The Division 2 |OT| National Anthem

I have a question on the Contaminated Zone on Madison - the field hospital.

I randomly came across this zone during free roam, but have no idea how to enter it. Do I need to do some more main / side missions before I can get in there? On the map there is no particular explaination indicating requirements either way.
In Div1 you needed a better mask to go into Contaminated Zones. Could be you need to progress more.
 
Oct 27, 2017
1,832
One thing I really appreciate about this game that a lot of other service games so far haven't done for me is make all the loot I get, really crappy or not, feel valuable in some way.

In any other game it'd be immediate deconstruction or whatever when I get a crappy piece of loot but in D2 it's like welllll do I deconstruct this? Sell this? Do I need it for a project? Etc....

I mean I was excited to get a shitty pair of kneepads the other night because I needed it for a project lol.
 
Oct 30, 2017
3,530
So the difficulty in this game has actually made me really nervous when engaging groups of enemies. I'm really starting to use cheap strats to avoid getting obliterated.

For instance, last night I was playing the
National Treasure plot side-mission
and the last fight includes at least 4 or 5 purple and 1 yellow enemy plus a large group of reds. I got destroyed within 10 seconds when Is stayed in the area so instead I
descended back down the elevator shaft
and lured them one by one to the edge where they couldn't shoot me but I could line up headshots on them. Took me about 20 minutes of luring them over with my pistol and then switching to my rifle to clear the room.
 
Oct 25, 2017
1,725
In the weapons menu changing weapons then:

Had this happen when I took a bounty last night. Looks tiring.

So the difficulty in this game has actually made me really nervous when engaging groups of enemies. I'm really starting to use cheap strats to avoid getting obliterated.

For instance, last night I was playing the
National Treasure plot side-mission
and the last fight includes at least 4 or 5 purple and 1 yellow enemy plus a large group of reds. I got destroyed within 10 seconds when Is stayed in the area so instead I
descended back down the elevator shaft
and lured them one by one to the edge where they couldn't shoot me but I could line up headshots on them. Took me about 20 minutes of luring them over with my pistol and then switching to my rifle to clear the room.
FWIW I think this is one of the hardest missions in the game because you really have nowhere to go except the route you took. One time I had a bounty in that same area and I had to back out the way you did, except the game glitched out on me because

I died just as I was getting onto the rope, then got revived by my hive, then couldn't move my character at all except to get on the rope (but not climb it) or move to cover.

I guess they put that in there to teach you about dealing with flanking without retreating, but man the difficulty spike. I don't think I've had very much trouble with any of the missions I've done since.
 
Oct 27, 2017
133
Well i like the detail in the world. And i haven't seen a lot of the game yet.
But thus far i'm not impressed. The NPC's are terrible to look at. Maybe the difference with pc is huge, no idea.


I'm wrong in what? I don't think it looks that great and i doubt they made a separate version just for PC.
You're not exactly wrong. Well, you are. But mostly, you seem ignorant to PC gaming.
Buy one. Put settings on high and above.
See for yourself.
 
Oct 27, 2017
3,035
BTW, I just came online to mention that artillery turret is some righteous ass shit. I've got it extended to 10 mortars and by the time I get to mortar no. 9, everything is on fire and most of the wave is dead. Demo is love, Demo is life.
Really ? Most of the time the turret stays there spinning and doing nothing. What's the problem ?
 
Oct 26, 2017
2,067
Ive had it for awhile, but it always seems to do less damage then almost everything else I find.

Do the crafted weapons ever go from Blue to Purple, or Gold btw?
It might depend on the quality of your workbench? I’m level 27, with a Superior workbench, and when I look at the blueprint the expected result is purple.
 
Oct 25, 2017
4,317
Germany
I have a question on the Contaminated Zone on Madison - the field hospital.

