The Division 2 |OT| National Anthem

Twig

Member
Oct 25, 2017
4,550
Yeah I'm stuck waiting for invaded Grand Washington Hotel now, too.

Real fuckin' annoying.
 

Kadin

Member
Oct 25, 2017
2,777
US, California
So what's the big part of Title Update 3 that seems will bring some people back? I'm at the point now where I'm honestly just waiting for the raid but I'm curious what the draw is tomorrow after the update. I guess the recalibration changes are part of it but what else?
 

Klyka

Member
Oct 25, 2017
4,959
Germany
So what's the big part of Title Update 3 that seems will bring some people back? I'm at the point now where I'm honestly just waiting for the raid but I'm curious what the draw is tomorrow after the update. I guess the recalibration changes are part of it but what else?
General balance changes and attribute/perk changes that should make a lot of things a bit more viable unless you are INSANE MIN MAX MAN
 

Jonnykong

Member
Oct 27, 2017
2,129
Picked this up for the Xbox today because there's a good deal for it currently on Cd Keys.

I hope there's still a decent community out there of people who will be just starting it as I'd like some randoms to play the early story missions with.
 

CaptNink

Member
Oct 27, 2017
949
B.C, Canada
Picked this up for the Xbox today because there's a good deal for it currently on Cd Keys.

I hope there's still a decent community out there of people who will be just starting it as I'd like some randoms to play the early story missions with.
I just started playing on XB last week. There seemed to be a lot of random's online, and I had no problem finding people to team up with.

Hope you have fun! I'm only level 6 but I love it - great game!
 
Oct 27, 2017
1,908
So is the raid coming with this update or not? So many conflicting reports on the matter but that reddit post makes it definitely sound like it is...
"Title Update 3: Operation Dark Hours" is another milestone in The Divisions 2 Year 1 Roadmap. It is the addition of the first 8 player raid in the history of The Division - but it is also a lot more.
...but last I heard everyone saying was this was just fixes/updates, etc and the raid was coming later in May.
 

Hawkster

Banned
Mar 23, 2019
148
So is the raid coming with this update or not? So many conflicting reports on the matter but that reddit post makes it definitely sound like it is...


...but last I heard everyone saying was this was just fixes/updates, etc and the raid was coming later in May.
Its gonna come shortly after the update to give players some headstart
 

Pat_DC

Member
Oct 27, 2017
299
Reading the patch notes and excited to jump on when I get a chance, also quite liked...

"The Civilian Officer will now revive downed players during Control Point takeover and judge you silently."
 

porkproduct

The Fallen
Oct 27, 2017
1,467
Can't wait to try out the new recalibration. Can't wait to clear out my inventory a bit. Overall I shouldn't have to change my spec much.

Oh and I just saw that GWH is invaded? They reset mid-week?? I can finally get that nemesis if it's true.
 
Oct 30, 2017
3,992
WTF they reset it again? Didn't even have time to do Capitol Building again.
They reset and rotate on a weekly basis.

So I logged in briefly to note the recalibration changes. GS dropped from 506 to 499 but it seems that my health stat got a 40k boost from 70k to 110k. I don't know if that is because they fixed the recalibrated values or what but I'm pleased to see the bump. I'm running a full TP set and was sort of disappointed with the armor/health stats. Nice to see the debuffs rotate more quickly too. Hope to sink my teeth in tonight.
 

leng jai

Member
Nov 2, 2017
8,032
They reset and rotate on a weekly basis.

So I logged in briefly to note the recalibration changes. GS dropped from 506 to 499 but it seems that my health stat got a 40k boost from 70k to 110k. I don't know if that is because they fixed the recalibrated values or what but I'm pleased to see the bump. I'm running a full TP set and was sort of disappointed with the armor/health stats. Nice to see the debuffs rotate more quickly too. Hope to sink my teeth in tonight.
Yeah and the rotation is usually on Thursday, now with the patch it randomly got reset again.
 

Hyun Sai

Member
Oct 27, 2017
3,508
Oh well, I'm sitting now at 250 000 armor, 84 000 health, with unbreakable usable at 11 def attribute. 18 000 weapon damage, 60% against elite... I don't know if it's sufficient as I didn't play for 3 weeks, but I'll roll with it for now.
 

IvorB

Member
Oct 28, 2017
1,343
So what's the big part of Title Update 3 that seems will bring some people back? I'm at the point now where I'm honestly just waiting for the raid but I'm curious what the draw is tomorrow after the update. I guess the recalibration changes are part of it but what else?
I want to see what their final position on what this game is going to be is. It seems like since launch they have not had a clear idea of what they want to do and keep nerfing and changing stuff. I'm not wasting my time gearing up on this type of environment so now we'll see if their (hopefully) final answer is a game worth playing I guess.
 

Klyka

Member
Oct 25, 2017
4,959
Germany
I want to see what their final position on what this game is going to be is. It seems like since launch they have not had a clear idea of what they want to do and keep nerfing and changing stuff. I'm not wasting my time gearing up on this type of environment so now we'll see if their (hopefully) final answer is a game worth playing I guess.
I don't think you'll ever see a "final answer" is a game like this.

Also I REALLY hope they didn't nerf the difficulty into the ground like it seems they did.
 
Oct 27, 2017
1,908
I now have 293K Armor and 100K Health and I'm still dishing out more damage/getting more kills than anyone else in my groups consistently so I guess that's a good thing.
 
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Oct 27, 2017
1,908
Nemesis sniper is fun to use, feels like a real Exotic. Hard to put down my LMG though in order to really take advantage of the extra damage when having the Nemesis holstered and using my MK17.

