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Gunny T Highway

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
17,018
Canada
Interesting. Either 343 is really struggling or Microsoft wants infinite to have a bunch of stuff in it that one team alone cannot do.
 

KDC720

Member
Oct 25, 2017
3,325
This isn't really uncommon. CoD has like 4 support studios on each game now along with the head dev.

This is good though, they really need to knock it out of the park with Infinite.
 
Jul 10, 2020
3,598
Now hopefully there's enough time on the clock for id to offer some friendly advice on Slipspace once the Zenimax acqusition goes through.

Holy shit, can you imagine id helping out on some of the internal engines across XGS + Bethesda?
 

Luke_wal

Member
Oct 25, 2017
2,255
The only thing that seems strange to me is that these are developers from another flagship Xbox studio. It's not like they're pulling in contract work from Splash Damage or some studio we've never heard of - they're using people from the Coalition who they're certainly paying pretty well to be at their own studio. Could this have something to do with Microsoft's strange rules around an 18 month limit for contractors?
 

Kolx

Member
Oct 25, 2017
8,505
343 has like 400 devs and yet they need not only help from outsourcing companies, but from internal studios as well to release the game one year later.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,808
This is normal for AAA organisations. We all help each other to some extent across our projects. Literally nothing new, especially now that everyone is working from home.
 

Rodelero

Member
Oct 27, 2017
11,531
Something like this is very dependent on the context.

If it is a case of people being pulled onto a project late to try and meet deadlines, it is almost never a good thing and it is certainly not a good sign for that project. If it's a case of someone with very specific expertise being shared, or a long term plan to collaborate, then it's quite different.
 

bsigg

Member
Oct 25, 2017
22,556
Seems more or less par for the course for large titles. It's like Ubisoft tapping 1000 studios to help on Assassin's Creed or Rockstar making each of their studios part of the development process for Grand Theft Auto.
 

Theorry

Member
Oct 27, 2017
61,012
This isnt really special. Happens all the time. We know also T10 helped is helping.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
They're one the most talented teams around, technically. This is great news.
 
OP
OP

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
after reading the posts here i realize that this isn't really thread-worthy news. i've reported the thread to be locked.
 

Teamocil

Member
Oct 25, 2017
5,132
343 has like 400 devs and yet they need not only help from outsourcing companies, but from internal studios as well to release the game one year later.
another example that gamers have no idea how much work goes into making video games. games are huge, complex engineering and artistic challenges. that requires talent.

also, not all 400 are devs working on infinite. 343 has marketing/brand people, people that work on other media formats, etc. wouldn't be surprised if the core development team at 343 is like 300 people
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,369

Dolce

Member
Oct 25, 2017
14,251
343 has like 400 devs and yet they need not only help from outsourcing companies, but from internal studios as well to release the game one year later.

Red Dead Redemption 2 had about 2000 people work on it. Cyberpunk 2077 had at least 1000 IIRC and still had tons of issues.

These kind of huge games require an insane amount of people power.
 
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