I randomly came across this zone during free roam, but have no idea how to enter it. Do I need to do some more main / side missions before I can get in there? On the map there is no particular explaination indicating requirements either way.
Contaminated zones are like little puzzle zones. You need to find out how to enter them and then find all the lore items in there to clear them
 
Oct 27, 2017
6,146
You're not exactly wrong. Well, you are. But mostly, you seem ignorant to PC gaming.
Buy one. Put settings on high and above.
See for yourself.
Pffffhaha.
They seem to have done a better job than normal for PC here combined with the mistake of going for full 4K for console.
So congrats on a good pc version mate.
 
Oct 30, 2017
367
Any word on the armor scaling when grouped with people that are higher level than you? I think I remember reading that your damage is buffed correctly, but your armor is not. That seems to be the case, because I tried playing with my brother who used one of his characters that was 9 or 10 levels higher than me last night, and I died basically in 2 shots from a normal red bar enemy.
 
Oct 25, 2017
657
Any word on the armor scaling when grouped with people that are higher level than you? I think I remember reading that your damage is buffed correctly, but your armor is not. That seems to be the case, because I tried playing with my brother who used one of his characters that was 9 or 10 levels higher than me last night, and I died basically in 2 shots from a normal red bar enemy.
There was confirmation from Massive on Twitter this weekend that "a fix is in the works" but I haven't seen it mentioned in the patch notes.
 
Oct 27, 2017
959
Any word on the armor scaling when grouped with people that are higher level than you? I think I remember reading that your damage is buffed correctly, but your armor is not. That seems to be the case, because I tried playing with my brother who used one of his characters that was 9 or 10 levels higher than me last night, and I died basically in 2 shots from a normal red bar enemy.
Yeah, yesterday I was playing with lower level friends and they were getting downed in one hit.
 
Nov 4, 2017
454
I must really suck at this game. Just passed 1d played and almost L9, haha. I spend so much time wandering the streets and harassing Hyenas with my control point buddies. So fun.
 
Oct 25, 2017
552
Really ? Most of the time the turret stays there spinning and doing nothing. What's the problem ?
It stays spinning and does nothing if you place it directly behind cover. Its shots need some space in order to arc upwards. It takes a bit of practice to understand where to place it otherwise you're just wasting it. A well placed artillery turret causes glorious mayhem all across the room. I just tested it for a solid couple of hours on challenging/hard missions and without fail it helped in all scenarios except when the firefight takes place at a large distance. Since the majority of firefights are at medium to short range, it's really good for a majority of the game.
 
Mar 29, 2018
661
Pffffhaha.
They seem to have done a better job than normal for PC here combined with the mistake of going for full 4K for console.
So congrats on a good pc version mate.
Ubisoft are really, really effing good for scalability - so yeah PC versions of their recent games are usually super, super high-quality. Even Division 1 was beautiful to behold on a mid-range machine, way, way better than how it looked on PS4. If I recall right, Assassin's Creed Unity was almost like a generational leap ahead played on a decent computer versus consoles (still a beautiful game either way).
 
Oct 27, 2017
1,580
Ubisoft are top tier for PC at the moment.

Their 21:9 support is some of the best as well, love the UI customisation being able to drag elements to the very edge if needed.
 
Oct 25, 2017
470
Canada
Question about world tiers. I see folks saying you can progress quickly through those, but is that because you are skipping content and sticking to the critical path? One of the cool things they announced was that 52 world boss mechanic that is attached to a deck of cards. Are people essentially skipping these when they move through tiers or is the progress retained? If I kill 30 bosses in WT1 will they respawn in WT2?
 
Oct 27, 2017
1,180
I'm already getting tired of fighting the same groups of goons. Would have been so much better if other players were in the open area. Why do shotguns sound like I'm shooting bean bags?
 
Nov 10, 2017
1,738
So the difficulty in this game has actually made me really nervous when engaging groups of enemies. I'm really starting to use cheap strats to avoid getting obliterated.

For instance, last night I was playing the
National Treasure plot side-mission
and the last fight includes at least 4 or 5 purple and 1 yellow enemy plus a large group of reds. I got destroyed within 10 seconds when Is stayed in the area so instead I
descended back down the elevator shaft
and lured them one by one to the edge where they couldn't shoot me but I could line up headshots on them. Took me about 20 minutes of luring them over with my pistol and then switching to my rifle to clear the room.
no shame!...

my take: i'm one person, literally taking on an army of psychopaths. i'll take any advantage the game gives me. any! :) ...
 
