The Division 2 Is Ditching Steam For The Epic Games Store On PC [See Threadmarks]

Lashley

Member
Oct 25, 2017
26,115
Certainly didn't expect such heated reactions over so little.
Do people worship Steam this much, even after some recent questionable practices ?
I thought people would be more happy to finally see some proper competition after all these years of hegemony.
every time, without fail.
 

Static

Avenger
Oct 25, 2017
3,242
Ditching Steam?
A bit understandable, you need to have Uplay installed alongside Steam for Ubigames anyway.
But going for Uplay + Epic instead of Uplay only? WHY?
Uplay has a big user base without a lot of games on it?

maybe they think that the resulting hullabaloo will actually work to their favour to getting The Division 2 back on people's minds?
 

Lyrick

Member
Oct 25, 2017
1,468
After Sony locked a ton ton of Epic accounts from use on other platforms I think I'll steer clear of putting too much Cash or faith into my Epic account
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
7,132
Love this...I'll say it again: people that think Fortnite players are going to start buying games because they are listed in the same place as Fortnite are in for a rude awakening.
Absolutely. I think that's why they want to get Epic launcher up and are so competitive right now though
Fortnite can ride for a good while. But, it's not something you can hinge your entire business on. Like you said though, people are just there for free stuff right now.
 

Gentlemen

Member
Oct 25, 2017
3,462
How about saying no because moneyhatting is a bad practice that I don't want to support?
Fight the power, I guess?

Used to be 'money hatting' meant when a game got locked to a specific hardware platform on account of cash incentives, which angers people who perceived this as a rise in the financial barrier to entry for a desired game as now resources would need to go to also buy a different console.

This modern take that now it means "a game isn't for sale on Steam because I think money changed hands between shrouded figures in trench coats in an alley and bulging cartoon sacks labeled with big green dollar signs" is baffling to me, personally. But again, do you.
 

Kei-

Member
Mar 1, 2018
348
More to the point, if these higher profile games had amazing sales on the Epic Store, they would be shouting it from the rooftops to attract more and bigger games.
Thing is there is nothing to compare Ashen to. It's a new IP. So having those numbers wouldn't tell you much. You could speculate (probably rightly) that it would have sold more on Steam, but there would be no way of knowing if it sold enough more to offset the revenue split they gain with Epic or however much they received.
 

Ricky Ricardo

Member
Oct 26, 2017
568
Atlanta, GA
Features and services offered to consumers aren’t worth mentioning?? Why? Because Epic offers nothing?
Because compared to "features" like gifting, automatic refunds, overlays, early access, regionaly pricing, etc. a statistically insignificant amount of customers would base their use-case decisions on them. They're fluff made expand an already expansive lead Steam has on most all storefronts. There's no need for further padding. With trading cards, you can sell them, so fair play. But badges? Profile pages? Really?
 

dex3108

Member
Oct 26, 2017
6,760
I will post this again, this happened when people got choice where to buy games. Millions still picked Steam over UPlay even though they could get games for cheaper on UPlay.

 

MickeyKnox

Member
Oct 28, 2017
207
Interesting move, wonder if it will pay off for them.

Wish there was a way to track player counts on the Epic launcher, lots of money being wagered on the theory that the Fortnite audience will translate into a large user base for other games, which could happen, I'm not completely certain of the demographics of Fortnite beyond it skewing young. I don't know that the user bases have the same level of disposable income, and I have my doubts that the phenomenon will last long enough to allow that audience to mature along with the store front the way it worked for Steam.

Still, interesting times indeed.
 

Gentlemen

Member
Oct 25, 2017
3,462
Is there something wrong with that? Is there any reason I shouldn't vote with my wallet as a customer?
Do whatever you want, man.

Even if it means redefining the term 'moneyhatting'

Your money, your choices, I'm not trying to convince anybody to buy or not buy a video game.

I'm just finding some of the reasoning (not necessarily yours) little more than avant-garde posturing.
 
Oct 27, 2017
6,411
Well, guess I'm not buying it then. Shame, me and my friends are looking forward to it.

Will inevitably buy it when it's released on Steam post-bomb.
 
Oct 25, 2017
693
So I checked it out ubisoft will lose alot of money on my purchase and I suspect many others, hope that Epic money was worth it

If I could buy div 2 on steam : 60e -30% = 42 euro to ubisoft
Launch price on cdkeys : 43e -??% = less than 42 euro to ubisoft
Me buying game on sale on cdkeys = alot less than 42 euro to ubisoft
I've bought quite a few games at launch because of a 27% discount available on a preorder that I otherwise likely would have waited until there was a 50% discount on. On games tied to the Epic store it would likely mean less money to the publisher from me at a later date, and honestly anything that was Epic exclusive I'd likely need to see a larger discount on.
 

mercenar1e

Member
Dec 18, 2017
484
Sucked is a strong word. Flawed at launch? Yeah.
the game had problems for awhile, looked nothing like the reveal trailer and got boring fast. in a few months this statement will apply for the sequel.

out of all the possible games they could have money hatted they chose this one.. im glad they didn't get exclusivity for Metro Exodus.
 

Alexandros

Banned
Oct 26, 2017
6,606
Do whatever you want, man.

Even if it means redefining the term 'moneyhatting'

Your money, your choices, I'm not trying to convince anybody to buy or not buy a video game.

I'm just finding some of the reasoning (not necessarily yours) little more than avant-garde posturing.
Is is possible there is a nuance to the reasoning that you might have missed though?
 

Saty

Member
Oct 27, 2017
249
Thing is there is nothing to compare Ashen to. It's a new IP. So having those numbers wouldn't tell you much. You could speculate (probably rightly) that it would have sold more on Steam, but there would be no way of knowing if it sold enough more to offset the revenue split they gain with Epic or however much they received.
You cam compare it to similar games on Steam and comment on the traction the Epic store is getting. If Ashen sold say 5K copies on PC or 200K then obviously the discussion takes a turn.
 

Echo

Member
Oct 29, 2017
5,319
Mt. Whatever
One of the few AAA that had me waiting in anticipation for 2019. But now? No thanks. I don't support Epic's business practices simple as that. And this comes at a time right when Ubi titles were going back to MORE steam integration (Achievements/Trading Cards).

Guess I'll wait to see if they ever do put it on Steam, but when they do, it had better come with a steep sale.
 

TheLetdown

Member
Oct 25, 2017
2,115
Arguments that steam is a platform the way a sony playstation 4 or nintendo switch are aren't welcome at my lunch hour.
Platform or not, using money to expressly incentivize exclusivity of any kind is still moneyhatting, unless you’re being deliberately obstinate so as to reduce the meaning specifically (and exclusively, heh) to the sole instance from which it became popular: console wars.