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The Division 2 |OT| National Anthem

Oct 30, 2017
931
Of course... I was overlooking dmg mods as I'm currently keeping my reds low due to SG.

I did just manage to get my dps up to 1.2 mill with a little optimization as I found a new piece, which I think is good for a more defensive build....

I'll focus on a damage one next with your advice, thanks!
Just make sure those are generic mods and not offensive mods. Only generic mods take the color of the slot even tho they have offensive attributes on them.
 
Oct 27, 2017
1,631
I'm on WT2 now and I thought I had to complete all those marked "Main Mission" before being able to advance to WT2 so I did them all, unlocking all the strongholds. Beat one and then, to my surprise, I was in WT2.

Now, do I just go around farming control points, etc to gear up and take on the next stronghold? Or should I mess around in the DZ since I have barely touched it
 
Mar 23, 2019
68
When should I start to worry about recalibration?
As soon you got enough gear with compatible categories of talents that you wanna replace.

Like say you have a mask with high DtE roll but the passive talent is not Hard Hitting, you could recalibrate one of the other masks that has HH to replace

What day is reset day? I'm wondering how much time I have to do two more invaded missions and the stronghold for this week's sniper piece
Thursday is the reset day
 
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Oct 30, 2017
850
Is anyone experiencing this? I can't upgrade my Crafting Bench...i'm stuck on blue tiered stuff and I'm at endgame. I heard it was a bug or something so I stopped playing for a bit, then logged in yesterday and seen the game installed a patch. Get to my bench, STILL can't upgrade. What the fuck, dawg?

Does it need an actual blueprint like the weapons/mods that I seem to be missing or what??
 
Oct 27, 2017
1,093
Is anyone experiencing this? I can't upgrade my Crafting Bench...i'm stuck on blue tiered stuff and I'm at endgame. I heard it was a bug or something so I stopped playing for a bit, then logged in yesterday and seen the game installed a patch. Get to my bench, STILL can't upgrade. What the fuck, dawg?

Does it need an actual blueprint like the weapons/mods that I seem to be missing or what??
Nah, will get fixed after tomorrow's maintenance.
 
Oct 25, 2017
280
My game keeps getting stuck coming out of character selection, staring at a half rendered building. I can quit and start back up but it throws me right into a mission. Is there a cutscene or anything I'm missing? Plus the game keeps kicking me out in the middle of said mission. Weird stuff.
 
Sorry if this has been asked:

I am trying to make a build to focus on solo PvE. I want to (try) to solo farm challenge missions and farm the Merciless Rifle.

What is a good high DPS build? I was hoping for something with SMG + Shotgun, or Assault Rifle + SMG. I assume that +Armour is important for survivability, but is +Health worth it?

Is the Liberty worth dismantling and upgrading the chatterbox to 500?
 
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Oct 28, 2017
1,252
I kind of like that the turnover of loot has slowed down for me and I can focus on fine-tuning now.
It isn't pointless only if you care about the number beside your agent. Items in the 450-490 level will not necessarily be 100% optimal on stat rolls, but neither will 500 drops. There are overlaps in stats on sub 500 drops and 500 drops. It is possible, and often probable, that at least for now, stuff that is lower gear score is actually better. I expect this will change down the road (Division, the first game, made this change based on feedback, and I was surprised it wasn't in at launch - so that a higher gear score item always rolls better stats than one under it).

I mean, crafting takes a lot of resources and there are a lot of variables meaning there's a good chance you won't get what you want...but the gear score number itself doesn't make it pointless.
I feel like that’s only true up to a point. A 460 item is just not going to outpace a 500 item from what I have seen (could be wrong). I don’t know how the level of the crafted item is decided but it it’s truly random then you could wind up with even a 450 item.

I would probably give it a go more if it was guaranteed to be in the higher range but I tried it recently and it spat out a a 450 item while I was around 480+.
 
Oct 28, 2017
1,252
Sorry if this has been asked:

I am trying to make a build to focus on solo PvE. I want to (try) to solo farm challenge missions and farm the Merciless Rifle.