Nov 15, 2017
3,231
I really like a challenging game but playing Solo, I sometimes just get absolutely obliterated by even common Red level enemies.
Essentially, if I am unexpectedly flanked from behind me then it's almost a guaranteed death for me.

Do they have any plans to make soloing more viable or do I just have to accept that fact that i'm going to die a lot?
 
Oct 27, 2017
1,751
Yeah firing that gun in the streets is like playing fucking Heat, it's awesome.
I used to say this all the time regarding TD1 and the Legendary version of the Times Square mission.

TD2 is like this also with the exception that the combat feels like playing a role in the Heat movie every second of every encounter in the game. The game is straight wild...

I've always lauded Bungie for their second-to-none gunplay but I've had more fun with one week of TD2 combat encounters than I had in over 5000+ hours (since 2014) of Destiny (and I still love the Destiny gameplay, not taking anything away from it).
 
Last edited:
Oct 28, 2017
179
I really like a challenging game but playing Solo, I sometimes just get absolutely obliterated by even common Red level enemies.
Essentially, if I am unexpectedly flanked from behind me then it's almost a guaranteed death for me.

Do they have any plans to make soloing more viable or do I just have to accept that fact that i'm going to die a lot?
I've found the shield the lets you use a primary to be a huge advantage in solo. No cooldown on deploying and retracting it, it's pretty hardy and recharges fast.

If you start getting flanked just bust it out and reposition to a safe area.
 
Nov 15, 2017
3,231
I've found the shield the lets you use a primary to be a huge advantage in solo. No cooldown on deploying and retracting it, it's pretty hardy and recharges fast.

If you start getting flanked just bust it out and reposition to a safe area.
My current abilities are the chem launcher for healing and the flame turret. Which one do you recommend I give up?
I sure miss the sticky bomb from the Division 1 :(
 
Nov 12, 2017
1,020
I used to say this all the time regarding TD1 and the Legendary version of the Times Square mission.

TD2 is like this also with the exception that the combat feels like playing a role in the Heat movie every second of every encounter in the game. The game is straight wild...

I've always lauded Bungie for their second-to-none gunplay but I've had more fun with one week of TD2 combat encounters than I had in over 5000+ hours (since 2014) of Destiny (and I still love the Destiny gameplay, not taking anything away from it).
Damn. You've sold me on it. Looks like it's gonna be a TD2 weekend for my PC.
 
Oct 28, 2017
179
My current abilities are the chem launcher for healing and the flame turret. Which one do you recommend I give up?
I sure miss the sticky bomb from the Division 1 :(
Tough one, I might say the turret because while the shield can be used defensively, you can also get really aggressive with it and rush down fringe enemies.
 
Oct 25, 2017
104

Foreword:
I just wanted to start with a quick thank you to Chris Metal for all his help creating the OT, especially the great graphics! Also,
carlsojo for that amazing OT title
Ruthless deafmedal & GazzaGSi for managing the Division community like pro's. Also WesleyShark & KCsoLucky
Geist darkwing Quick Mustard for proof reading this OT. (Blame them if there are still errors, I'm not taking responsibility for my own errors)

Anyhow, I know everyone has been looking forward to finally playing this game and from everything Ubi has shown us, it looks like they have gone all-in with the content and QoL improvements from D1. Regardless of you prior history with the Division I hope the community binds together, regardless of platform, and makes it a great experience for everyone!

If there are any issues/errors, please pm them to me and I'll update!


