Oh yes its fixed. Damn the game looks hell of a lot better now.
Still happening here although they're not taking as long to pop in.
Oh yes its fixed. Damn the game looks hell of a lot better now.
Oh yes its fixed. Damn the game looks hell of a lot better now.
Still happening here although they're not taking as long to pop in.
[Graphical] Graphical artefacts may appear on a multi-monitor setup.
Status: Investigating
[Audio/Subtitles] Audio may degrade during long play sessions.
Workaround: Restart your game
Status: Fixed for Day One Patch
[Audio/Subtitles] Primary weapon audio may under certain conditions stop playing during open world gameplay.
Status: Investigating
[Audio/Subtitles] Audio may under certain conditions degrade when firing upon NPC's armour.
Status: Investigating
[Audio/Subtitles] Deconstruct audio plays when item is marked as junk.
Status: Fixed for Day One patch
[Audio/Subtitles] Subtitles are missing in some echos.
[UI] Chat window on PC overlaps with notifications.
Status: Investigating
[UI] Leaving and re-joining a Skirmish game will cause an incorrect score to be displayed.
Status: Fixed for Day One patch
[UI] "Rogue actions taken" will not be updated in the Dark Zone leaderboard if the player was already rogue when performing it.
]Status: Fixed for Day One patch
[UI] "Control Points taken" may not track correctly in the leaderboard.
Status: Investigating
[UI] The PvP mode Conflict's victory screen does not appear.
Status: Fixed for Day One patch
[UI] "No weapon equipped in this slot" is incorrectly displayed when switching to a sidearm if the 2nd primary weapon slot is empty.
Status: Fixed for Day One patch
[UI] Skill stats may display incorrect normalized values.
Status: Fixed for Day One patch
[NPC] Enemies may sometimes disappear when killed.
Status: Investigating
[NPC] Big Dog enemies can remains upright after having been killed by a Signature Weapon.
Status: Investigating
[NPC] Quartermaster NPC at the Base of Operations may be missing facial animations when first encountered.
Status: Investigating
[NPC] Rusher enemies do not take melee or headshot damage.
Workaround: Shoot them in the torso.
Status: Fixed for Day One patch
[NPC] Some rusher enemies may sometimes display slowed down animations.
Status: Fixed for Day One patch
[NPC] Weapons may be misaligned when being held by some enemies.
Status: Fixed for Day One patch
[NPC] Hyena veteran enemies might complete their animations after having died.
Status: Fixed for Day One patch
[NPC] Enemies may rarely not leave their spawn rooms.
Status: Investigating
[Gameplay] A staircase in the garage located at 15th Street NW and F. Street NW cannot be climbed.
Status: Fixed for Day One patch
[Gameplay] When entering a safe house you may encounter players floating in the air.
Status: Fixed for Day One patch
[Gameplay] Interacting with objects occasionally does not work correctly while in cover.
Status: Investigating
[Gameplay] Group members may briefly freeze in place during gameplay.
Status: Investigating
[Gameplay] "Call for backup" does not work when matchmaking.
Status: Investigating
[Gameplay] The gates of the Base of operations social space may become locked when leaving a group.
Workaround: Re-enter the social space and try again.
Status: Fixed for Day One patch
[Gameplay] "Donate all junk" to Projects is not functional.
Status: Fixed for Day One patch
[Weapons] The Nemesis sniper rifle does not function on hip fire.
Status: Investigating
[Weapons] Restorative talent description states "+10% health". Correct functionality is "+10 health on kill".
Status: Fixed for Day One Patch
[Dark Zone] When carrying contaminated loot and force quitting the game (ALT+F4), you are unable to call for an extraction after a game restart.
Status: Fixed for Day One patch
[Dark Zone] Players are unable to lose Dark Zone XP after having reached Dark Zone level 10.
Status: Investigating
[Dark Zone] Player may encounter an infinite loading screen if quitting or disconnecting from the game during the "Return to the checkpoint" objective.
Status: Fixed for Day One Patch
Workaround: Restart the game and redo the mission
[Dark Zone] "Dropped Loot" UI prompt may be displayed incorrectly when in the Dark Zone.
Status: Investigating
[Missions] Dawn's Early Light mission will miss enemies and objectives if the player force quit the game and logs back in.
Status: Fixed for Day One patch.
[PC] Players on PC may encounter a crash when accepting invites with the menu open.