What is a good high DPS build? I was hoping for something with SMG + Shotgun, or Assault Rifle + SMG. I assume that +Armour is important for survivability, but is +Health worth it?

Is the Liberty worth dismantling and upgrading the chatterbox to 500?
I don’t know about a specific build but some key points I think would be:

Survivability
Talents: Patience - crucial talent for armour regen (seriously, this is a game changer). I also use Efficient which is great and underrated. There are others like Safeguard that people use as well so see which is best for you.

-attributes for bonus armour

Damage
-Pick the specialisation that gives a buff for the weapon you want. AR is survivalist. Other two are demo I think but not sure so check. Unlock the +15% from there.

-Damage talents depend on your playstyle really. There’s Unstoppable Force, Ranged, Compensated etc etc. See which ones suit you.

-Attributes that + weapon damage, + AR damage, +LMG damage, + damage to elites, + headshot damage etc, maybe crit if you want to go for that. Again, this depends on your playstyle and what you can find.

-Gear brands that boost damage for weapon types. For one piece you get +10%. There’s one for AR, LMG and must be one for SMG too.

In my experience health is not a useful as armour but maybe that’s just me. I’m sure others could chime in with further info. This is also assuming you want to go down the red route but I guess you could do skill build if you wanted.
 
Oct 25, 2017
12,018
Sorry if this has been asked:

I am trying to make a build to focus on solo PvE. I want to (try) to solo farm challenge missions and farm the Merciless Rifle.

What is a good high DPS build? I was hoping for something with SMG + Shotgun, or Assault Rifle + SMG. I assume that +Armour is important for survivability, but is +Health worth it?

Is the Liberty worth dismantling and upgrading the chatterbox to 500?
I would highly recommend an armour regen build for solo challenge runs.

I would also recommend Reviver Hive as a free life if you go down (just bear in mind, if you get downed while surrounded you will be killed before the revive deploys).

Remember: When the revive deploys, you will be invincible for a few seconds IF you stand still. This means you can look around/reload and choose your next move. As soon as you move, you l become vulnerable again.

I run most challenge missions in 10-15 minutes with this, a more DPS focused build without the reliance on Safguard would be faster but also more risky.
-


My challenge solo build is:

Safeguard on the backpack
Patience on the knee pads
Unstoppablee Force on the chest

Then as much Damage to Elites (DTE) as I can.

Safeguard will only let you run 5 damage (red) attributes, so you need to pick then well. I have as much weapon damage and headshot damage as I can get.

Look for pieces with damage for your weapon type.

Look for brand bonuses that compliment like bonus armour for UF and any dmg buffs you can find.

You make up for the lack of red with:

The brand bonuses.
The DTE and other dmg talents.
The armour you stack to activate Unstoppable Force (you need 7 defense (blue) attributes.

Here are my talents:





You do not need to run the specialization that matches your weapons exactly. I personally take Sharpshooter which has no dmg buffs specifically for AR and Sniper which I run with, but it has:

Universal HS damage
Universal reload speed
Universal stability

Stats wise I have:






Versus elites, if I headshot, I get 1.2 mill DPS on my AR
(Optimist + Allegro)

1 mill headshot dmg with my M700
(Naked + Jazz Hands)

Elites melt super fast.

Red bars and Veterans melt with headshots.

Skills:

I take Reviver Hive as mentioned and Oxi Chem Launcher.
I run 800 SP so I can take two lower GS gear skill mods tht give +2 ammo overall to my Chem launcher.

Oxi for flushing out targets while solo is very good to keep your pace. It is also very good for finishing off enemies in cover and moving on to a new target.

Why a build like this?

The higher armour and armour regen will be a good way to learn to solo challenge quickly.

Once you have Challenge mode down in terms of understanding how to manage it, then you could think of a higher DPs build imo. But, for now, an armour regen build can give more than enough DPS output AND survivability.
 
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Oct 25, 2017
12,018
Is there a bug with the revive hive? I swear it doesn't auto deploy when I am down sometimes.

astro
See the patch notes :p

There are multiple little bugs apparently, and they just squashed one so it should be more reliable. I run a tonne of solo daily, and the revive goes off almost always. If you've been having more frequent, hopefully this patch will help.