Initial release date: March 15, 2019
*Pre-Purchase the Gold or Ultimate edition to play The Division 2 on March 12, 2019
Mode(s): Multiplayer
Engine: Snowdrop
Publisher: Ubisoft
Developers: Massive Entertainment, Ubisoft Reflections, MORE
Platforms: PlayStation 4, Xbox One, Microsoft Windows






Pre-order bonuses:


Gold Edition: ($110)

The Gold Edition comes with the game itself, three-day early access to the game, and the Year 1 Pass. The Year 1 Pass gets you one-week early access to all free Year 1 episodes, exclusive customization items, additional activities, and more

Ultimate Edition: ($130)

The Ultimate Edition comes with the Year 1 Pass, three-day early access to the game, as well as a handful of digital add-ons: the Elite Agent Pack, Battleworn Secret Service Pack, and First Responder Pack. The add-ons include outfits, emotes, weapon skins, skill effects, and additional stash space. The physical version of the Ultimate Edition is exclusive to GameStop


Dark Zone Collectors Edition: ($190)


This version includes everything in the Ultimate Edition, plus a 30cm-high figurine of Heather Ward, a book of lithographs, the game soundtrack, and a Washington, DC map packed together in a special box

Pheonix Shield Edition: ($250)

This edition comes with everything in the Ultimate Edition, plus an articulated figurine of Brian Johnson, a steelbook metal case (Ubisoft Store exclusive), a book of lithographs, the selected game soundtrack, and a Washington, DC map



PC Specs:
Minimum Requirements:

OS:Windows 7,Windows 8,Windows 10
Processor:AMD FX-6350 | Intel Core I5-2500K
Memory:8 GB RAM
Graphics:AMD Radeon R9 270 | Nvidia Geforce GTX 670
Disk Space:2 GB available space
Direct X:DirectX 11 | 12

Recommended Requirements:
OS:Windows 7,Windows 8,Windows 10
Processor:AMD Ryzen 5 1500X | Intel Core I7-4790
Memory:8 GB RAM
Graphics:AMD RX 480 | Nvidia Geforce GTX 970
Disk Space:4 GB available space
Direct X:DirectX 11 | 12

*not on Steam*
Epic Games Store link
UPlay Store



Lead a team of elite agents into a post-pandemic Washington D.C. to restore order and prevent the collapse of the city.

In the ruins of Washington, D.C., seven months after the bio attack that kicked off the events of the first game. That means it's set in the summer this time, rather than snowy Manhattan, and the world will be 20 percent larger than The Division 1. Instead of being surrounded by tall buildings, The Division 2 throws you into larger areas that feel much more like an open world.

The first game was set in the midst of a social collapse triggered by poisoned money, The Division 2 is set in a city trying to rebuild and recover. It's still pretty broken up, however, and plants and wildlife are reclaiming abandoned sectors.


You’ll face off against a trio of factions:

- Hyenas: drug-fueled chaos-revelers preying on the weak.
- True Sons: a militia who rule by brute force.
- The Outcasts’ premise is intriguing: infected individuals were left in the city’s makeshift encampments to die. Those that survived have banded together and are now out for vengeance.

A fourth faction, the Black Tusks, could pose the biggest threat. As well-equipped and organized as Division agents, this organization will be introduced as part of The Division 2’s endgame, laying siege to city areas at random.




Campaign
Take on The Division’s most critical mission yet, where you’ll tackle unprecedented dangers as you pull D.C. back from the brink.

CO-OP
Join your friends to take on the game’s toughest missions. You’ll need all the help you can get.

PvP
Sometimes even fellow agents can’t be trusted. Take on other players and prove your combat proficiency.

Dark Zones
With three Dark Zone across Washington D.C., you'll be able to explore unique areas of the city that have been untouched for months. These mysterious, walled-off sections of D.C. offer a fair and intense Player vs. Environment vs. Player experience where anything can happen, and no one can be trusted.

Conflict
Prove your skills against other Division agents in a variety of different player versus player experiences on unique maps not seen anywhere else in The Division 2.

Skirmish details
- Go head to head against another team in the Division's take on classic Team Deathmatch

Domination details
- Capture locations to claim dominance against the other team in this objective based game mode


Each Agent will customize the tools and abilities they bring to the field, and the skills you hone in on will have a major impact on your—and the city’s—chances of survival.

Assault Drone details
- An unmanned device that can be controlled remotely and sent to unleash a special brand of hell on unwitting enemies.