Status: Investigating
Workaround: Close the menu before accepting the invite.
[PC] PC Benchmark mode is not functional in the Beta.
[XB1] Players may experience a crash after an update has been installed.
Status: Investigating
Workaround: Restart your game
[XB1] The intro cinematic may be missing audio on Xbox One.
Status: Investigating
[PS4] When changing the HDR option on PS4, the player may encounter a Delta Error.
Status: Fixed for Day One patch
[PS4] Short freezes may occur when entering the Theater settlement on PS4.
Status: Investigating
[PS4] PS4 users may experience black screens on videos and screenshots after changing the HDR option.
Status: Fixed for Day One patch
[Other] Newly added friends only appear on the group management menu after a client restart.
Status: Investigating
[Other] PC Players cannot rotate their character in the character creation screen.
Status: Fixed for Day One patch
This list is not exhaustive and additional issues are currently under investigation internally.
Wow that's a lot of bugs, but I'm glad to see that a large number of them say they're already fixed in the day one patch. Hopefully the day one patch is live for the early access folks instead of having some people play for 3 days without the patch.be sure to report the bugs in their forums
https://forums.ubi.com/forumdisplay.php/2028-Technical-Support
known Open Beta issues
edit: Anti-cheat integrity failure. Charlie-03 crash. Here we go... :(
There seems to be lots of loading, into the menu, out of the menu and and out of the game.
I don't know what he is talking about. There is a main menu and you can load into the main menu and switch characters.Just came to this thread to check out Division 2 thoughts and this is the first thing i read lol.
Seriously ?! again ?!
Just came to this thread to check out Division 2 thoughts and this is the first thing i read lol.
Seriously ?! again ?!
I don't know what he is talking about. There is a main menu and you can load into the main menu and switch characters.
I think he hasn't found the direct "quit game" button in the ingame menu yet and instead goes to the main menu and then exits the game from there
Division 2, just like Division 1, basically has no loading outside the initial load.
Of course it needs to load if you fast travel, but you can't really fault the game for that
Not sure if its a bug but I can't get past the debris (even after I blow it up) in the hotel mission.
I am 99.99999999% sure there is a "exit game" option in this just like there was in Division 1. I definitely used it during the closed beta. I am just not home to checkI just want to exit the game quickly sometimes. I wish more games would add exit to desktop as an immediate option.
Now when you want to leave you have to log out, load into the main menu and then you can exit.
I'd just relog at this point. Probably some server problem with client/server commsJust restarted the hotel mission with matchmaking, still cant get past the debris, but my teammate can...
not really that much compared to anthems "demo" bugs and not game breakingWow that's a lot of bugs, but I'm glad to see that a large number of them say they're already fixed in the day one patch. Hopefully the day one patch is live for the early access folks instead of having some people play for 3 days without the patch.
Honestly, it's a good thing to see a large list of bugs, especially when the majority of them say they're already fixed. At least the team knows about them so they can fix them, with Anthem it seemed like they either weren't acknowledging the bugs or didn't actually know they were there which is really bad.not really that much compared to anthems "demo" bugs and not game breaking
I'd just relog at this point. Probably some server problem with client/server comms
Why does this game still look worse than D1? Graphically I mean.
Still happening here although they're not taking as long to pop in.
Really disappointed that they still haven't sorted the myriad of audio bugs / issues. Completely ruined my experience with the Closed Beta. Hope they can pull it together for launch in a few weeks.
I I'll admit I was a little disappointed with the loss of the snow setting until I realized we could still wear jackets.Hmm cant say I agree with you, playing on PC looks great.
I bet it's the snowy setting of Div1 that you miss :)
thanks, i'm gonna try by myself tonight after work.just a little bit, there are still texture load problems and still a very framey feel when turning the camera and aiming, it is far from a smooth gameplay experience
gotta say the texture streaming issue is ruining the game for me, it looks awful when so many textures come in late, you can permanently look "into" the game and that is a thing that breaks my immersion completely. game seems still very unoptimized.
launch is in 12 days, not in a few weeks, i fully expect the game coming in hot, there will be numerous patches to address the performance...on PS4, TD 1 runs so much better it is not even funny
I really dislike how the enemies are bullet sponges.
I'm a casual player, but I can manage a few headshots and the enemies don't even move after taking a whole clip to the head/upper body.
You realise majority here are playing and can see for themselves that's straight bs?