I think enemies can shoot it if you're under heavy fire, which can lead to no revive, but I'm not certain. If you're going down while under heavy fire from a group, perhaps this is the reason.
 
Oct 27, 2017
1,042
I'm on WT2 now and I thought I had to complete all those marked "Main Mission" before being able to advance to WT2 so I did them all, unlocking all the strongholds. Beat one and then, to my surprise, I was in WT2.

Now, do I just go around farming control points, etc to gear up and take on the next stronghold? Or should I mess around in the DZ since I have barely touched it
You can do both of those things, you can also matchmake for random story missions and bounties in the Matchmake tab of the map screen. (Open the map and hit R1 until you are at the matchmake screen.)

Doing missions randomly and bounties i was able to gear up very very fast and move on to the next Stronghold. Because I cleared all the missions just like you did haha.
 
Oct 27, 2017
1,631
You can do both of those things, you can also matchmake for random story missions and bounties in the Matchmake tab of the map screen. (Open the map and hit R1 until you are at the matchmake screen.)

Doing missions randomly and bounties i was able to gear up very very fast and move on to the next Stronghold. Because I cleared all the missions just like you did haha.
Awesome thank you! I've only been playing solo this whole time thus the apprehension to go into the DZ. On WT3 now and just gearing up to take on the next stronghold.
 
Oct 25, 2017
102
I know this was probably repeated ad nauseam, but the skill mod system is so bad at endgame. It shouldn't be the case that I should have kept sub-level 30 mods that are superior to WT5 mod drops. Needs a complete rework, IMO. I'm in the camp that thinks skill mods should have been blueprints and permanent unlocks, just like weapon mods. On top of that, the skill power requirements are just bonkers, and the trade-offs to be able to use a skill mod are never worth it.
 
Oct 27, 2017
1,042
I know this was probably repeated ad nauseam, but the skill mod system is so bad at endgame. It shouldn't be the case that I should have kept sub-level 30 mods that are superior to WT5 mod drops. Needs a complete rework, IMO. I'm in the camp that thinks skill mods should have been blueprints and permanent unlocks, just like weapon mods. On top of that, the skill power requirements are just bonkers, and the trade-offs to be able to use a skill mod are never worth it.
I believe they have said they are working on a fix for Skill Power builds because it is VERY underwhelming and confusing at this time.

You are completely right though in its current form I basically ignore Skill Power. The rewards for having it are usually just not worth the loss of other stats that let you kill enemies much faster.
 
Oct 25, 2017
12,018
I believe they have said they are working on a fix for Skill Power builds because it is VERY underwhelming and confusing at this time.

You are completely right though in its current form I basically ignore Skill Power. The rewards for having it are usually just not worth the loss of other stats that let you kill enemies much faster.
If you're lucky enough to find some lower SP mods that can be added with SP from a single piece of gear, they can be very worth taking. A few builds ITT highlight this.

In general, though, the system could probably use a complete overhaul.
 
Oct 25, 2017
4,663
Canada
Delightful bug I encountered whilst doing a stronghold. Enemies fucking turning invisible and only way to kill them were with homing mines!

Oh man we were 30 min deep into a Challenge mission and we had the last guy stuck in the wall.
All of us dying didn't reset it either.
Managed to get him spamming Chem, arrows, and nades -.-
the fire ended up killing him
 
Oct 25, 2017
4,663
Canada
Revive Hive still bugged...

https://www.reddit.com/r/thedivision/comments/bdn6jp/the_division_2_update_21_feedback_bug_report/