Chem Launcher details
-The Chem Launcher shoots various chemicals that disperse upon impact. Its effects vary, from explosive vapors and corrosive acids to repairing nano bots – choose wisely and neutralize any situation.

Hive details
- While primarily a defensive tool, the offensive version is called the "Wasp Hive," where small drones are launched to cause devastating effects to targets within an area

Seeker Mine details
Once activated, this mine locks onto the closest enemy target in range and rolls along the ground in their direction, detonating when it gets close enough.


When you're battling everything from warring factions to contamination zones and the elements, you need to make sure you're well prepared. The Division 2 offers fully customizable agents and gear. There is a variety of weapons, armor, and cosmetic options to find, plus more gear sets and exotic items available to high-level players. When you reach the end-game, unique specializations will allow you to further expand your arsenal and abilities




- new weapon archetypes (specialized crossbows, grenade launchers, and sniper rifles)
- enemies have access to new weapons and gadgets (freeze gun)
- call in NPC reinforcements
- four new gadgets
- 8-player raids
- clans


New specializations, game modes, and more, will keep Division agents active well beyond level 30.



Once you hit level 30 you can activate one of three specializations, which unlocks that specialization's signature weapon and new skills. The three specializations are:




You develop your specialization in endgame co-op missions


PvP
- Take on other players to prove your skills and earn powerful high-end gear.

Co-Op Activities:
- brand-new missions that offer some of the greatest challenges the Division has faced yet.

Clans:
- Agents are more powerful together, so take advantage of new ways to not only play with, but connect with other players.

Evolving Endgame:
- New content will be added regularly to The Division 2 and players will have access to a full year of free story-driven missions, map expansions and new game features.

Strongholds vs. Missions
Strongholds are vastly bigger and meaner than missions. Strongholds will be important to the plot development of the game and are extremely significant. Missions will need to be completed before attempting Strongholds. The introduction of Strongholds will happen very early on in the main campaign, but the concept becomes ramped up in the Endgame.

What happens when you hit level 30?
  • During the main campaign you be working thru a bunch of Missions and a handful of Strongholds to get to the final Stronghold that remains locked until you reach level 30. At that point, the final Stronghold will be unlocked and revealed. Once that final Stronghold is completed, World Tier 1 is unlocked, Tidal Basin is revealed and the living world will completely change.
  • Previously established control points that you've captured suddenly become dynamic as the Black Tusk faction comes into play and factions are pushed into the open world. Previously established fast travel locations are no longer available and must be re-established. Most importantly, due to the influx of the Black Tusk, Specializations are introduced because "you're gonna need a bigger gun.", and you're vastly weaker in relation to the new faction.
World Tiers 1-3 Unlocked
  • 3 Stronghold revealed (1 for each faction) that will have 2 invaded missions that are tied to each Stronghold.
    • After completing the first Stronghold, you'll progress to the next World Tier 2. Finishing the second will push you into World Tier 3 and finishing the last of the 3 Strongholds will push you into World Tier 4.
  • "The Snitch" & The Deck of 52 becomes active
    • 52 Named bosses, each faction matching a suit, that will award you loot and commendations for "completing the deck" and getting their cards. They won't spawn again until your deck is complete.
  • Cassie Mendoza "The Gun Runner" is revealed
    • A roaming random spawn vendor that cycles every day in a half that will have special loot/guns that scale to your world tier.
World Tier 4
  • Priority Target Network - An interconnected set of 7 tiered Bounties inside of different named zones that scale in difficulty as you progress thru them (progression similar to "hard", "challenging" & "heroic" ways that were familiar in TD1).
  • Bounties (this is not endgame, but was discussed after the Priority Target Network to explain how they happen)
    • During the campaign you'll meet Otis Sykes and you'll get access to bounties that you spend Target Intel to play.
    • Target Intel is garnered thru mission completion and endgame content.
World Tier 5
  • TBD later - gotta keep you guessing and excited.
Keeping the open world "fresh"
  • Interesting discussion about the logic behind the rules and modifiers to keep endgame fresh and changing. Less about being random. More about being controlled and deliberate, while allowing each experience to be unique thru the use of the modifiers.












