That key art looks crazy good, should've been the cover. Not even sure how they ended up with the cover they presently have. Oh well, no sense in crying over it, what's done is done.
That Guerrilla Games engine, baby!
Pre-Quantum Break Remedy is totally guilty of this, but they made it work because their writing had that cheesy charm and a unique voice. I miss that terribly.
Being able to understand it and it making any sense are completely different things.Is this a meme now? Because that was pretty simple to understand.
That's kind of always been Kojima's style though. He mixes serious political themes with Saturday morning cartoon silliness. MGS1 had the president of a weapons technology manufacturer talk to us about the dangers of nuclear weaponry before a dude with a cowboy mustache named Revolver Ocelot tries to kill the main character. MGS2 had the world's leading bomb diffusal expert tell us about his greatest regret training a bomb diffusal prodigy who took the wrong lessons from his education...this prodigy was a dude named Fatman who rolled around on roller blades.I don't doubt the depth, poignancy and importance of this story and its themes.
But, man, this execution looks like when a child is telling a story that is coming up to his mind as he goes, with funny names and funny masks =D
I hope I'm wrong.
That's kind of always been Kojima's style though. He mixes serious political themes with Saturday morning cartoon silliness. MGS1 had the president of a weapons technology manufacturer talk to us about the dangers of nuclear weaponry before a dude with a cowboy mustache named Revolver Ocelot tries to kill the main character. MGS2 had the world's leading bomb diffusal expert tell us about his greatest regret training a bomb diffusal prodigy who took the wrong lessons from his education...this prodigy was a dude named Fatman who rolled around on roller blades.
If you're not ready for tone shifts so hard you might catch whiplash then I'd say Kojima's games aren't for you