After the last patch sometimes you get downed, the hive is reviving you and the game ignores that and respawn you. It happens solo and in group if everyone else are dead. It's not new but it's not fixed
On challenging/heroic if you get downed by an elite black tusk doggo you can't move at all after revived (doesnt matter if a player or a hive revives you). Same happens on jefferson plaza if the boss locks you on foam, reviving or respawning and you're stuck. Only way to get unstuck is relogin. That's very annoying for solo players, you respawn and yay must restart the mission. Alt +f4, opens youtube.
My revive hive doesn't seem to work at all now.
  • Type of Bug: Movement issue
  • Description: Upon being revived (both by hives and other players) occasionally my character is unable to move from the position he's in. I'm able to run in place, roll and often even attach to cover, but all WSAD input seems to be locked. This has happened to me personally and have seen people in my group 'locked' the same way. Fast traveling back to my teammate, I was still unable to move. Only after Ctrl+Alt+Del and then a full restart of the game was I able to move around as normal again.
  • Video / Screenshot: None yet as I don't record but will update this if it happens again.
  • Steps to reproduce: Hard to say. Revival while on a staircase solo caused it, but happened multiple times on flat ground. Not sure what variables seem to cause it, though I think the Revive Hive might be involved as the people I've seen get this lock-up also used it.
 
Oct 25, 2017
12,018
How does it work anyways? I shoot the oxidizer and the elites just run out of the cloud. It doesnt look like it does any damage.
You need to time it.

Like, an elite machine gunner is starting its prone animation, fire it and it will take a lot of damage as it lies down, pause for a second, then stands up again to move.

Or suppress with an LMG then fire to force them to sit in the cloud.

Or use it to finish off enemies who turtle with a little bit of health left and move on to a new target while it kills them

Or use it like this to flush them from cover:


Also, when you add + ammo to it via skill mods, you can fire multiple at once, so you can shoot one either side of an ememy's position, or predict where they're running to and fire it in front of them so they have to run through the clouds, or fire it directly AT a target to hit them and then stagger them with sustained headshots so they stand in it, etc...
 
Oct 25, 2017
12,018
I must be super lucky, because I only get this bug one in every 10 missions or so... and sometimes I'm not sure if I didn't see if it was on CD.

Are you getting it very often? That would frustrate me too much to play...


Guys I am Tier5 with fully upgraded crafting bench. Is it now safe to craft the Chatterbox so I can get it at max level?
It will now roll within the 470-490 range. You wil lthen need to find another exotic, break it down for exotic components, and use the GS blueprint (buy this from the WH vendor if you haven't) to raise the CB to 500.
 
It will now roll within the 470-490 range. You wil lthen need to find another exotic, break it down for exotic components, and use the GS blueprint (buy this from the WH vendor if you haven't) to raise the CB to 500.
I haven't looked too much into it, but...how do you find more exotics? In the first game, I was drowned in Exotics. In this one, my only exotics are the Chatterbox and Lullabye. Can you repeat the chatterbox quest (or ones like it) if you want to break down additional ones for exotic components? Or do exotics actually drop randomly too?
 
Oct 25, 2017
12,018
I haven't looked too much into it, but...how do you find more exotics? In the first game, I was drowned in Exotics. In this one, my only exotics are the Chatterbox and Lullabye. Can you repeat the chatterbox quest (or ones like it) if you want to break down additional ones for exotic components? Or do exotics actually drop randomly too?
You can repeat the parts stuff yeh.

Merci and Sweet Dreams drop from named bosses of the Hyenas and Outcasts respectively. The higher the difficulty, the higher the chance of a drop.

I got my Sweet Dreams after 30+ challenge mode runs of DCD HQ.... and then got another in the very next game, lol.

I got my Merci randomly fighting the boss in Jeferson Trade in a challenge daily.
 
You can repeat the parts stuff yeh.

Merci and Sweet Dreams drop from named bosses of the Hyenas and Outcasts respectively. The higher the difficulty, the higher the chance of a drop.

I got my Sweet Dreams after 30+ challenge mode runs of DCD HQ.... and then got another in the very next game, lol.

I got my Merci randomly fighting the boss in Jeferson Trade in a challenge daily.
Thanks! I'll do some googling for how they are crafted/dropped, but good to know that I may come across some naturally (and also good to know there's no harm in going after those Hyena boxes again).
 
