I just wanted to start with a quick thank you to Chris Metal for all his help creating the OT, especially the great graphics! Also,
carlsojo for that amazing OT title
Ruthless deafmedal & GazzaGSi for managing the Division community like pro's. Also WesleyShark & KCsoLucky
Geist darkwing Quick Mustard for proof reading this OT. (Blame them if there are still errors, I'm not taking responsibility for my own errors)
Anyhow, I know everyone has been looking forward to finally playing this game and from everything Ubi has shown us, it looks like they have gone all-in with the content and QoL improvements from D1. Regardless of you prior history with the Division I hope the community binds together, regardless of platform, and makes it a great experience for everyone!
If there are any issues/errors, please pm them to me and I'll update!
Initial release date: March 15, 2019
*Pre-Purchase the Gold or Ultimate edition to play The Division 2 on March 12, 2019
Developers: Massive Entertainment, Ubisoft Reflections, MORE
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Gold Edition: ($110)
The Gold Edition comes with the game itself, three-day early access to the game, and the Year 1 Pass. The Year 1 Pass gets you one-week early access to all free Year 1 episodes, exclusive customization items, additional activities, and more
Ultimate Edition: ($130)
The Ultimate Edition comes with the Year 1 Pass, three-day early access to the game, as well as a handful of digital add-ons: the Elite Agent Pack, Battleworn Secret Service Pack, and First Responder Pack. The add-ons include outfits, emotes, weapon skins, skill effects, and additional stash space. The physical version of the Ultimate Edition is exclusive to GameStop
Dark Zone Collectors Edition: ($190)
This version includes everything in the Ultimate Edition, plus a 30cm-high figurine of Heather Ward, a book of lithographs, the game soundtrack, and a Washington, DC map packed together in a special box
Pheonix Shield Edition: ($250)
This edition comes with everything in the Ultimate Edition, plus an articulated figurine of Brian Johnson, a steelbook metal case (Ubisoft Store exclusive), a book of lithographs, the selected game soundtrack, and a Washington, DC map
OS:Windows 7,Windows 8,Windows 10
Processor:AMD FX-6350 | Intel Core I5-2500K
Memory:8 GB RAM
Graphics:AMD Radeon R9 270 | Nvidia Geforce GTX 670
Disk Space:2 GB available space
Direct X:DirectX 11 | 12
OS:Windows 7,Windows 8,Windows 10
Processor:AMD Ryzen 5 1500X | Intel Core I7-4790
Memory:8 GB RAM
Graphics:AMD RX 480 | Nvidia Geforce GTX 970
Disk Space:4 GB available space
Direct X:DirectX 11 | 12
*not on Steam*
Epic Games Store link
Lead a team of elite agents into a post-pandemic Washington D.C. to restore order and prevent the collapse of the city.
In the ruins of Washington, D.C., seven months after the bio attack that kicked off the events of the first game. That means it's set in the summer this time, rather than snowy Manhattan, and the world will be 20 percent larger than The Division 1. Instead of being surrounded by tall buildings, The Division 2 throws you into larger areas that feel much more like an open world.
The first game was set in the midst of a social collapse triggered by poisoned money, The Division 2 is set in a city trying to rebuild and recover. It's still pretty broken up, however, and plants and wildlife are reclaiming abandoned sectors.
You’ll face off against a trio of factions:
- Hyenas: drug-fueled chaos-revelers preying on the weak.
- True Sons: a militia who rule by brute force.
- The Outcasts’ premise is intriguing: infected individuals were left in the city’s makeshift encampments to die. Those that survived have banded together and are now out for vengeance.
A fourth faction, the Black Tusks, could pose the biggest threat. As well-equipped and organized as Division agents, this organization will be introduced as part of The Division 2’s endgame, laying siege to city areas at random.
Take on The Division’s most critical mission yet, where you’ll tackle unprecedented dangers as you pull D.C. back from the brink.
Join your friends to take on the game’s toughest missions. You’ll need all the help you can get.
Sometimes even fellow agents can’t be trusted. Take on other players and prove your combat proficiency.
With three Dark Zone across Washington D.C., you'll be able to explore unique areas of the city that have been untouched for months. These mysterious, walled-off sections of D.C. offer a fair and intense Player vs. Environment vs. Player experience where anything can happen, and no one can be trusted.
Prove your skills against other Division agents in a variety of different player versus player experiences on unique maps not seen anywhere else in The Division 2.
- Go head to head against another team in the Division's take on classic Team Deathmatch
- Capture locations to claim dominance against the other team in this objective based game mode
Each Agent will customize the tools and abilities they bring to the field, and the skills you hone in on will have a major impact on your—and the city’s—chances of survival.
