So what you're saying is Astro Bot was your game of the year? If so, I totally agree.Yeah, it's bad. I made the case for why it's bad before. The sad thing is that you think that any dissent from what everyone else seems to think is "trolling," which is an utterly weak, dismissive response because you have nothing to offer here.
Personally, I don't think the awful combat with it's unwieldy over-the-shoulder view is particularly fun, even as it branches during progression of the game, and I definitely don't think that the narrative full of poor dialogue spoken by admittedly good voice actors is interesting or groundbreaking or worth talking about at all from a narrative point of view. It's just a story full of well-worn tropes, which would be fine if it did more with those tropes than the bare minimum of presenting them in this form:
1. "We killed a woman off-screen that is driving all the action for the two male characters..."
2. "...but the problem is that Kratos is a bad dad who has to learn how to solve problems with love and understanding because he's yet another dude who can't learn that without having to raise this child alone."
If you look at games that are about parental relationships (or stand-ins for parental relationships) that are well-praised, they exist on tropes too, like every other form of narrative, but they are interesting in how they approach that narrative. I criticize Naughty Dog for gameplay-poor games, but I'll never get on them for actually crafting an interesting narrative in TLoU that ultimately shows how parents with unaddressed trauma make poor decisions out of fear, including out of fear for their children, for example. The Walking Dead Season 1, Papo y Yo, The Last of Us, etc., are the games that God of War is trying to stand up to in presenting this topic, and the devs just don't have the writing chops to do anything but hit the same tired-ass beats.
What's left is a game with middling combat (at least it has options, I'll give it that) that really excels on the production side. It looks good and sounds good. Sound and fury, signifying fucking nothing.
And that's fine! It's cool to enjoy empty games or total misfires that don't really achieve what they're trying to achieve. I do, certainly. I've talked about those games in the past as well. But give shit like this a billion awards, and of course I'm going to shit on reviewers.
It's just that I didn't expect a bunch of people whose identities are apparently personally tied to their favorite games getting a universally-loved reception responding with tired garbage like the following:
That last one is so upset that it's barely in English! It's pretty funny, actually.
Ultimately, awards mean zero. However, they do illustrate something about the people who give them, namely that video game reviewers should all be forced to have B.A.s in Lit or Philosophy or something that gives them the ability to dissect a game's narrative or themes at least somewhat at the level of a middling Pauline Kael or Roger Ebert movie review. ;)