Story Trailer
Multiplayer: Darkzone & Conflict Trailer
World Premier Gameplay
E3 2018 Trailer
Gamescom 2018 Trailer
Endgame Trailer
Dark Zone Trailer
Launch Trailer




Overview:
A new feature in The Division 2 is the ability to create and manage clans in-game. Clans are designed to make it easy for you to find like-minded players to play with, and to make clan management a user-friendly experience.
Clans will focus on building tight knit communities with common goals, and will consist of up to 50 accounts, with up to four characters each. The ability to create a clan is unlocked early as a part of The Division 2's story progression. Anyone who has unlocked the feature can create their own, but to start progressing a clan, a total of four members is required.
Clan members can keep themselves informed through the clan feed, keeping you up to date with clan activity and progression. The ability to leave messages on the feed will enable members to easily stay in touch with each other and it also allows for leadership to pin important messages in order to coordinate events.
In addition, each clan will have access to two voice channels for up to 25 members each, allowing you to socialize with each other at all times, regardless of where in the game you are or what activity you currently are partaking in.

Joining a clan:
When searching for a clan, you will be presented with a number of options enabling you to find a clan that best suits your particular needs or play-style.
  • Activities – The primary focus of the clan, PvE, PvP or both.
  • Most Active Times – The time of day the clan is the most active.
  • Atmosphere – The general atmosphere of the clan; would you prefer a relaxed easy-going clan, a clan focused on certain aspects of the game or a highly competitive PvP clan?
  • Mic Requirement – If the clan requires a microphone to be able to join.
  • Language – The primary spoken language of the clan.
  • Region – The geographical location of the clan members.
Creating and managing a clan:
One of the first steps when creating a clan is to design your insignia, which will serve as the visual representation of your clan in The Division 2. When designing your insignia, you will be able to choose from a selection of icons, background and border types to create your own unique design.
Next, you need to name your newfound creation. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of 3 capitalized letters. You can also write a presentation to introduce your clan to your players.
Finally, each clan can set their preferred privacy level, consisting of three distinct levels:
  • Open – Searchable and open for all players.
  • Invite Only – Searchable but requires an application to be sent and reviewed by clan leadership.
  • Private – A private clan is not searchable and can only be joined through an invite sent by the clan's leadership.
Clan membership is organized into four ranks, allowing for improved organisation and a clear structure:
  • Commander – The leader of the clan which has access to all administrative functions of the clan.
  • Lieutenant – The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed.
  • Agent – The established clan member able to invite potential recruits to the clan.
  • Recruit – The recruit is a new member of the clan with limited access to administrative clan functionality.
When reviewing applications as a Commander or Lieutenant, you will be able to inspect the applicant's characters, including gear, in order for you to quickly make an informed decision.

Clan progression:
All in-game actions taken by members yielding experience points will also yield CXP (Clan XP), which is a new form of experience in The Division 2. Earning CXP will level up your clan, earning you and your friends additional benefits for each level on your Clans journey to level 30, as well as unlocking additional customization options for the insignia, showcasing your clan's veterancy.
Clans will collectively work towards common goals in The Division 2, in the shape of weekly projects and an upgradeable clan cache, both yielding rewards for all members upon completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals. There are 3 tiers of reward - bronze, silver and gold. Reaching the bronze tier will unlock guaranteed rewards, while reaching the silver and gold tiers will further improve the week's rewards each time.
Clan projects are weekly tasks that grants a boost of CXP upon completion, each focusing on a particular aspect of the game. If your clan manages to complete all weekly projects, the clan will receive an additional, significant amount of CXP.

Clan quarters:
The East Wing of the White House will serve as your clan's home, providing you with a space to socialize and regroup. Here you will find your clan stash to collect your weekly rewards, as well as the clan vendor, a unique vendor available only in the East Wing. As a natural part of the clan's level progression, the quality of the items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase unique cosmetic headgear, featuring your insignia, enabling you to represent your clan wherever you go.
The clan quarters will showcase your clan's top three weekly CXP contributors, giving recognition to your most dedicated members' accomplishments. There is more to discover in the clan quarters, that you will have to discover by yourself at release!