Assault Drone details
- An unmanned device that can be controlled remotely and sent to unleash a special brand of hell on unwitting enemies.
Chem Launcher details
-The Chem Launcher shoots various chemicals that disperse upon impact. Its effects vary, from explosive vapors and corrosive acids to repairing nano bots – choose wisely and neutralize any situation.
- While primarily a defensive tool, the offensive version is called the "Wasp Hive," where small drones are launched to cause devastating effects to targets within an area
Seeker Mine details
Once activated, this mine locks onto the closest enemy target in range and rolls along the ground in their direction, detonating when it gets close enough.
When you're battling everything from warring factions to contamination zones and the elements, you need to make sure you're well prepared. The Division 2 offers fully customizable agents and gear. There is a variety of weapons, armor, and cosmetic options to find, plus more gear sets and exotic items available to high-level players. When you reach the end-game, unique specializations will allow you to further expand your arsenal and abilities
- new weapon archetypes (specialized crossbows, grenade launchers, and sniper rifles)
- enemies have access to new weapons and gadgets (freeze gun)
- call in NPC reinforcements
- four new gadgets
- 8-player raids
New specializations, game modes, and more, will keep Division agents active well beyond level 30.
Once you hit level 30 you can activate one of three specializations, which unlocks that specialization's signature weapon and new skills. The three specializations are:
You develop your specialization in endgame co-op missions
- Take on other players to prove your skills and earn powerful high-end gear.
- brand-new missions that offer some of the greatest challenges the Division has faced yet.
- Agents are more powerful together, so take advantage of new ways to not only play with, but connect with other players.
- New content will be added regularly to The Division 2 and players will have access to a full year of free story-driven missions, map expansions and new game features.
Strongholds vs. Missions
Strongholds are vastly bigger and meaner than missions. Strongholds will be important to the plot development of the game and are extremely significant. Missions will need to be completed before attempting Strongholds. The introduction of Strongholds will happen very early on in the main campaign, but the concept becomes ramped up in the Endgame.
What happens when you hit level 30?
- During the main campaign you be working thru a bunch of Missions and a handful of Strongholds to get to the final Stronghold that remains locked until you reach level 30. At that point, the final Stronghold will be unlocked and revealed. Once that final Stronghold is completed, World Tier 1 is unlocked, Tidal Basin is revealed and the living world will completely change.
- Previously established control points that you've captured suddenly become dynamic as the Black Tusk faction comes into play and factions are pushed into the open world. Previously established fast travel locations are no longer available and must be re-established. Most importantly, due to the influx of the Black Tusk, Specializations are introduced because "you're gonna need a bigger gun.", and you're vastly weaker in relation to the new faction.
- 3 Stronghold revealed (1 for each faction) that will have 2 invaded missions that are tied to each Stronghold.
- After completing the first Stronghold, you'll progress to the next World Tier 2. Finishing the second will push you into World Tier 3 and finishing the last of the 3 Strongholds will push you into World Tier 4.
- "The Snitch" & The Deck of 52 becomes active
- 52 Named bosses, each faction matching a suit, that will award you loot and commendations for "completing the deck" and getting their cards. They won't spawn again until your deck is complete.
- Cassie Mendoza "The Gun Runner" is revealed
- A roaming random spawn vendor that cycles every day in a half that will have special loot/guns that scale to your world tier.
- Priority Target Network - An interconnected set of 7 tiered Bounties inside of different named zones that scale in difficulty as you progress thru them (progression similar to "hard", "challenging" & "heroic" ways that were familiar in TD1).
- Bounties (this is not endgame, but was discussed after the Priority Target Network to explain how they happen)
- During the campaign you'll meet Otis Sykes and you'll get access to bounties that you spend Target Intel to play.
- Target Intel is garnered thru mission completion and endgame content.
- TBD later - gotta keep you guessing and excited.
- Interesting discussion about the logic behind the rules and modifiers to keep endgame fresh and changing. Less about being random. More about being controlled and deliberate, while allowing each experience to be unique thru the use of the modifiers.
Multiplayer: Darkzone & Conflict Trailer
World Premier Gameplay
E3 2018 Trailer
Gamescom 2018 Trailer
Dark Zone Trailer
A new feature in The Division 2 is the ability to create and manage clans in-game. Clans are designed to make it easy for you to find like-minded players to play with, and to make clan management a user-friendly experience.
