Every console and PC tested in one sitting. The Division 2 scales wonderfully across every console with 30fps cap in mind, while PC has its own extras to boast about - including improved light shafts, shadows, ambient occlusion and more. The only point holding the consoles back at launch is the obvious texture pop-in, and AI glitches.
X1 = dynamic res 1080p with the lowest dip to 936p, 30fps most of the time but 29fps in smoke effects
PS4 = locked 1080p, locked 30fps in areas tested
PS4 pro =dynamic resolution 3456x1944 to 2458x1382 uses a reconstruction technique, 30fps locked in all areas tested
X1X = dynamic res however DF Did not find a res lower then 3840x2160, locked 30fps in every area tested
- Lower res reflection meshes on x1 + ps4
- Texture and object pop in is an issue on all platforms but not PC with ssd
- PC + x1 is 43gb
- ps4 is 89gb
- A. I is often erratic and plain goofy
- X1X has 8k sky boxes
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