Era Clans:
PC #1: "Third Wave" [???]
PC #2: "Rogue Ones" [ERA]!
PC #3: "Third Echelon" [???]
PC #4: "Fourcera"
PC #5
"Pink Roses" [PRO] *Currently recruiting*
XBox #1: "ERAgents" [ERA] *Currently recruiting*
XBox #2: "EraAgents Prime" [EAP] *Currently recruiting*
PS4 #1: "Knights of DC" [KoC]
PS4 #2: "Agents of Cobra" [AoC]
PS4 #3: "The Leftovers" [TLO]
PS4 #4: "4th Division" [FDV]
PS4 #5: "tbd" *Currently recruiting*
*please swing by discord and check in on the clan tabs if you're interested in a roster spot



Division Era discord link:
(If not immediately visable, post in the main thread first, then check)
Quote for Discord Link!
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- Story? well, yeah.... no unmarked spoilers!
- Follow Era ToS
- Just be cool with everything, leave the tomfoolery for the Darkzone.
- Use the word Schlooter in here and you will be shunned and most likely "taken care of" in the Dark Zones



Quoting for discord link
 
Oct 30, 2017
367
Tough one, I might say the turret because while the shield can be used defensively, you can also get really aggressive with it and rush down fringe enemies.
I read this as "fridge enemies" and thought, "wtf do they mean by that? I guess the enemies with the giant shields? huh, yeah I guess they do look like refrigerators from the front. Ok then." lol
 
Nov 15, 2017
3,231
Tough one, I might say the turret because while the shield can be used defensively, you can also get really aggressive with it and rush down fringe enemies.
I'll have to try it out when I play tonight. Luckily, I unlocked that variant with my skill points so I can use it ASAP.

I just can't tell if me being melted is because of gear or if the game is just less-forgiving then D1. Playing Squads is just as tough so i'm leaning towards the latter.
 
I'll admit that I die a lot in this game but it's mainly from trying to facetank and not paying attention to positioning. The assault turret is essential for me because it gives me some breathing room and does a good job of keeping enemies pinned down. I'll usually have it target the ones with armor first and I'll flank to pick off the easier red targets. I also make sure to throw it high up so it has good LoS and can't get stomped on. I also tend to 'nade the hell out of any mobs that are standing close together and exploding canisters/drums/barrels are your friends.
 
Oct 25, 2017
4,317
Germany
I put a mod on the Firefly that adds "+8 targets".
I can now basically tag an entire room with it and put little explosives on them or destroy their weakspotsbefore engaging.
It's preeeety fun
 
Oct 27, 2017
2,624
Watertown, NY
So the difficulty in this game has actually made me really nervous when engaging groups of enemies. I'm really starting to use cheap strats to avoid getting obliterated.

For instance, last night I was playing the
National Treasure plot side-mission
and the last fight includes at least 4 or 5 purple and 1 yellow enemy plus a large group of reds. I got destroyed within 10 seconds when Is stayed in the area so instead I
descended back down the elevator shaft
and lured them one by one to the edge where they couldn't shoot me but I could line up headshots on them. Took me about 20 minutes of luring them over with my pistol and then switching to my rifle to clear the room.
Yea......that's a really cheap way of doing what the game doesn't want you to do. Thing to notice is instead of running to the middle cover in that room, you can go through doors on the sides that go around to the high podium. I used my dragonfly on the main big guy up top, then rolled into one of the rooms killing a couple of guys in the process and used the door ways as cover. Once the big guy drops down i roll around cover from the side once I've cleared guys that tried to flank using the drone. Using that keeps people away from firing at you, and selecting different targets on top of using grenades helped a lot since it's small area.

I got smoked the first couple times I stayed right in the middle behind cover when you first get out of the elevator shaft.

But realized there were rooms that had side cover and went around. Using that seriously made it super easy.