sorry to be a weeaboo, but it's true. No western dev can make exaggerated and cartoony animations with a sense of impact like this.
Someone should make GIFs of all the idle sequences. They all look really good.I love how every single character has a little extra animation sequence during their idle stance. Does absolutely nothing for the game, but it's fun to see.