Oct 25, 2017
12,018
So last night I ran the Space Admin HQ on hard to get the grips and blueprint for Kendra Liberty pistol. I managed to get the grips to drop, but not the blueprint. Anyone know why that is?
There is no blueprint drop. You need the 4 exotic parts and a Hi-End D50, then the BP will appear at the crafting bench.
 
Oct 27, 2017
144
There is no blueprint drop. You need the 4 exotic parts and a Hi-End D50, then the BP will appear at the crafting bench.
.
Thanks for the reply, but there seems to be some conflicting info on this. A ubi forum here post claims that the drop is random, whereas i understood that it dropped no matter what so long as you complete the mission on hard or higher. And this picture here implies that there is a blueprint drop to be had because it looks like they dont have the D50 but still have the blueprint. So I'm completely confused. To be clear, I have all the parts except for the high end D50.
 
Oct 25, 2017
12,018
.
Thanks for the reply, but there seems to be some conflicting info on this. A ubi forum here post claims that the drop is random, whereas i understood that it dropped no matter what so long as you complete the mission on hard or higher. And this picture here implies that there is a blueprint drop to be had because it looks like they dont have the D50 but still have the blueprint. So I'm completely confused. To be clear, I have all the parts except for the high end D50.
The guide I read said there were 4 parts and the D50. When I checked, though, I'd already picked up 3/4 parts through random play. So I may have had the blueprint drop too, but from 3/4 I just got one more, then the D50, then crafted it.

I never noticed the Blueprint at my station. That image also has weird contrast, nothing is as bright s it shows in my game. The colour (or shade) of the D50 item listed looks to be the same as the /82 above it, which = they have it. Are you sure that person didn't have the D50?

-

EDIT: It appears I miread the guide, you're quite right. It says "Finally, Master Sergeant Steve "Junior" Quiroz will drop the Pistol: Grip & Tags, along with the Kendra's Liberty Blueprint "

Which is worded like "at the same time".
 
Oct 25, 2017
1,472
What I would give for an option for a destiny style perk proc HUD layout.

All I see are these tiny ambiguous symbols with a meter. I'd much rather have the name of the perk along with a numbered timer of how long it is up for. I literally have no idea what perks are active because I have trouble memorizing all the symbols.
 
Oct 27, 2017
144
The guide I read said there were 4 parts and the D50. When I checked, though, I'd already picked up 3/4 parts through random play. So I may have had the blueprint drop too, but from 3/4 I just got one more, then the D50, then crafted it.

I never noticed the Blueprint at my station. That image also has weird contrast, nothing is as bright s it shows in my game. The colour (or shade) of the D50 item listed looks to be the same as the /82 above it, which = they have it. Are you sure that person didn't have the D50?

-

EDIT: It appears I miread the guide, you're quite right. It says "Finally, Master Sergeant Steve "Junior" Quiroz will drop the Pistol: Grip & Tags, along with the Kendra's Liberty Blueprint "

Which is worded like "at the same time".
That's a bummer then. I thought it was a given drop, but now it's either a bug or indeed just a random drop.
 
Mar 23, 2019
68
What I would give for an option for a destiny style perk proc HUD layout.

All I see are these tiny ambiguous symbols with a meter. I'd much rather have the name of the perk along with a numbered timer of how long it is up for. I literally have no idea what perks are active because I have trouble memorizing all the symbols.
All I know is that when I get the Rhino Icon beneath my health, I know I'll be dishing out some extra damage

And where the panda icon comes up, it means I'll get healed to full armor in few seconds with my trusty chem launcher

And that's good enough for me :P
 
Oct 27, 2017
2,501
Behind my desk.
Any place where there is a bigger chance of a D50 drop? I ehh lost mine haha.

I got one as soon as I finished a mission haha. RNG.

Ehm, I joined a group doing Roosevelt Island, they are at the final stage, I jumped down at died instantly. They are doing some kind of glitch and they won't revive me. And I can't leave the group since it's a no respawn area, I tried restarting the game. So I'm stuck with a bunch of glitchers.

Fuciing hell if I get banned.

Now one dude is running in the water, wtf.
 
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