Dark Souls Man
- Oct 24, 2017
There are significant issues with Bethedsda games where it absolutely is the codebase though.But this is exactly the thing: it's not the codebase.
The codebase isn't making faces look shitty, animation be janky, and gameplay be buggy. It's Bethesda's management not prioritizing art direction, quality asset and animation production, and QA that's resulting in these things.
Bethesda could come out tomorrow and say "we're using Unreal Engine now" and it wouldn't fix shit.
(Now I'm slightly concerned that "codebase" will be the next buzzword on they Youtube cycle :P)