SM64 sold 11.91 million copies and the N64 sold 32.93 million. So technically you'd be in the majority of 63.8% N64 owners.
No it doesn't.It's a Mario game.
It get's a free pass on silly things like that.
I played it for the first time a few months ago, and even the most ardent fans of the game have to admit that having to restart a level after getting a star is fucking terrible.
Maybe SMO should have made it so that you return to the ship after every moon...
Maybe SMO should have made it so that you return to the ship after every moon...
I played it for the first time a few months ago, and even the most ardent fans of the game have to admit that having to restart a level after getting a star is fucking terrible.
Odyssey's Moons are not an apt comparison for 64's stars.Maybe SMO should have made it so that you return to the ship after every moon...
I owned a N64. I played every big title on it, except Mario 64. Is that weird? I feel like it is.
I am actually curious about this as well. Never thought about it but I'm Australian so PAL was my life. When I was researching Diddy Kong Racing I remember reading that the game ran like 8% slower or something like that? So this could definitely be a factor.
several people said:What are you doing criticizing such an old game for? It's like criticizing caveman drawings
also several people said:The game is a masterpiece and holds up today, one of the best games of all time
27, but I was a generation behind in consoles growing up as I got my older brother's leftovers, so I was playing SNES when N64 happened, and N64 when Gamecube happened etc. I ended up going through roughly the same order of games as someone born in the 80's.Out of curiosity how old are you? 3D gaming has evolved since then.
It's still a masterpiece and perfectly playable nowadays, which is not the case of the majority of the 3D games of that period. That's quite telling IMO.
Well I kinda meant posting on here. Im old enouph that there is no reason why I shouldn't have played it. Hell I bought mission impossible for N64 instead of Mario 64.SM64 sold 11.91 million copies and the N64 sold 32.93 million. So technically you'd be in the majority of 63.8% N64 owners.
Pfft, it is not.I just want everyone to admit Banjo Kazooie was better. Not a bad game though.
Oh cool, do you have those measurements or know where they can be found for SM64 (a cursory Google search didn't really come up with much)? What is the objective, quantifiable level where a game becomes sluggish and floaty? Do you have comparisons on these measurement levels to other games?Floatiness and sluggishness are quantifiable, you can measure and observe them.
I'll re-emphasise here, I think SM64's controls are great - never had an issue with floatiness of sluggishness myself - but you can't take the 'feel' factor out of something like this. There are objective values involved (the time spent in the air when jumping, the arch made by the character, the length of time it takes for Mario to start running after you move the stick) but there are a lot of factors which affect how it's interpreted by the player
You are constructing your arguments from a 'I don't like this' point of view, which is really poor to make a case against. Give us non-biased arguments in stead of your tastes.
Weird to see people act like Super Mario 64 was the first 3D game to "feel good" when Quake came out a bit earlier and has aged dramatically better
I'd argue Quake was also way more influential to modern games, since it's the template for pretty much every FPS since
It was 1996
A bit before? Quake released literally 1 day before SM64 did in Japan.
I say this in the OP:You are constructing your arguments from a 'I don't like this' point of view, which is really poor to make a case against. Give us non-biased arguments in stead of your tastes.
etc.some article said:"The store had a door. The door had glass panes but was mostly made out of wood. There was staff present that, when questioned, provided answers. The store contained the following items: Pots, Pans, Knives, Forks, Tablecloths, Plates, Cups[...] These items had price tags attached to them, I was able to purchase these items by providing the store with the dollar amounts listed
This is ridiculous, my opening premise is that I accept the game is widely considered to be good. My issue with the dunkey video was him saying the controls were 'Inherently enjoyable' to which I strongly disagreed, and provided my own experience, to which people disregarded as trolling.OP can pretend that this thread was created in good faith for the sake of discussion but their posts from the dunkey thread already contradict that. Not to mention that any argument made against theirs is met with "See??? You can't criticize Mario 64 😂"
I'll hazard a guess that Mario 64 performs better in these categories than other games not judged as harshly by OP. Mario Galaxy, a game which definitely does not have poor controls, is definitely floatier than Mario 64.Oh cool, do you have those measurements or know where they can be found for SM64 (a cursory Google search didn't really come up with much)? What is the objective, quantifiable level where a game becomes sluggish and floaty? Do you have comparisons on these measurement levels to other games?
I'll re-emphasise here, I think SM64's controls are great - never had an issue with floatiness of sluggishness myself - but you can't take the 'feel' factor out of something like this. There are objective values involved (the time spent in the air when jumping, the arch made by the character, the length of time it takes for Mario to start running after you move the stick) but there are a lot of factors which affect how it's interpreted by the player
One day before Japan and several months before the rest of the world qualifies as "a bit", I would think.
I don't think the rest of world release is especially relevant. The game was made and out there.
I definitely understand its purpose and appeal during the 90s, but do you expect people to still do this nowadays? When I played it in the 2000s, I walked inside immediately. I didn't have to learn how analogue sticks worked.I disagree with most of your points, OP. They mostly seem to be constructed around highlighting flaws of the game that - after more than 20 years - definitely exist, but are still outweighed by some timeless design choices. The purity of acrobatic movement within the game world alone is fueling the game to a level where it's no surprise that the simple yard in front of the castle can grasp peoples attention, just fooling around for hours. In this context, the disconnection between the levels and the hub - even their weird self-containment - don't matter as much to the experience you have once you're traversing them.
However, I respect your opinion - I have a very similar personal, subjective bias against Ocarina of Time that probably doesn't resonate well with the collective opinion of the game :D
SM64 sold 11.91 million copies and the N64 sold 32.93 million. So technically you'd be in the majority of 63.8% N64 owners.
Pretty much this. Especially on the controls, Mario is very snappy and responsive.Thank you for the detailed write up, but I have to say I disagree with all your points
I say this in the OP:
"And obviously, obviously this is an opinion piece. "