- Feb 15, 2018
Good Steam got too lazy anyways, let the competition take over
every time, without fail.
Uplay has a big user base without a lot of games on it?
Absolutely. I think that's why they want to get Epic launcher up and are so competitive right now though
Fight the power, I guess?
I get more than 2 games per month free on Steam.
Guys let us not be unreasonable here, it took valve until like 2011 (probably before) to realise other markets were important http://www.escapistmagazine.com/news/view/114391-Valves-Gabe-Newell-Says-Piracy-Is-a-Service-Problem we are only in 2019 now, epic needs time. /s
Thing is there is nothing to compare Ashen to. It's a new IP. So having those numbers wouldn't tell you much. You could speculate (probably rightly) that it would have sold more on Steam, but there would be no way of knowing if it sold enough more to offset the revenue split they gain with Epic or however much they received.
Because compared to "features" like gifting, automatic refunds, overlays, early access, regionaly pricing, etc. a statistically insignificant amount of customers would base their use-case decisions on them. They're fluff made expand an already expansive lead Steam has on
interestingly you are quoting his edit. it used to say this :
Do whatever you want, man.
I've bought quite a few games at launch because of a 27% discount available on a preorder that I otherwise likely would have waited until there was a 50% discount on. On games tied to the Epic store it would likely mean less money to the publisher from me at a later date, and honestly anything that was Epic exclusive I'd likely need to see a larger discount on.So I checked it out ubisoft will lose alot of money on my purchase and I suspect many others, hope that Epic money was worth it
If I could buy div 2 on steam : 60e -30% = 42 euro to ubisoft
Launch price on cdkeys : 43e -??% = less than 42 euro to ubisoft
Me buying game on sale on cdkeys = alot less than 42 euro to ubisoft
the game had problems for awhile, looked nothing like the reveal trailer and got boring fast. in a few months this statement will apply for the sequel.
Is is possible there is a nuance to the reasoning that you might have missed though?Do whatever you want, man.
Even if it means redefining the term 'moneyhatting'
Your money, your choices, I'm not trying to convince anybody to buy or not buy a video game.
I'm just finding some of the reasoning (not necessarily yours) little more than avant-garde posturing.
You cam compare it to similar games on Steam and comment on the traction the Epic store is getting. If Ashen sold say 5K copies on PC or 200K then obviously the discussion takes a turn.Thing is there is nothing to compare Ashen to. It's a new IP. So having those numbers wouldn't tell you much. You could speculate (probably rightly) that it would have sold more on Steam, but there would be no way of knowing if it sold enough more to offset the revenue split they gain with Epic or however much they received.
Arguments that steam is a platform the way a sony playstation 4 or nintendo switch are aren't welcome at my lunch hour.
The big one for me was Supergiant. Been a fan of all of their outings so far and the new game looks up my alley.
Platform or not, using money to expressly incentivize exclusivity of any kind is still moneyhatting, unless you’re being deliberately obstinate so as to reduce the meaning specifically (and exclusively, heh) to the sole instance from which it became popular: console wars.