The Coalition's Ryan Cleven was asked whether Gears 4 would include microtransactions,
He was also asked whether this workaround or "new monetisation system" (as Games Industry calls it) was influenced by the backlash surrounding lootboxes.
He continued,
Is Gears setting the industry standard on monetization as companies look to capitalize on microtransations without the lootbox stigma?
The multiplayer design director reiterated that Gears 5 will have no loot boxes, but does have a store in which players can spend real money on in-game currency Iron, which can be used to purchase cosmetics.
Cleven feels that the system is "a very player-centric, player-friendly way of doing customisation and monetisation."
"We really think we're ahead of the industry here in getting rid of loot boxes and making sure that we can both service people that are looking to accelerate their progression or earn cosmetics using money but also keeping the integrity of the game experience," he said.
He was also asked whether this workaround or "new monetisation system" (as Games Industry calls it) was influenced by the backlash surrounding lootboxes.
"We had made that decision before all that happened," Cleven said. "We were sort of reading the tea leaves, I guess, and we were one of the earliest to adopt card packs inside our game. We thought we'd done it quite elegantly in Gears 4 -- some people liked it, some people didn't.
He continued,
This approach was validated as governments and politicians looked deeper into the impact of loot boxes, so the Gears 5 team doubled down on the new system.
"We just felt that [loot boxes] weren't a good fit for Gears and we wanted to be ahead of the curve looking for possible solutions, even before all the controversy."
Is Gears setting the industry standard on monetization as companies look to capitalize on microtransations without the lootbox stigma?