Just not enough time as I really want to dive into Rage 2, finish some stuff off in Destiny for the season, and go all out in The Division 2...play the new mission in Wildlands, etc, etc, etc.

Raid is apparently up in 2 days 👀
Looks like it goes live at 12:00 PM EST on Thursday.
 

darkwing

Member
Oct 25, 2017
5,352
I wonder who finishes it first, it will be a madhouse, looks like they will be immortalized in the WH HQ lol
 

IvorB

Member
Oct 28, 2017
1,343
I don't think you'll ever see a "final answer" is a game like this.

Also I REALLY hope they didn't nerf the difficulty into the ground like it seems they did.
Yes, their final answer on what this game is going to be. They can still make changes and tweaks going forward with that in mind. Normally dev’s launch with that idea set and then make adjustments around that as time goes on. But here since the beta it’s just been constant sweeping changes and nerfs. That’s why it feels like they don’t have an answer on what they want this game to be.

I don’t really like the direction they are heading to be honest which is why I want to see what they end up with now.
 

Vic_Viper

Member
Oct 25, 2017
8,566
Finally got the stupid Nemesis Exotic Blueprints.

Need to figure out what kind of build to make for the Raid. Ive got a pretty good one atm, but its maily for just average solo play. Have they made Tanking more viable with the new update?
 

Hawkster

Banned
Mar 23, 2019
148
Operation Dark Hours Information

- The raid will become available on on May 16 at 6PM CEST / 12 PM EST / 1AM KST / 2 AM ACT.
- To participate in the raid, your character must be Level 30, in World Tier 5, and at a minimum of 490 Gear Score.
- There is a weekly timer for the raid and boss loot drops weekly. Any runs on a character after the first will reward no additional loot from bosses until weekly reset.
- There are exclusive loot drops in the raid including three new gear sets, an exotic weapon, and vanity items.
- There will also be new commendations specifically for the raid rewarding new arm patches.
- There are exclusive rewards for the team that beats the raid first in the world as well as beating it in the first week. These rewards are in the image above.

Source: https://tomclancy-thedivision.ubisoft.com/game/en-us/news-updates/349462/the-division-2-raid-operation-dark-hours
 
Oct 27, 2017
1,908
Yes, their final answer on what this game is going to be. They can still make changes and tweaks going forward with that in mind. Normally dev’s launch with that idea set and then make adjustments around that as time goes on. But here since the beta it’s just been constant sweeping changes and nerfs. That’s why it feels like they don’t have an answer on what they want this game to be.

I don’t really like the direction they are heading to be honest which is why I want to see what they end up with now.
Huh, what do mean "what the game is going to be?" They haven't made sweeping changes that changes the main blueprint of the game. There will always be drastic and subtle changes made throughout the lifespan of these types of games, I mean just look at the Division 1 for example. Massive will always struggle in finding a balance regarding player toughness/health and this is where you will likely see the most change within the game as just one example.
 

IvorB

Member
Oct 28, 2017
1,343
Huh, what do mean "what the game is going to be?" They haven't made sweeping changes that changes the main blueprint of the game. There will always be drastic and subtle changes made throughout the lifespan of these types of games, I mean just look at the Division 1 for example. Massive will always struggle in finding a balance regarding player toughness/health and this is where you will likely see the most change within the game as just one example.
The changes they have made to enemy health, armour, difficulty etc etc have been pretty drastic since the beta. That’s a pretty major part of the game so I don’t know why you think those are not part of the blueprint of the game. The nerfs they have handed out have been absolutely huge since day 1.

They launched with tough enemies that needed strong fire power, good DPS and smart use of gear and talents to beat them. Now we arrive at a point where they don’t want any talent to really matter that much and talk is of ‘spongy enemies’ and ‘TTK’.

So, if you don’t want ‘spongy’ enemies then why create a game and launch with highly armoured and high HP enemies? That seem pretty obvious to me they don’t really know what they were going for (or they changed their minds dramatically). Was the HP and armour of enemies a surprise to them after launch? Why launch with the talent system the way is was in order to scramble around making major changes within weeks of launch? As you pointed out they already had first game to so they don’t have that excuse.
 

Hawkster

Banned
Mar 23, 2019
148
I was gonna ask if someone is gonna make the thread for the raid's release.

But then I remembered that Dphex is gonna derail the shit out of the thread with his bashing 😂
 

myzhi

Member
Oct 27, 2017
605
I can’t get the Nemesis upgrade blueprint to appear. Tried relogging / restarting game, but nothing.

And I thought if you have enough 500 stuff, only 500 gear would drop, but nope, I am still getting 497 gear.
 
Oct 27, 2017
1,908
The changes they have made to enemy health, armour, difficulty etc etc have been pretty drastic since the beta. That’s a pretty major part of the game so I don’t know why you think those are not part of the blueprint of the game. The nerfs they have handed out have been absolutely huge since day 1.

They launched with tough enemies that needed strong fire power, good DPS and smart use of gear and talents to beat them. Now we arrive at a point where they don’t want any talent to really matter that much and talk is of ‘spongy enemies’ and ‘TTK’.

So, if you don’t want ‘spongy’ enemies then why create a game and launch with highly armoured and high HP enemies? That seem pretty obvious to me they don’t really know what they were going for (or they changed their minds dramatically). Was the HP and armour of enemies a surprise to them after launch? Why launch with the talent system the way is was in order to scramble around making major changes within weeks of launch? As you pointed out they already had first game to so they don’t have that excuse.
I was assuming you meant content-wise and gameplay loops as all that other stuff mentioned is business as usual for The Division and Massive and will continue to be.