Clans will focus on building tight knit communities with common goals, and will consist of up to 50 accounts, with up to four characters each. The ability to create a clan is unlocked early as a part of The Division 2's story progression. Anyone who has unlocked the feature can create their own, but to start progressing a clan, a total of four members is required.
Clan members can keep themselves informed through the clan feed, keeping you up to date with clan activity and progression. The ability to leave messages on the feed will enable members to easily stay in touch with each other and it also allows for leadership to pin important messages in order to coordinate events.
In addition, each clan will have access to two voice channels for up to 25 members each, allowing you to socialize with each other at all times, regardless of where in the game you are or what activity you currently are partaking in.
Joining a clan:
When searching for a clan, you will be presented with a number of options enabling you to find a clan that best suits your particular needs or play-style.
- Activities – The primary focus of the clan, PvE, PvP or both.
- Most Active Times – The time of day the clan is the most active.
- Atmosphere – The general atmosphere of the clan; would you prefer a relaxed easy-going clan, a clan focused on certain aspects of the game or a highly competitive PvP clan?
- Mic Requirement – If the clan requires a microphone to be able to join.
- Language – The primary spoken language of the clan.
- Region – The geographical location of the clan members.
One of the first steps when creating a clan is to design your insignia, which will serve as the visual representation of your clan in The Division 2. When designing your insignia, you will be able to choose from a selection of icons, background and border types to create your own unique design.
Next, you need to name your newfound creation. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of 3 capitalized letters. You can also write a presentation to introduce your clan to your players.
Finally, each clan can set their preferred privacy level, consisting of three distinct levels:
- Open – Searchable and open for all players.
- Invite Only – Searchable but requires an application to be sent and reviewed by clan leadership.
- Private – A private clan is not searchable and can only be joined through an invite sent by the clan's leadership.
- Commander – The leader of the clan which has access to all administrative functions of the clan.
- Lieutenant – The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed.
- Agent – The established clan member able to invite potential recruits to the clan.
- Recruit – The recruit is a new member of the clan with limited access to administrative clan functionality.
All in-game actions taken by members yielding experience points will also yield CXP (Clan XP), which is a new form of experience in The Division 2. Earning CXP will level up your clan, earning you and your friends additional benefits for each level on your Clans journey to level 30, as well as unlocking additional customization options for the insignia, showcasing your clan's veterancy.
Clans will collectively work towards common goals in The Division 2, in the shape of weekly projects and an upgradeable clan cache, both yielding rewards for all members upon completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals. There are 3 tiers of reward - bronze, silver and gold. Reaching the bronze tier will unlock guaranteed rewards, while reaching the silver and gold tiers will further improve the week's rewards each time.
Clan projects are weekly tasks that grants a boost of CXP upon completion, each focusing on a particular aspect of the game. If your clan manages to complete all weekly projects, the clan will receive an additional, significant amount of CXP.
The East Wing of the White House will serve as your clan's home, providing you with a space to socialize and regroup. Here you will find your clan stash to collect your weekly rewards, as well as the clan vendor, a unique vendor available only in the East Wing. As a natural part of the clan's level progression, the quality of the items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase unique cosmetic headgear, featuring your insignia, enabling you to represent your clan wherever you go.
The clan quarters will showcase your clan's top three weekly CXP contributors, giving recognition to your most dedicated members' accomplishments. There is more to discover in the clan quarters, that you will have to discover by yourself at release!
PC #1: "Third Wave" [???]
PC #2: "Rogue Ones" [ERA]!
PC #3: "Third Echelon" [???]
PC #4: "Fourcera"
PC #5 "Pink Roses" [PRO] *Currently recruiting*
XBox #1: "ERAgents" [ERA] *Currently recruiting*
XBox #2: "EraAgents Prime" [EAP] *Currently recruiting*
PS4 #1: "Knights of DC" [KoC]
PS4 #2: "Agents of Cobra" [AoC]
PS4 #3: "The Leftovers" [TLO]
PS4 #4: "4th Division" [FDV]
PS4 #5: "tbd" *Currently recruiting*
*please swing by discord and check in on the clan tabs if you're interested in a roster spot
Division Era discord link:
(If not immediately visable, post in the main thread first, then check)
Quote for Discord Link!
You need to reply to this in order to see this content.
OP should probably be updated so people don't actually quote the post to see the discord link. They only have to post any message in here once to then see it there.
- Story? well, yeah.... no unmarked spoilers!
- Follow Era ToS
- Just be cool with everything, leave the tomfoolery for the Darkzone.
- Use the word Schlooter in here and you will be shunned and most likely "taken care of" in the Dark Zones